I don't play on Xbox, and I don't really have a whole lot of time to learn how these days, but if you find someone who wants to, I don't mind if anyone wants to port it as long as they run it by me first. Not that they'd really NEED to, given that it's just a single line of code in an INI file. But you know, common courtesy.
Due to the new changes made with 1.11.36 update, which allows you to change appearance and traits every time you enter the Unity, how well is this mod working? Based on the mod's description, I would assume that if you install this mod mid-game and enter the Unity, you'll be able to select all traits and won't have to worry about some of the quest-based traits not working properly?
For anyone who wants to do the quests associated with the traits: Hero Worshiped: (spawns the adoring fan alarmingly close to you) SetStage 000078DE 0
Dream Home: (gives quest to go to house) SetStage A47B8 100
Kid Stuff: (teleports you to quest location) SetStage 0010c2fa 0
It's not exactly fully immersive, but it works if you just want to skip to the goods that the traits would normally provide. Couldn't figure out how to get the StartQuest command to trigger any of these quests from the beginning, unfortunately.
Hello again! I came back and doing some reorganize of mods after the last update (1.7.36), and told a buddy of mine about this mod, but just came to reconfirm the info from the comments below. So my buddy is pretty much at mid-game (don't know where exactly but that's not important), basically, what I'm hearing is that even if he load this mod during his current run, the quests for the traits WON'T RUN, if he go to new game plus once he reaches the end?
A few common issues if you're having problems getting this to run:
1) Did you copy-paste the text from the Nexus page to your StarfieldCustom.ini, or did you type it in yourself? Nexus has been known to be a bit wonky and it's possible you have invisible characters in your ini file that's breaking it. I recommend checking by using Notepad++. If you're using other sStartingConsoleCommand mods, and they work fine, but this one does not, this probably isn't the issue, but that leads us to the next...
2) If you're using other mods that utilize the sStartingConsoleCommand setting, the Creation Engine has some issues trying to load multiple bat files from your ini. Better to create a master bat file with all commands in one file, or at least have one that runs all of your other bats so that sStartingConsoleCommand only has to run a single file. It's a little more complicated than just plugging and playing, but it's not hard to figure out.
If you've checked both of these issues and are still having problems, let me know. I'll be glad to help you figure out how to get it running properly.
If you're still having trouble getting this to work, can you show me what your StarfieldCustom.ini and your compiled bat look like? Also, are you using the Steam version or the GamePass version? Any additional information you can provide will help us solve this problem quicker.
Also, can you load up your game and type the following commands into the console:
setgs iChargenTraitCountMax 999 showlooksmenu player 1 And let me know if it still doesn't let you choose traits? I don't recommend this as a way to change the traits on an already made character, since it doesn't trigger the associated quests if you take Dream Home, Hero Worshipped, or Kid Stuff, but we can at least test it out and see that it works. Because the new engine seems to have a lot of... unique quirks that make it behave differently for different players somehow.
I wanted to address something I saw in the description. For kid stuff and dream home, those quests trigger when you leave the lodge for the first time in ng+.
I was just about to test that today, actually. That's good news. I suspect the same is true for Adoring Fan, as well.
I'm also testing what happens when you add two traits that are mutually exclusive with console commands. I wanted to see if taking Raised Enlightened and Raised Universal gave you access to both chests or not. I'm also curious what happens if you take all three hometown traits. And the other mutually exclusive traits, for that matter. Lots more to test, and I plan to keep the description updated with results.
Depending on how things go with the mutually exclusive traits, I may update to crank the max traits to 17, or maybe even the 999 that I use in my own ini so that I don't have to change it when CK2 comes out and people start making new trait mods. Well, other than turning it into a plugin mod instead of bat file.
Unfortunately it seems if you add the traits with accompanying quests (specifically Kid Stuff, Hero Worshipped, and Dream Home) manually via console commands, it still doesn't trigger the quests after finishing the first meeting with Constellation and leaving the Lodge, even if you add them before leaving Vectera. After some further testing, it doesn't even seem to work when you use the showlooksmenu to assign the new traits. They only work if the quest assigned to those traits is launched during the original character creation process. Which means they probably won't work for NG+ playthroughs, either. Unless someone can figure out how to set those quest flags manually through a console command, which should be possible, I just won't be able to do it myself until I get my hands on CK2 to dig into the quest system or steal it from someone else's mod.
So I guess I have to reiterate that this mod really only works when creating a new character.
33 comments
Hero Worshiped: (spawns the adoring fan alarmingly close to you)
SetStage 000078DE 0
Dream Home: (gives quest to go to house)
SetStage A47B8 100
Kid Stuff: (teleports you to quest location)
SetStage 0010c2fa 0
It's not exactly fully immersive, but it works if you just want to skip to the goods that the traits would normally provide.
Couldn't figure out how to get the StartQuest command to trigger any of these quests from the beginning, unfortunately.
1) Did you copy-paste the text from the Nexus page to your StarfieldCustom.ini, or did you type it in yourself? Nexus has been known to be a bit wonky and it's possible you have invisible characters in your ini file that's breaking it. I recommend checking by using Notepad++. If you're using other sStartingConsoleCommand mods, and they work fine, but this one does not, this probably isn't the issue, but that leads us to the next...
2) If you're using other mods that utilize the sStartingConsoleCommand setting, the Creation Engine has some issues trying to load multiple bat files from your ini. Better to create a master bat file with all commands in one file, or at least have one that runs all of your other bats so that sStartingConsoleCommand only has to run a single file. It's a little more complicated than just plugging and playing, but it's not hard to figure out.
If you've checked both of these issues and are still having problems, let me know. I'll be glad to help you figure out how to get it running properly.
Also, can you load up your game and type the following commands into the console:
setgs iChargenTraitCountMax 999
showlooksmenu player 1
And let me know if it still doesn't let you choose traits? I don't recommend this as a way to change the traits on an already made character, since it doesn't trigger the associated quests if you take Dream Home, Hero Worshipped, or Kid Stuff, but we can at least test it out and see that it works. Because the new engine seems to have a lot of... unique quirks that make it behave differently for different players somehow.
I'm also testing what happens when you add two traits that are mutually exclusive with console commands. I wanted to see if taking Raised Enlightened and Raised Universal gave you access to both chests or not. I'm also curious what happens if you take all three hometown traits. And the other mutually exclusive traits, for that matter. Lots more to test, and I plan to keep the description updated with results.
Depending on how things go with the mutually exclusive traits, I may update to crank the max traits to 17, or maybe even the 999 that I use in my own ini so that I don't have to change it when CK2 comes out and people start making new trait mods. Well, other than turning it into a plugin mod instead of bat file.
So I guess I have to reiterate that this mod really only works when creating a new character.