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Sidedcore

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sidedcore

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60 comments

  1. KhaoMaat
    KhaoMaat
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    Makes a huge difference! Thank you for this excellent mod.
    1. PhantomGains
      PhantomGains
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      Very nice, thanks for sharing this GIF. Mod author should pin this!
  2. Dodzh
    Dodzh
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    I've tried a few of this here and yours is the one I like the most, really good job there
  3. bydagodz
    bydagodz
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    im pretty sure this mod aswell goes to documents/data instead of game dir for me. i dont understand why half of required data folder files for modding in documents for me.

    anyway, thanks for mod. very useful.
    1. RayJayS1986
      RayJayS1986
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      You can delete that folder in documents, and then disable message of the day and move screenshots default to photos folder. Everything will then default to the data folder in the main directory. 
  4. Taurondir
    Taurondir
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    I have kinda bad eyesight and going into caves and been forced into tunnel vision visibility is kind of annoying, and does not unfortunately do anything to my immersion.

    If the "light" just a circular white texture or does it have some special format? Does that mean I could just make a super large headlight effect by just making the white area in the texture much larger?
    1. sidedcore
      sidedcore
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      Yes and no, the light image is a 2048*2048 black square with a white circle in the middle that fades out slightly at the edges. You can replace this with texture with literally anything, see the other flashlight mods on this site - it just needs to be in the same format of .dds. The actual headlight effect, being wider/larger or casting further, cant be modified until other mod tools are released.

      To make your own flashlight texture; grab "Paint.net" and open 'lightminehelmet01gobo_color.dds', then modify the image as you see fit,
      then file > Save-As > FileName = lightminehelmet01gobo_color > Save as type = DirectDraw Sufrace (dds) > Save > Save Configure = BC7(sRGB,DX11+) > OK.

      If done correctly your modified flashlight will appear in game, just make sure to place it in the same file structure as this mod
  5. BlackD
    BlackD
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    Really like the mod. Using it since the day it was uploaded.

    But any chance of a "not as bright" version? Something inbetween the vanilla and this version?
  6. maudit666
    maudit666
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    What??? they don't use at least LED in the futur? :))
    You should have used a less old fashioned light... the black dot in the middle...
    But it's a good try. ;)
  7. Wildust
    Wildust
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    in 3rd person view, my light is 90° on the right side. An idea why ?
    1. sidedcore
      sidedcore
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      Nope, nothing to do with this mod, i only swapped a texture. Sounds like a bug, try creating a new character and see if the effect is the same
    2. Wildust
      Wildust
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      Damn. I changed the helmet for the mantis suit, quite at the same time.
      Maybe it's this mod that i should look into. Thanks for the reply, it was a great mod when i got it to work ;p
  8. HorusHeretik
    HorusHeretik
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    This really helps out and should have been in the base game, thank you very much.
  9. rgmarks
    rgmarks
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    helmet torchlight:? you mean the game flashlight? im a little confused
    1. sidedcore
      sidedcore
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      i wasnt sure if there was another flashlight/torch/headlight in the game, or if the texture is used somewhere else - renamed the mod now though
    2. rgmarks
      rgmarks
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      ah ok thanks
  10. bouncywouncy
    bouncywouncy
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    can you make a bigger version pls 
  11. arictheana
    arictheana
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    Can yo make a giant one? xD
    1. Voland44
      Voland44
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      this! its really hard to traverse in caves
    2. DuckSaysQuackQuack
      DuckSaysQuackQuack
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      ahh yeah a larger one would be such a quality of life improvement!
    3. PhantomGains
      PhantomGains
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      I could be wrong but I think the the size of the flashlighs diameter is currently locked to a specific image scale. So making a larger texture file would only cause it to be forced to the smaller "restricted" size that the engine uses. I think this is why the mod author already noted making the light's diameter or distance larger won't be possible without the creation kit.