Seems to me that I'm having an issue executing this mod. I have the file in the data folder. Just keeps telling me the batch file could not be found. Any work around this? Tired of re-rolling this suit... :(
Weirdly, it change the color of the venator armor. Some part change to black to white. Further than that, I rather ! Because all in black was so boring !
Whats the highlight moving targets? It shows sensory having 20% accuracy while firing on the move. Am i missing something? I would really like highlighting moving targets
that's an effect for weapons, tracking laser or something like that. it can be added via weapons workbench in vanilla for certain weapons. something similar is a power i think called sense star stuff
drop the armor you want to upgrade/modify on the ground, open your console, click on the item while the console is open, this will gives you the refid of the item then in the console write [your refid].amod [the idea of the effect you want], as long as you put one tier 1 effect, one tier 2 and one tier 3 you'll have a legendary. if you try to add an effect of the same tier of one already on the item, the first one get erased, the one you add take effect
the list of effect is the same for helmet, armor and pack
I tried following what you said, but it didn't work for whatever reason. Do we have to know the specific name of the legendaries or something or can we just use what was stated in this mod for modding the Starborn armor?
Is there a way you can make the helmet a separate entity? Like hide it so you can you show your face in settlements etc? Wondering if that's possible. With this armor set of course.
with our current tools, no. the game treats the starborn armors as package together. though recently nifskope got first test release for starfield, so things are looking good. for sure later down the line there will be mods to separate them completey.
Finally we can look cool AND be buff at the same time. Thank you! Tried to reverse engineer this for my Avitus armor, but i am unsure what the numbers mean. I can tell '21c77f' must be the Venator armor because it's the only reoccurring identifier throughout the files you provided. If i drop the Venator armor on the ground, open the console, click the armor and scroll, i don't see the '21c77f' identifier. What can i do to find the "code" for other Starborn armors? Do i need a modding tool?
a little hint when dropping your armors, clothes, hats/masks/etcc, weapons on the ground & clicking on them, make sure you're outside on a planet or something (i even tried doing it outside the lodge in new atlantis & you have to scroll to find the ID, had to go over the wall to the actual planet "outside" for the ID to pop when you click on item) so basically just don't drop & click anywhere inside including towns (or at least new atlantis, didnt try other cities/towns)
24 comments
you can copy the line from the file and paste it in the console
player.removeitem 21c77f
Then...
player.additem 21c77f 1
And do the .bat files thing. Me I choose those :
bat e1-bolstering
bat e2-autoheal
bat e3-armor
bat bp-balanced
Of course, don"t need to "v-reset" because, the actual Venator you just spawn is already emplty !
Ta-daaa !
[EDIT]
Don"t forget to EQUIP the Venator armor... Otherwise, it .bat files don"t work.
And to go even faster, you prepare a .txt named "VenatorCustomization" with this lines :
player.removeitem 21c77f
player.additem 21c77f 1
player.equipitem 21c77f
bat e1-bolstering
bat e2-autoheal
bat e3-armor
bat bp-balanced
And when you reborn for your 11th time or more, you just make :
bat VenatorCustomization
And it's even faster ! :D
it can be added via weapons workbench in vanilla for certain weapons.
something similar is a power i think called sense star stuff
drop the armor you want to upgrade/modify on the ground, open your console, click on the item while the console is open, this will gives you the refid of the item then in the console write [your refid].amod [the idea of the effect you want], as long as you put one tier 1 effect, one tier 2 and one tier 3 you'll have a legendary. if you try to add an effect of the same tier of one already on the item, the first one get erased, the one you add take effect
the list of effect is the same for helmet, armor and pack
though recently nifskope got first test release for starfield, so things are looking good.
for sure later down the line there will be mods to separate them completey.
Tried to reverse engineer this for my Avitus armor, but i am unsure what the numbers mean.
I can tell '21c77f' must be the Venator armor because it's the only reoccurring identifier throughout the files you provided.
If i drop the Venator armor on the ground, open the console, click the armor and scroll, i don't see the '21c77f' identifier.
What can i do to find the "code" for other Starborn armors? Do i need a modding tool?
help <name>
orhelp <name> 4 <type>
examplehelp avitus 4 armo