One is a savegame, the other is a step by step build from the ground up using screenshots. These screenshots show what part it is. Don't forget to read the first page of this mod description, it tells you what levels and skills you require ingame to have access to the parts. Happy building.
How many endorsments did you get posting your verbal? That is not the intention. The first picture of my builds is always the original vessel on which the build is based upon. In that manner, people recognize immediately from which game or franchise the build is referring to.
If you take offense upon that, or it triggers you, it is you who has an issue not me.
'Ugly' is about as relative a phenomenon, as you can get... it is also subject to change which is related to the fact that you might evolve to see beauty, where before you saw a beast, or vice versa.
I was not trying to target your creation specifically, but I find it hard not to call the ships ugly when they look like they are made with lego's because no matter how much work you put into building you will still always see gaps between habs and structure piece's at the corners. Nothing in this game fits perfectly that you can build, yet you see perfect seamless looking npc mission ships.
I think Bethesda did a great job with the different LEGO blocks and allowing us to make non perfect ships because we combine blocks from different manufacturers, what the NPC ships fail to do, and therefore look seamless.
It still looks better than any voxel based game can throw at us unless you go for Avorion for example. Space engineers looks way worse than this. This is a welcome feature and something I find sorely lacking in Elite Dangerous, and that is not speaking of the interiors, which were not copy pasted but sometimes fail to be functional, like cargo halls without storage crates.
All in all, with the mods available now a lot is possible. And the LEGO feature is indeed a breath of fresh air. One of the reasons I did invest in this game and skipped Everspace 2.
That is not the intention. The first picture of my builds is always the original vessel on which the build is based upon. In that manner, people recognize immediately from which game or franchise the build is referring to.
If you take offense upon that, or it triggers you, it is you who has an issue not me.
21 comments
One is a savegame, the other is a step by step build from the ground up using screenshots. These screenshots show what part it is. Don't forget to read the first page of this mod description, it tells you what levels and skills you require ingame to have access to the parts.
Happy building.
Happy now? Good, now scram.
That is not the intention. The first picture of my builds is always the original vessel on which the build is based upon. In that manner, people
recognize immediately from which game or franchise the build is referring to.
If you take offense upon that, or it triggers you, it is you who has an issue not me.
Furthermore, I'm not your 'bro'.
I've been living like that for a few years now and it has made my life a lot easier.
It still looks better than any voxel based game can throw at us unless you go for Avorion for example. Space engineers looks way worse than this.
This is a welcome feature and something I find sorely lacking in Elite Dangerous, and that is not speaking of the interiors, which were not copy pasted but sometimes fail to be functional, like cargo halls without storage crates.
All in all, with the mods available now a lot is possible. And the LEGO feature is indeed a breath of fresh air. One of the reasons I did invest in this game and skipped Everspace 2.
If you take offense upon that, or it triggers you, it is you who has an issue not me.
Thanks for sharing.