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Seb263

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  1. Seb263
    Seb263
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    To all those awaiting a patch for StarUI Inventory or simply wondering if the two mods are compatible:

    Yes, they are compatible
    , and no, you don't need a patch anymore.
    You may be wondering how to make them compatible. It's not very complicated:

    First, install Undelayed Menu, and then StarUI Inventory (overwrite Undelayed Menu files). Once that's done, you just need to edit the file "Data\Interface\StarUI Inventory.ini" and locate the line "bInstantOpenCloseAnimation" and set it to "bInstantOpenCloseAnimation = 1". Save the file, and you're done.

    You now have the best of both worlds!
  2. cmonkey0
    cmonkey0
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    This mod interferes with the Astrolabe mod by u/Zorglub01 on Creations. I don't know the exact mechanism of interaction, but with this mod loaded, that one won't show up, even though Report Load Order shows it enabled.

    If I disable galaxystarmapmenu.swf and galaxystarmapmenu_lrg.swf from Undelayed Menus by changing their file extensions, the mods peacefully coexist, but obviously the starmap menus are delayed.
    1. JayKayRQ
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      Thanks for this!
  3. HopetimusPrime
    HopetimusPrime
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    Hello, thank you for this essential mod. I'm experiencing a strange bug on my installation. I removed all other mods except SFSE to see who was the culprit.

    Unfortunately, every time I activate the mod, I lose the sound of the gunshots.

    Have you ever encountered this bug?
  4. ZombieMonkeyNZ
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    Would it be possible to get a patch for the Starfield Compendium creation by Ideki? That creation makes a small change to datamenu.swf to add an option to open the Compendium.
    1. DAVIDINTEL
      DAVIDINTEL
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      +1
    2. Chrsdl
      Chrsdl
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      +1
    3. 0xtalos
      0xtalos
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      This would be amazing!
    4. andre920312
      andre920312
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      +101
  5. andre920312
    andre920312
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    Can you make a patch for this to work with Starfield Compendium and Astroblade? (And potentially UIPlayNice)
  6. TheDivineHustle
    TheDivineHustle
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    Unfortunately incompatible with StarUI as of the current game and mod versions, even when adjusting load orders etc. Overwrites StarUI and causes it not to work at all even after following the comment's instructions about it.
    1. TheDevilDance
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      Hi! I made it work together!

      1) follow installation instructions in pinned post
      2) load StarUI AFTER Undelayed Menus (Vortex will suggest to resolve conflicts)
      3) don't forget to "...edit the file "Data\Interface\StarUI Inventory.ini" and locate the line "bInstantOpenCloseAnimation" and set it to "bInstantOpenCloseAnimation = 1""

      Enjoy! :)
  7. Dolphinsfan895
    Dolphinsfan895
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    I expect to hover around 50-60 FPS with my monitor not being able to support any better then that so I'm just taking the 60 FPS version but curiosity makes me question what disastrous fate could be the possible cause for this mod needing separate versions? Honestly I can never tell the difference between anything after 60-80 in real time anyway but I have bad eyes. 
  8. blondey93
    blondey93
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    After some testing and shuffling with load orders, it appears I can't get this mod to work alongside my ultrawide screen support mods and this mod causes my menus to have a weird band.
  9. sincy
    sincy
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    compatible with Slightly Better Ship Interface https://www.nexusmods.com/starfield/mods/12376 ?
  10. cubanbface
    cubanbface
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    Does it work or need updating?
    1. rkatt
      rkatt
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      Needed updating even before the latest game version was released.  Specifically, datamenu.swf missing icons.
  11. kairality
    kairality
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    Mod makes the hydrated / fed green triangles appear incorrectly as purple triangle icons.
    1. ZombieMonkeyNZ
      ZombieMonkeyNZ
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      Literally just came to mention this lol.

      It looks like the datamenu.swf this mod uses as a base is outdated, pre gameplay options update, so the icons for sustenance are missing. Had to open the swf file in JPEXS to track down the issue. Which is interesting cause the mod was last updated in August 2024, after that update came out.

      Best bet would be to let another mod overwrite the datamenu.swf file, such as the 60FPS UI mod.