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luxor8071

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luxor8071

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106 comments

  1. DanBrown
    DanBrown
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    • 3 kudos
    Thx for this mod, unfortunately it also reveals once again Bethesda´s way of dealing with game engine limitations, they make water surfaces fuzzy to hide bad reflections in scenery. Vanilla Skyrim is a prime example of this.
    1. luxor8071
      luxor8071
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      Skyrim is a old game but we have 2023 now. Why the game hasn't ray tracing instead of the old fake cubemaps?
    2. UebelstGutenZeug
      UebelstGutenZeug
      • supporter
      • 0 kudos
      Bc bethesda exactly knows that their s#*! will sell, it have to be in a playable state just enough so something like fo76 wont happen again. But in terms of innovation or moving forward from that 20yr old game design bethesda just doesnt give a shit.
    3. pfnieks
      pfnieks
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      • 2 kudos
      Cause gpus that can actually make use of rtrt are still out of reach for most people
    4. DagoC92
      DagoC92
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      • 21 kudos
      @pfnieks deadass
    5. macrocosm144
      macrocosm144
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      Cause gpus that can actually make use of rtrt are still out of reach for most people Thats exactly it, even most of the NVIDIA cards that claimed to support raytracing do not in fact do so in a usable way without killing framerates. The amount of people with super high end cards is so tiny, it makes raytracing irrelevant for the vast majority of potential customers, devs cant afford to waste much effort catering to such an small portion of a potential playerbase, it would destroy game sales completely. That will change in time though, looks like Intel is making strong headway with raytracing & affordability, also AMD is pushing forward stronger every round. NVIDIA doesn't seem to care about it, or all their cards would be capable, not just the 4080/90.
    6. mattmartin609
      mattmartin609
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      A 4070 is $500, cmon son.
    7. EighmyLupin
      EighmyLupin
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      • 24 kudos
      $500 is a lot of money for many.
  2. lichtlc
    lichtlc
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    • 0 kudos
    Does this mod still work with the most recent update? I extracted to: F:\SteamLibrary\steamapps\common\Starfield\Data but don't notice a difference. Am I missing something?
    1. mattmartin609
      mattmartin609
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      • 17 kudos
      Yes, you need to look into how to register the ba2 in your ini and all of the ini edits needed to run mods.
  3. seigneur
    seigneur
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    Installed with MO2, but my MO2 says it's a dummy plugin and it contains no records.
    There also is a strikethrough on the name of this mod in the plugin list.
    1. macrocosm144
      macrocosm144
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      • 21 kudos
      Thats used to load a compressed BSA instead of loose files, its a light flagged one, so doesnt take much space.
  4. Vlad254
    Vlad254
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    • 47 kudos
    Hey Luxor, will you be updating your individual mods as well? Like this one?
    1. Vlad254
      Vlad254
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      • 47 kudos
      That was fast, good timing on my part :)

      Thanks
  5. Djlegends
    Djlegends
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    • 37 kudos
    looks better than RW2 lmfao
  6. dpepperlingt5272001
    dpepperlingt5272001
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    Looking to get permission to get this ported to the xbox platform, we have a subreddit dedicated to  porting existing mods on nexus to bethesda.net 
  7. MC93X
    MC93X
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    • 243 kudos
    Hey Luxor, is this mod included in the HD overhaul?
    1. luxor8071
      luxor8071
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      • 3,004 kudos
      Yes.
  8. LisbethSAO
    LisbethSAO
    • supporter
    • 371 kudos
    Have a hella awesome holidays & new year, luxor8071 and everyone!  \o/ ♥

    
    1. luxor8071
      luxor8071
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      Thanks and you too.
  9. de0hc
    de0hc
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    • 0 kudos
    Wow! This looks amazing, thank you
    1. luxor8071
      luxor8071
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      Thanks.
  10. phoenix2517
    phoenix2517
    • member
    • 0 kudos
    Does this work with gamepass? I don't know if I'm doing something wrong but nothing I do seems to be working. I've made sure that the DATA folder symlink is correct (I even ran the modfix tool and it explicitly says that the symlink is working) I see the both part 1 and part 2 files under in the DATA folder. I've edited the starfield.ini and made sure both filenames are present in same row. Anything wrong I did? I also have the starfield optimized texture mod I don't know if this is a conflict. But I tried removing it and it still doesn't fix the problem. I've been staring at the pond in the MAST district to confirm if the mod is working. Water still looking green

    [General]
    uExterior Cell Buffer=36
    sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
    [Display]
    uiUpscaleTech=3
    [Wwise]
    iDefaultExternalCodecID=4
    [Archive]
    sResourceDataDirsFinal=STRINGS\
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
    sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, SOT.ba2, Starfield HD - Textures.ba2, Starfield HD - Textures02.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
    sResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    sResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
    1. luxor8071
      luxor8071
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      • 3,004 kudos
      My water mod doesn't change the colors.
    2. GRUChaska
      GRUChaska
      • member
      • 2 kudos
      I think, this Mod changes the Waves and its reflections, to look much more realistic and it works fine!  It doesnt change the color of the water.