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dreamsoundzz

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dreamsoundzz

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145 comments

  1. Bazz55
    Bazz55
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    json had a similar mod for oldrim back in the day :X
  2. zypherzorg
    zypherzorg
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    Any plans for Xbox?
    1. BlackRainZi
      BlackRainZi
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      There is no way this would work on xbox, it requires a third party tool which is only useable on the PC and most of the stuff has to do with using the game console. 
  3. XxAarchangeLxX
    XxAarchangeLxX
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    Alright 2 things:
    I couldn't get it to work, so I took advice from below (Asarjan and StackEmHigh) and installed AutoHotkey on my C drive, and ran the Edit.apk Script in Administrator Mode. It now works great.

    Other thing, the color isn't Red for me when I highlight in Console. It seems the highlight's color is off. I fixed that as he intended it to be Red, and put codes people can use, and the boring explanation why this happens below.

    Color Commands:
    Spoiler:  
    Show

    Red:
    setini "aConsoleSelectedRefColor:Menu" FFC6331E

    Blue:
    setini "aConsoleSelectedRefColor:Menu" FF1E42C6

    Yellow:
    setini "aConsoleSelectedRefColor:Menu" FFC6b81E

    Green:
    setini "aConsoleSelectedRefColor:Menu" FF22C61E

    Orange:
    setini "aConsoleSelectedRefColor:Menu" FFC66E1E

    Pink:
    setini "aConsoleSelectedRefColor:Menu" FFC61EA5

    Purple:
    setini "aConsoleSelectedRefColor:Menu" FF7f1EC6

    Gray (Original item color may come through some):
    setini "aConsoleSelectedRefColor:Menu" FF444444

    White (Original item color may come through some):
    setini "aConsoleSelectedRefColor:Menu" FFFFFFFF

    Black (Original item color may come through some):
    setini "aConsoleSelectedRefColor:Menu" FF000000

    Disabled / Default / None:
    setini "aConsoleSelectedRefColor:Menu" 00000000


    Boring explanation why all this happens:
    Spoiler:  
    Show

    A hex-color code has 8 numbers. 2 for Red, 2 for Blue, 2 for Green and 2 for Transparency. The transparency ones are sometimes just unused, and just default to 100% transparency (FF transparency) so people likely only see 6-digit codes and not the 8 digit as often.

    Sometimes these 2 Transparency digits are on the end of the other 6, sometimes they're in front. For Starfield, they're in front, and the Author's command puts them on the end. So we get a weird gray color instead.

    Also if you only put a 6-digit color in Starfield, it adds 00 to the front of the 6 digits and makes it automatically Transparent. Because it's Bethesda, what the hell did you think would happen.

    So you can use any 6-digit color-hex, but put any combination of
    0 to 9 and/or A to F except 00 and it'll work.
    I recommend just putting FF in front of any 6-digit color code and calling it a day.

    For example, the hex-color code for Red is FF0000. You put anything from 01FF0000 to FFFF0000 and it'll be red, and the same red. 00FF0000 is invisible. any 00xxxxxx is invisible as well. Also, Red 01FF0000 is supposed to be extremely transparent, and Red FFFF0000 is Solid Red. But in Starfield, both are Solid Red.

    The Author's color-code is FFE580FF. FF (for Solid) E580FF is a light shade of purple. If he meant FFE580 FF(solid on the end), that's a light yellow. So I think the Author just was testing different colors and picked the wrong color for the description by mistake.
  4. srlukx
    srlukx
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    Does anyone hear me among the stars?
  5. QueenLacina
    QueenLacina
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    does this still work with all the updates?
  6. LtColRemi
    LtColRemi
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    I think you should use "markfordelete" instead of "disable".
    1. iRouge
      iRouge
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      • 5 kudos
      I was gonna comment this, disable just hides it from view, markfordelete will permamently remove it from the save on next load.
    2. courtykat
      courtykat
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      Not sure if it's the same in Starfield, but in FO4, using "disable" on placed settlement objects would delete them just like scrapping would. You could disable an object and then immediately attempt to reenable it, but it was gone for good.
  7. GatTGaT00
    GatTGaT00
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    so trying to find the id for the home decorator terminal. i know i use to be able to spawn it months ago but forgot what it is.
  8. EmillyDragon
    EmillyDragon
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    IT IS WORKING !!! Thank you so much !!
  9. Asarjan
    Asarjan
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    So I've tried several times to get this mod to work, but without success. I followed the installation instructions exactly. I tried to start Editor.ahk as administrator... it always ends up with me being able to mark objects, but when I then want to move them with the numpad keys, only the numbers are written to the console. I don't know what to do next...any suggestions?

    Oh, and I didn't install AutoHotkey under C:, but on another partition. Could this be the problem?

    Edit:
    I have fixed the problem. Either it was actually because I didn't install AutoHotkey under C:, or it was because of the mod "SFSE - Launch on Steam with In-Game Overlay".
    1. StackEmHigh
      StackEmHigh
      • member
      • 21 kudos
      Hello Asarjan,

      I am glad to learn that you have fixed your problem regarding this great mod.  I never could get it working despite ending up considering taking on a job testing straight jackets because of my frustrations regarding it.

      I have tried simply everything with no success...then, after stepping back for a couple of weeks, I thought I'd give it another try with a fresh perspective, but nothing - and I do mean nothing - has fixed whatever is keeping me from being able to utilize the tool.

      I had its predecessor, "Advanced Map Editor" working, but now that, too, has stopped (which was what made me decide to re-try the usage of this one).  I have even tried different versions of AHK (both "installer" and "portable" types), tried what you suggested above (as well as moving the AHK program to my desktop).

      If you, or anyone reading this, can help, please let me know.  It really is a great mod.

      Thanks for your time.
    2. StackEmHigh
      StackEmHigh
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      P.S.

      I am happier than you can imagine to have decided to quickly log back in, only to share the good - no, EXCELLENT - news, that I have this mod's predecessor, "Advanced Map Editor" working, and wanted to let anyone else having trouble with either that mod or this one know that what fixed it for me was running AHK as an administrator.  After trying so many different things, that's what worked for me.  I can only hope the same will fix my troubles with this mod as well.  I hope this helps anyone who needs it.
    3. Asarjan
      Asarjan
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      Hey StackEmHigh,

      feel free to send me a PM with a list of your installed mods and what version they are. I'll be happy to try to help you get this mod running for you
    4. StackEmHigh
      StackEmHigh
      • member
      • 21 kudos
      Hi Asarjan,

      I just saw your post now.  I've been using this great mod for some time now with success.  I think it had to do with a) the version of AHK I was using, and b) not running AHK as an administrator.  I now use AHK v.1.1.32.00 as an administrator and everything works fine.  I appreciate your offer to help, and hope you're doing fine.
    5. StackEmHigh
      StackEmHigh
      • member
      • 21 kudos
      P.S.  I'm visiting this thread to try to find the console command used to teleport objects to my location.  I know that such a command exists (I've used it before), but I forget what it was.  This command saves you manually moving a highlighted object a far distance.  If anyone knows this command, please PM me, and thanks in advance.
  10. NanamiFFXIV
    NanamiFFXIV
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    Is there a way to select an entire HAB in the outpost builder? When I try to select them in the console, it only selects specific parts