Common Issues / F.A.Q. Mod doesn't seem to be working Use the console command in-game help FPTD The mod has loaded correctly if it returns with: QUST: FPTD_Quest (XX000800) 'FPTD'
The mod hasn't loaded correctly Please follow troubleshooting instructions on the description page.
I wasn't able to get it to work at first despite following instructions to a tee. I finally figured it out and need to share because I haven't seen any [solved] comments about it.
I opened up starfieldcustom.ini and deleted a line with stestfile. In my case it was "sTestFile1=MoreImmersiveLandingsTakeOffs.esp". This unfucked my plugins.txt or something and now everything works. I think you can move the deleted esp line to plugins.txt in standard format (*MoreImmersivewhatever.esp) that mod will still work as before but haven't tested it yet.
From what I've read over and over again, if you use sTestFile in the .ini, it automatically blocks the plugins.txt file from working. Need to use one or the other. After I figured out how to use it, the plugins.txt combined with MO2 is working perfectly.
Upd. By looking at the script through notepad I found this line "remote_Actor_OnHomeShipSet" - And that was it! My scan didn't work on pirate ship that I recently hijacked. When I made it a Homeship the scan started to work again perfectly.
Is it possible to extend this mod's utility to the entire planet's survey? Like, you just need to scan once and it 100 percents a planet instantly. No need to land and manually survey stuff there, just automatically checks all the flora, fauna, resources and traits.
I'd like an auto survey mode where you jump to the system and all the planets and moons are auto surveyed for you. You just survey one planet and it does the entire system
To save the next person having to read all of the comments to figure this out like I did, if you want to rescan a planet in the latest version, the correct console command is:
Hi, I'm having a strange problem and trying this mod does not help it seems.
Out of the sudden I could scan gravitational anomaly once and it was marked as scanned but the trait doesn't show up on the planet as discovered. The planet is scanned from ship, all things are scanned on the planet (got 2-3 planets in this state) but I can't complete the scan as the gravitational anomaly isn't marked as discovered (only as scanned, so I can't scan it again).
Seems related to levelling the skill to scan system in 30 light years distance. After having that skill, gravitational anomaly was a no go.
Is there a console command to fix this? Either directly like set trait discovered or implicite by resetting the scan state of the planet? Or does your mod offer a secret rescan this planet?
102 comments
Mod doesn't seem to be working
Use the console command in-game help FPTD
The mod has loaded correctly if it returns with:
QUST: FPTD_Quest (XX000800) 'FPTD'
The mod hasn't loaded correctly
Please follow troubleshooting instructions on the description page.
I opened up starfieldcustom.ini and deleted a line with stestfile. In my case it was "sTestFile1=MoreImmersiveLandingsTakeOffs.esp". This unfucked my plugins.txt or something and now everything works. I think you can move the deleted esp line to plugins.txt in standard format (*MoreImmersivewhatever.esp) that mod will still work as before but haven't tested it yet.
Upd.
By looking at the script through notepad I found this line "remote_Actor_OnHomeShipSet" - And that was it!
My scan didn't work on pirate ship that I recently hijacked. When I made it a Homeship the scan started to work again perfectly.
Remember folks, the command is cgf "FPTDSCript.ScanPlanetComplete".
- installed SFSE with vortex.
- added the Plugins.txt in the directory [C:\Users\username\AppData\Local\Starfield]
- added the esm's for each mod.
- installed the mods with vortex.
- assured no sTestFile1 in the starfield costume.ini
- ran the game through SFSE app [sfse_loader.exe]
still getting this message when I load save.
although other modes don't seem to have a problem!!
Last question. Is the command for retroactively getting traits supposed to have two quotations or one?
cgf "PlanetTraitDiscovery.ScanPlanetComplete
or
cgf "PlanetTraitDiscovery.ScanPlanetComplete"
In the description, it's only one quote mark.
cgf "FPTDSCript.ScanPlanetComplete"
Out of the sudden I could scan gravitational anomaly once and it was marked as scanned but the trait doesn't show up on the planet as discovered. The planet is scanned from ship, all things are scanned on the planet (got 2-3 planets in this state) but I can't complete the scan as the gravitational anomaly isn't marked as discovered (only as scanned, so I can't scan it again).
Seems related to levelling the skill to scan system in 30 light years distance. After having that skill, gravitational anomaly was a no go.
Is there a console command to fix this? Either directly like set trait discovered or implicite by resetting the scan state of the planet? Or does your mod offer a secret rescan this planet?