The latest StarUI HUD now displays an error message if it detects it doesn't have its own original hudmenu.gfx. I asked the mod author how patch mods should handle that, awaiting reply....
Well, it's not that simple. The point of this was to make use of both StarUI HUD and BetterHUD together. From what I can see, StarUI HUD still lacks some features of BetterHUD that I really want. Until they're compatible, I'll have to pick one of them.
Go to your Data \ SFSE \ Plugins folder You wil find a StarUI HUD (default).ini file there
Open it in a note pad ( I prefer NotePad++ ) and scroll down to the bottom of the file, There you will find this piece of code :
Spoiler:
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[HitAndKill] ; Hit and kill markers on the crosshair bEnabled = 0 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 960, 538 fPositionX = 960 fPositionY = 538 fScale = 100 fRotation = 0
[ExplosiveIndicator] ; Shows an indicator when an explosive thing is near you bEnabled = 1 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 960, 540 fPositionX = 960 fPositionY = 540 fScale = 100 fRotation = 0
[DirectionalHit] ; Displays a indicator from where you were hit bEnabled = 0 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 960, 540 fPositionX = 960 fPositionY = 540 fScale = 100 fRotation = 0
[StealthMeter] ; Shows your current stealth level bEnabled = 0 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = 255, 255, 255 bForceColor = 0 ; Re-position the widget - default position: 960, 128 fPositionX = 960 fPositionY = 128 fScale = 100 fRotation = 0
; Override color for the various stealth modes sBarColorHidden = sBarColorCaution = sBarColorDetected = sBarColorDanger =
[ArtifactPowers] ; Artifact powers widget. You know what it is when you are at that stage in the game. bEnabled = 1 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 960, 540 fPositionX = 960 fPositionY = 540 fScale = 90 fRotation = 0
[SocialCommands] ; I have no idea what this is. But that won't prevent me from letting you modify it. bEnabled = 1 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 1090, 190 fPositionX = 1090 fPositionY = 190 fScale = 90 fRotation = 0
[CrewBuff] ; Crew buffs widget bEnabled = 1 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = bForceColor = 0 ; Re-position the widget - default position: 1851, 139 fPositionX = 1851 fPositionY = 139 fScale = 90 fRotation = 0
[QuestMarker] ; The floating quest marker on the HUD bEnabled = 1 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = 255, 255, 255 bForceColor = 0
[HitDamage] ; Shows hit damage bEnabled = 0 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = 255, 255, 255 bForceColor = 0
[EnemyHealth] ; Contains the enemy health bars. bEnabled = 0 ; Colorize the widget. If the value is empty, the default HUD color will be used. sColor = 255, 255, 255 bForceColor = 0
Pay special attention to the orange part : do what's listed there and you will have not clutter around your reticle.
Cool, I didn't know StarUI HUD could do that. They don't advertise it in their description like you do! You might want to update your description here to clarify things. Thanks again!
Hey! Love your mod! I have a problem tho... When I'm picking up a stealable item, it doesn't let me steal it! I think I installed a mod where pick up is by holding "E"? I'm not sure... Can you help? Many Thanks
Sure, but the Dot.... the Dot Crosshair is not one of the options. That's why this mod
They got tons of crosshair options for star ui HUD, just to show one of them here below, you can also customize the color and crosshair type for each gun separately... so how do you like your dot crosshair, always on or when not aiming? :) I was just lookin over the preset ini folder and found this ; Crosshair replace mode ; ; The modes: ;Default - Default! ;DotOnly - Show only the DOT crosshair (always) ;DotWhenNotAiming - Show the DOT crosshair when not aiming (for all weapon crosshairs) ;None - No Crosshair at all ;Custom - Define your own replacements (in the area below) sReplaceMode = Custom
Hi love this mod! Would it be possible to get a version with everything but keeping the health bars? Crosshair mods don't seem to work well with StarUI and this is the only one that is compatible.
I'm fairly certain this is already achievable through BetterHud's Sneak Peak version and the BetterHud StarUI patch on BetterHuds files, both under the optional files section.
I could be wrong, but just giving a heads up. The sneak peak version is far superior than any of the other BetterHud versions, fyi, as it lets you change a great many things none of the preset options for BetterHud come close to allowing. You can even edit all the elements with the game running and test the changes by just loading any save.
Still, no harm in your mod. Mostly just trying to evangelize the goodness of all hud options. I'm sure many people are still using the non-sneak-peak versions of BetterHud, so they will greatly appreciate your mod.
27 comments
If you use the latest StarUI HUD version you don't need my mod
Showing off my Photoshop Skills is more appropriate.
Nah, not worth mentioning.
Lovely comment, have your second kudo for what it's worth
You wil find a StarUI HUD (default).ini file there
Open it in a note pad ( I prefer NotePad++ ) and scroll down to the bottom of the file,
There you will find this piece of code :
[HitAndKill]
; Hit and kill markers on the crosshair
bEnabled = 0
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 960, 538
fPositionX = 960
fPositionY = 538
fScale = 100
fRotation = 0
[ExplosiveIndicator]
; Shows an indicator when an explosive thing is near you
bEnabled = 1
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 960, 540
fPositionX = 960
fPositionY = 540
fScale = 100
fRotation = 0
[DirectionalHit]
; Displays a indicator from where you were hit
bEnabled = 0
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 960, 540
fPositionX = 960
fPositionY = 540
fScale = 100
fRotation = 0
[StealthMeter]
; Shows your current stealth level
bEnabled = 0
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor = 255, 255, 255
bForceColor = 0
; Re-position the widget - default position: 960, 128
fPositionX = 960
fPositionY = 128
fScale = 100
fRotation = 0
; Override color for the various stealth modes
sBarColorHidden =
sBarColorCaution =
sBarColorDetected =
sBarColorDanger =
[ArtifactPowers]
; Artifact powers widget. You know what it is when you are at that stage in the game.
bEnabled = 1
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 960, 540
fPositionX = 960
fPositionY = 540
fScale = 90
fRotation = 0
[SocialCommands]
; I have no idea what this is. But that won't prevent me from letting you modify it.
bEnabled = 1
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 1090, 190
fPositionX = 1090
fPositionY = 190
fScale = 90
fRotation = 0
[CrewBuff]
; Crew buffs widget
bEnabled = 1
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor =
bForceColor = 0
; Re-position the widget - default position: 1851, 139
fPositionX = 1851
fPositionY = 139
fScale = 90
fRotation = 0
[QuestMarker]
; The floating quest marker on the HUD
bEnabled = 1
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor = 255, 255, 255
bForceColor = 0
[HitDamage]
; Shows hit damage
bEnabled = 0
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor = 255, 255, 255
bForceColor = 0
[EnemyHealth]
; Contains the enemy health bars.
bEnabled = 0
; Colorize the widget. If the value is empty, the default HUD color will be used.
sColor = 255, 255, 255
bForceColor = 0
Pay special attention to the orange part : do what's listed there and you will have not clutter around your reticle.
cheers
-=DD=-
That's why this mod
They got tons of crosshair options for star ui HUD, just to show one of them here below, you can also customize the color and crosshair type for each gun separately... so how do you like your dot crosshair, always on or when not aiming? :) I was just lookin over the preset ini folder and found this
; Crosshair replace mode
;
; The modes:
;Default - Default!
;DotOnly - Show only the DOT crosshair (always)
;DotWhenNotAiming - Show the DOT crosshair when not aiming (for all weapon crosshairs)
;None - No Crosshair at all
;Custom - Define your own replacements (in the area below)
sReplaceMode = Custom
All the better !
Haven't dived into it yet, but there are many extra options now
I could be wrong, but just giving a heads up. The sneak peak version is far superior than any of the other BetterHud versions, fyi, as it lets you change a great many things none of the preset options for BetterHud come close to allowing. You can even edit all the elements with the game running and test the changes by just loading any save.
Still, no harm in your mod. Mostly just trying to evangelize the goodness of all hud options. I'm sure many people are still using the non-sneak-peak versions of BetterHud, so they will greatly appreciate your mod.
Cheers
pls ;) can you make a version but just with Dot Crosshair "StarUI HUD and Better HUD Patch for Dot Crosshairs"
thanks