0 of 0

File information

Last updated

Original upload

Created by

TheMudsy

Uploaded by

TheMudsy

Virus scan

Safe to use

Tags for this mod

244 comments

  1. TheMudsy
    TheMudsy
    • premium
    • 10 kudos
    Sticky
    CCR version 1.2.2 - mod requirements: SKSE - CCR - Address Library

    Requires new version (1.3) of CCR
    Will not work without it - was released 3rd Oct.

    CCR 1.3 allows parts to be added when opening the ship technician menu automatically.

    -------------------------------

    bat version 1.2 (no mod requirements)

    Steam: Extract atship.txt file to steamapps\common\Starfield folder, open console ~ type bat atship
    PC Gamepass: Extract atship.txt file to XboxGames\Starfield\Content folder, open console ~ type bat atship

    Does not work with sStartingConsoleCommand, needs to be run after loading a save.

    You can use bat atship to either top up vendor credits, or apply ship parts to a new game or NG+.

    ------------------------------

    If you want to add parts to other shipyards, you can console target them with Shipyards Unlocked
    1. JoeCoolinsc
      JoeCoolinsc
      • supporter
      • 15 kudos
      Would it be possible to find the keywords for the ComSpike and Conduction grid? They are no longer available at The Key after siding with the UC. It would be awesome if you could add those.
    2. Plutocracy
      Plutocracy
      • member
      • 5 kudos
      shortly after this update, CCR updated to support a new event type, OnMenuOpenCloseEvent, and using HUDMenu is basically on save load

      I tested this with the Akila ship vendor (I used your batfile on the New Atl vendor already) to see if it would work automatically, and it does!

      here's the file with the new event type for New Atlantis:
      [[Event]] 
      EventType = "OnMenuOpenCloseEvent"
      asMenuName = "HUDMenu"
      abOpening = true
      Commands = [
      '0005C81D.addkeyword 1453b2',
      '0005C81D.addkeyword 1453b3',
      '0005C81D.addkeyword 1453a5',
      '0005C81D.addkeyword 14539b',
      '0005C81D.addkeyword 1453a6',
      '0005C81D.addkeyword 14539d',
      '0005C81D.addkeyword 14539c',
      '0005C81D.addkeyword 14539e',
      '0005C81D.addkeyword 14539f',
      '0005C81D.addkeyword 1453af',
      '0005C81D.addkeyword 1453ae',
      '0005C81D.addkeyword 1453b1',
      '0005C81D.addkeyword 1453b0',
      '0005C81D.addkeyword 145397',
      '0005C81D.addkeyword 1453a4',
      '0005C81D.addkeyword 145399',
      '0005C81D.addkeyword 145398',
      '0005C81D.addkeyword 1453a7',
      '0005C81D.addkeyword 145395',
      '0005C81D.addkeyword 145394',
      '0005C81D.addkeyword 145393',
      '0005C81D.addkeyword 1453ab',
      '0005C81D.addkeyword 1453ad',
      '0005C81D.addkeyword 1453a0',
      '0005C81D.addkeyword 1453a1',
      '0005C81D.addkeyword 143c9e',
      '0005C81D.addkeyword 143c9f',
      '0005C81D.addkeyword 1453b5',
      '0005C81D.addkeyword 1453b6',
      '0005C81D.addkeyword 1453a2',
      '0005C81D.addkeyword 1453a3',
      '0005C81D.addkeyword 14538f',
      '0005C81D.addkeyword 145391',
      '0005C81D.addkeyword 1453a8',
      '0005C81D.addkeyword 145390',
      '0005C81D.addkeyword 1453a9',
      '0005C81D.addkeyword 143c9c',
      '0005C81D.addkeyword 143c9d',
      '0005C81D.addkeyword 1453aa',
      '0005C81D.addkeyword 1453b4',
      '0005C81D.addkeyword 271d1',
      '0005C81D.addkeyword 1453c1',
      '0005C81D.addkeyword 271d2',
      '0005C81D.addkeyword 271cd',
      '0005C81D.addkeyword 1453c6',
      '0005C81D.addkeyword 271c0',
      '0005C81D.addkeyword 1453c5',
      '0005C81D.addkeyword 271bc',
      '0005C81D.addkeyword 1453c7',
      '0005C81D.addkeyword 271c8',
      '0005C81D.addkeyword 271ce',
      '0005C81D.addkeyword 1453be',
      '0005C81D.addkeyword 271d3',
      '0005C81D.addkeyword 1453bb',
      '0005C81D.addkeyword 271c1',
      '0005C81D.addkeyword 1453bd',
      '0005C81D.addkeyword 271bd',
      '0005C81D.addkeyword 1453bc',
      '0005C81D.addkeyword 271c9',
      '0005C81D.addkeyword 271cf',
      '0005C81D.addkeyword 1453b9',
      '0005C81D.addkeyword 271d4',
      '0005C81D.addkeyword 271c2',
      '0005C81D.addkeyword 1453b7',
      '0005C81D.addkeyword 1453b8',
      '0005C81D.addkeyword 271bb',
      '0005C81D.addkeyword 1453ba',
      '0005C81D.addkeyword 271ca',
      '0005C81D.addkeyword 143ca0',
      '0005C81D.addkeyword 10c4ab',
      '0005C81D.addkeyword 271d0',
      '0005C81D.addkeyword 1453c4',
      '0005C81D.addkeyword 271d5',
      '0005C81D.addkeyword 271c5',
      '0005C81D.addkeyword 1453c3',
      '0005C81D.addkeyword 271be',
      '0005C81D.addkeyword 1453c2',
      '0005C81D.addkeyword 271cb',
      '0005C81D.addkeyword 271d6',
      '0005C81D.addkeyword 271c7',
      '0005C81D.addkeyword 1453c0',
      '0005C81D.addkeyword 271bf',
      '0005C81D.addkeyword 1453bf',
      '0005C81D.addkeyword 271cc'
      ]
    3. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      Kudos to you! Will update soon! Need to test this first. :)
    4. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      I used "SpaceshipEditorMenu" instead, it's not necessary to fire it after every load. Thanks for the heads up about the update.
    5. webravager
      webravager
      • premium
      • 6 kudos
      +1 on adding ComSpike and Conduction Grid
      I understand if you try to add them to your ship prior to the end quest of that questline it can break things but adding them after it is complete shouldn't cause an issue I would think
    6. spjohn
      spjohn
      • member
      • 2 kudos
      I explored a bit with xEdit regarding ComSpike and Conduction grid because so many people are asking for it. Apparently they are exclusive items sold by Jasmine only (NPC locked). Also those 2 items are quest locked meaning if you spawned Jasmine and make her to modify your ship, you won't see the parts in the list before and after the quests. Similar to SAL-6830 being hidden before you finish a main story quest, even if you added the keyword for SAL engines.

      With only console I can't figure out how to alter quest check on NPC not without changing your own quest progress, which doesn't make sense if you already done the quest, and it will most likely bug the quest. On the other hand spawning Jasmine doesn't work as she is stuck without a vendor option and nothing helps via the console neither.

      NPC and quest lock is troublesome/impossible to overcome with console but pretty easy with .esp and injection. But I don't recommend .esp as it risks corrupting your game data and save files, wait until we can mod the game safely. You can however find injection on CheatEngine forum, I tried a ship-related script personally and it simply toggles all (literally all) ship modules into one tab, which includes ComSpike and Conduction grid. Easy for people who have experience with CE. For people never used it, just a reminder to understand all the risks of CE, and decline any 3rd party app if you choose to install it.
    7. kapla1755
      kapla1755
      • premium
      • 0 kudos
      does anyone know the console ID for the outpost ship builder?
      the bat new atlantis shipyard unlock(no requirement) works fine for me atm, just would like the same convience at my outpost without having to load a bunch of additional programs.
      Thanks for any help
  2. TheFPSmachine
    TheFPSmachine
    • member
    • 33 kudos
    Came back to Starfield and this mod stopped working even after following all the required mods (the crr version). Turns out the CCR mod that is linked is outdated. This new CCR fixed my issue. https://www.nexusmods.com/starfield/mods/7318
    1. kaeranz
      kaeranz
      • member
      • 0 kudos
      Thank you for dropping by to say this. I was losing my mind. 
  3. cooperton
    cooperton
    • supporter
    • 1 kudos
    Just came back to starfield, does this mod work with the new version?
    1. AggrotechGsus
      AggrotechGsus
      • member
      • 0 kudos
      It's not working for me. But I'm not sure if I installed correctly.
    2. cooperton
      cooperton
      • supporter
      • 1 kudos
      out of curiosity, which version did you install?
      I did Atlantis Shipyard All Parts - CCR
    3. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      I know it's a late reply, but installing requirements is really not necessary with the console code (bat) version. You should only need to run it once per save.
  4. DaddyNoah
    DaddyNoah
    • member
    • 2 kudos
    Do you plan to bring this to xbox ??
    please say you do because id love to have this mod
    1. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      This "mod" really just uses another mod (CCR) to run a console code to give the shipyard all the parts. As you cannot use console codes on Xbox it's not possible unless somebody makes something similar in creation kit.
  5. Babyboomer59
    Babyboomer59
    • premium
    • 83 kudos
    I'd like a better understanding as the description page is kind of vague as to what I'm wanting/needing, I'm wanting a mod that unlocks all ship parts before reaching level 60 hence all level based parts unlocked when you visit the vendor no matter your level?
  6. Stephrodas
    Stephrodas
    • premium
    • 1 kudos
    SKSE and address library just updated after the last Starfield patch, does anyone know if this mod still works in the new version ?
    1. Langkard
      Langkard
      • member
      • 1 kudos
      It isn't.
    2. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      It may not have been working in May, but it is today.
  7. gelleby
    gelleby
    • member
    • 0 kudos
    Sorry, I couldn't find the best place to discuss troubleshoot so posting here.

    I have Vortex installed and I have 5 mods enabled:
    Address Library for SFSE Plugins v1.11.36.0
    Console Command Runner v1.3.2
    Starfield Script Extender (SFSE) v0.2.7
    Atlantis Shipyard All Parts (no credits) - CCR v1.2.2
    Plugins.txt Enabler - SFPTE-1_2 (SDSE-1_8_86) v1.2

    The Atlantis ship vendor isn't showing all ship parts.
    I have tried uninstalling/reinstalling, checking versions or using older versions, but nothing is working :(

    What's the best way to troubleshoot something like this?
    Are there console commands which would highlite the problem?
    Could this be a deploy order issue?
    Do you require the CCR template config file to be installed? (I'm assume no as it's not metioned in the requirements)

    Any help would be appreciated.
    Thanks!
    1. Langkard
      Langkard
      • member
      • 1 kudos
      It isn't working with the new version of the game.
    2. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      The mod is the template file, provided you have the requirements it should be fine.

      I have tested this mod today and it is working.
  8. Nimarus
    Nimarus
    • premium
    • 11 kudos
    I'd love to get the weapons locked behind the vanguard storyline. Sure, you don't have to go far to unlock it. But I've played that storyline several times and I'd like to get the Vanguard Obliterator Autoprojector unlocked without having to start that storyline for the 5th time.
  9. TheRealWorldtaker
    TheRealWorldtaker
    • member
    • 0 kudos
    batch file could not be found/opened. Uploaded using vortex and ran via the mod manager. Still not working.
    1. recuringwolfe
      recuringwolfe
      • premium
      • 4 kudos
      Same here. I even put the toml file into the CCR directory, nothing. I looked for the .txt file mentioned in the instructions, its not there. I guess this is a non working, dead mod. 
    2. TheMudsy
      TheMudsy
      • premium
      • 10 kudos
      The text file is a separate download
  10. DaedalEVE
    DaedalEVE
    • member
    • 0 kudos
    Seem to be missing Stroud Cowling 1LA-PB.
    I'm lvl 61 so it shouldn't be that.


    *EDIT*
    NM, I found it. It was a variant of a part already present. 
  11. micaj38
    micaj38
    • supporter
    • 0 kudos
    Installed this mod via the ccr version, updated my ccr to 1.3, game woundn't launch so i installed ccr 1.3.1, does this mod work with this version of ccr? I dont see any mining lasers for sale. I'm using a different mod that makes all ship parts available at Atlantis, does this mod not work with something like that? I'm struggling to see if its working or not