Starfield
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  • 1.7.33 upscaling issue breakdown

    In version 1.7.33, Bethesda natively added the changes the original Upscaling Fix made, however they broke upscaling in the process because they did not fix moiré, which creates extreme shimmering on some textures.

    What seems to have happened is this:

    Bethesda and AMD collaboration happened later in development.
    AMD added FSR 2 and other optimisations, but did not use the mipmap bias because the engine was not designed around upscaling.
    Someone at Bethesda or AMD added the mipmap bias without understanding how mipmaps work.
    No one tested upscaling properly before releasing the new game version.

    Starfield uses detail textures for textiles. These are extremely high-frequency textures which makes fabric look realistic. However,...