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DarkDominion

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DarkDominion

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27 comments

  1. DarkDominion
    DarkDominion
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    If you use the latest StarUI HUD version you don't need my mod
  2. OmarComin410
    OmarComin410
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    nice screenshots
    1. DarkDominion
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      lollll , Thanks ?

      Showing off my Photoshop Skills is more appropriate.
      Nah, not worth mentioning.

      Lovely comment, have your second kudo for what it's worth
  3. Murvel3000
    Murvel3000
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    The latest StarUI HUD now displays an error message if it detects it doesn't have its own original hudmenu.gfx. I asked the mod author how patch mods should handle that, awaiting reply....
    1. DarkDominion
      DarkDominion
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      If you use the latest StarUI HUD version you don't need my mod
    2. Murvel3000
      Murvel3000
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      Well, it's not that simple. The point of this was to make use of both StarUI HUD and BetterHUD together. From what I can see, StarUI HUD still lacks some features of BetterHUD that I really want. Until they're compatible, I'll have to pick one of them.
    3. DarkDominion
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      What features are you talking about ?
    4. Murvel3000
      Murvel3000
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      Most specifically, I need enemy health bars and hit markers removed. I want no clutter around my crosshair.
    5. DarkDominion
      DarkDominion
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      Go to your Data \ SFSE \ Plugins folder
      You wil find a StarUI HUD (default).ini file there

      Open it in a note pad ( I prefer NotePad++ ) and scroll down to the bottom of the file,
      There you will find this piece of code :
      Spoiler:  
      Show


      [HitAndKill]
      ; Hit and kill markers on the crosshair
      bEnabled = 0
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 960, 538
      fPositionX = 960
      fPositionY = 538
      fScale = 100
      fRotation = 0

      [ExplosiveIndicator]
      ; Shows an indicator when an explosive thing is near you
      bEnabled = 1
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 960, 540
      fPositionX = 960
      fPositionY = 540
      fScale = 100
      fRotation = 0

      [DirectionalHit]
      ; Displays a indicator from where you were hit
      bEnabled = 0
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 960, 540
      fPositionX = 960
      fPositionY = 540
      fScale = 100
      fRotation = 0

      [StealthMeter]
      ; Shows your current stealth level
      bEnabled = 0
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 255, 255, 255
      bForceColor = 0
      ; Re-position the widget - default position: 960, 128
      fPositionX = 960
      fPositionY = 128
      fScale = 100
      fRotation = 0

      ; Override color for the various stealth modes
      sBarColorHidden = 
      sBarColorCaution =
      sBarColorDetected =
      sBarColorDanger =

      [ArtifactPowers]
      ; Artifact powers widget. You know what it is when you are at that stage in the game.
      bEnabled = 1
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 960, 540
      fPositionX = 960
      fPositionY = 540
      fScale = 90
      fRotation = 0

      [SocialCommands]
      ; I have no idea what this is. But that won't prevent me from letting you modify it. 
      bEnabled = 1
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 1090, 190
      fPositionX = 1090
      fPositionY = 190
      fScale = 90
      fRotation = 0

      [CrewBuff]
      ; Crew buffs widget
      bEnabled = 1
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 
      bForceColor = 0
      ; Re-position the widget - default position: 1851, 139
      fPositionX = 1851
      fPositionY = 139
      fScale = 90
      fRotation = 0

      [QuestMarker]
      ; The floating quest marker on the HUD
      bEnabled = 1
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 255, 255, 255
      bForceColor = 0

      [HitDamage]
      ; Shows hit damage
      bEnabled = 0
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 255, 255, 255
      bForceColor = 0

      [EnemyHealth]
      ; Contains the enemy health bars. 
      bEnabled = 0
      ; Colorize the widget. If the value is empty, the default HUD color will be used.
      sColor = 255, 255, 255
      bForceColor = 0



      Pay special attention to the orange part : do what's listed there and you will have not clutter around your reticle.

      cheers
      -=DD=-
    6. Murvel3000
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      Cool, I didn't know StarUI HUD could do that. They don't advertise it in their description like you do! You might want to update your description here to clarify things. Thanks again!
  4. Tguedes98
    Tguedes98
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    Hey! Love your mod! I have a problem tho... When I'm picking up a stealable item, it doesn't let me steal it! I think I installed a mod where pick up is by holding "E"? I'm not sure... Can you help? Many Thanks
  5. cjpack
    cjpack
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    so suddenly i am unable to edit disabling crosshairs on starui hud so i may need this now
  6. HeyImJJ
    HeyImJJ
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    This is pretty neat but just so everyone knows, hitmarkers and health bars can be turned off through the config file with StarUI HUD. 
    1. kripcision
      kripcision
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      thanks for the tip, i see now that i can change the hud color as well.
    2. DarkDominion
      DarkDominion
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      This is pretty neat but just so everyone knows, hitmarkers and health bars can be turned off through the config file with StarUI HUD.
      Sure, but the Dot.... the Dot Crosshair is not one of the options.
      That's why this mod
    3. cjpack
      cjpack
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      Sure, but the Dot.... the Dot Crosshair is not one of the options.
      That's why this mod 

      They got tons of crosshair options for star ui HUD, just to show one of them here below, you can also customize the color and crosshair type for each gun separately... so how do you like your dot crosshair, always on or when not aiming? :) I was just lookin over the preset ini folder and found this

      ; Crosshair replace mode

      ; The modes: 
      ;Default - Default!
      ;DotOnly - Show only the DOT crosshair (always)
      ;DotWhenNotAiming - Show the DOT crosshair when not aiming (for all weapon crosshairs)
      ;None - No Crosshair at all
      ;Custom  - Define your own replacements (in the area below)
      sReplaceMode = Custom
    4. DarkDominion
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      Yup, Star UI has got an update
      All the better !
    5. fcoenriqueperez
      fcoenriqueperez
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      So, that makes betterHud and this one not needed as far as I understand? 
  7. Valsarash
    Valsarash
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    Hi love this mod! Would it be possible to get a version with everything but keeping the health bars? Crosshair mods don't seem to work well with StarUI and this is the only one that is compatible.
    1. DarkDominion
      DarkDominion
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      Have you tried the new Star UI HUD version ?
      Haven't dived into it yet, but there are many extra options now
  8. DangerousChicken12
    DangerousChicken12
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    This is good, I will grab it after a few Bethesda optimization passes and patches,  ( I am happy to see you address this DD )
    1. DarkDominion
      DarkDominion
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      thanks my friend
  9. andy7016
    andy7016
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    is it possible to have all these options but keep hit markers
  10. TheMercsAssassin
    TheMercsAssassin
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    I'm fairly certain this is already achievable through BetterHud's Sneak Peak version and the BetterHud StarUI patch on BetterHuds files, both under the optional files section.

    I could be wrong, but just giving a heads up. The sneak peak version is far superior than any of the other BetterHud versions, fyi, as it lets you change a great many things none of the preset options for BetterHud come close to allowing. You can even edit all the elements with the game running and test the changes by just loading any save. 

    Still, no harm in your mod. Mostly just trying to evangelize the goodness of all hud options. I'm sure many people are still using the non-sneak-peak versions of BetterHud, so they will greatly appreciate your mod.

    Cheers
    1. kripcision
      kripcision
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      .... the dot crosshair wasnt possible in that version with star UI at the same time.
    2. Echelon
      Echelon
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      thats for sneak peak not the 0.3.3 version
  11. Daniikas
    Daniikas
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    hi there 
    pls ;) can you make a version but just with Dot Crosshair "StarUI HUD and Better HUD Patch for Dot Crosshairs"
    thanks