I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
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Okay i have to ask, i've been using your bats since the 1st version & didn't have issues, but i saw your recent updates says about fix with too many bats, when i compared each file from their 1.0 version & the updated one, the only difference is you duplicated the easy line so it's written twice in the .txt file, i dont understand how having the same command twice fixes the "too many bats" issue
I'm honestly curious cuz my brain can't process this
Some modders (such as IxionXVII - no offence you seem like a great person) are giving the wrong advice on how to merge mods. If you have a lot of mods with .bat dependencies and try to add them all to one line in your StarfieldCustom.ini, then you will experience issues with one or more of those mods not loading correctly.
I've actually already been doing this, if for no other reason to have my game folder more clean considering everything we already add in there for modding i didn't want more .txt files when they can be merged easily, however ty for letting us know of this as i didnt actually know this was the case just guess a happy accident on my part without knowing it lol
p.s if you don't mind me asking, i'm currently using "//descripton" then below that commands to kinda organize the .txt & know what commands are for what also most of the time write default values in there for anytime i wanna tweak i know in what direction etc.. my question is is there anything else i can use instead of "//" as a separator? since i've noticed when checking ingame console it actually takes // as a command & i'd like it to ignore that line since it's not actually a command but just a text to describe the actual command below it (which gets activated properly ofc, i just want the console to ignore my description text so it's not pointlessly spammed into the console if it's possible)
I don't blame anyone for using it. They are easy but annoying. QS/QL wastes time and with max persuasion, I still find myself sometimes losing the dice roll. Why Bethesda doesn't make their checks either hard skill checks or (preferably) actually involve using your brain to pick the correct thing to say is beyond me.
I'm 20 hours in and have never succeeded a single check. I'm going to use this instead of just quitting the game. If I wanted to play with dice rolls, I'd go play D&D.
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If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
Mod Organizer 2 say the 1.03 is the latest version
I'm honestly curious cuz my brain can't process this
p.s so any .txt i'm using as bet the very 1st command i use in that .txt file i should duplicate to make sure it always works fine?
Here's how to merge mods properly if you have multiple .bat-dependent mods:
https://forums.nexusmods.com/index.php?/topic/13253886-guide-how-to-properly-merge-mods-fixes-bat-files-not-always-working
p.s if you don't mind me asking, i'm currently using "//descripton" then below that commands to kinda organize the .txt & know what commands are for what also most of the time write default values in there for anytime i wanna tweak i know in what direction etc.. my question is is there anything else i can use instead of "//" as a separator? since i've noticed when checking ingame console it actually takes // as a command & i'd like it to ignore that line since it's not actually a command but just a text to describe the actual command below it (which gets activated properly ofc, i just want the console to ignore my description text so it's not pointlessly spammed into the console if it's possible)
Fixed in 1.02.