Another upgrade, another 'error'... In the 1.86.8 upgrade I am getting issues over length, or possible width. I noticed in the .toml file that in the landing maxes you had all three axis - X, Y, and Z. But in the buildable config you only have the Z axis. I am going to test with all three axis in the build section of the .toml file. Probably won't work... Just a heads up, I guess.
Just to confirm, by adding the two other axis to the .toml file, the issue has gone away. This is not to say that some other change didn't fix it, but I made very few changes between updating the .toml file and testing, so confidence level is pretty high.
This mod has not been updated since 1.7.36 Starfield update. Is it not necessary to update this mod? I ask, as a mod I am using requires CCR. and is having issues.
Will there be problems with larger ships clipping through landing pads? Most pads on settlements are tight for 80-meter ships already. Is there a way to only remove module count restriction?
EDIT: Ok, never mind, I can just edit toml file. Thank you for the mod!
I'm trying this mod because the game updated and the other unlimiter ship size mod (https://www.nexusmods.com/starfield/mods/3260?tab=files) stopped working. This mod isn't working either which probably has something to do with the warning when I launch SF that states that CCR isn't working anymore...
I've switched to running a ship size unlimiter bat file via console for now but can anyone help me get CCR running again or do I have to wait for that mod author to update it?
Landing Pad ship tolerance, ship builder max ship size, and ship builder max module count. I've thrown up a new sticky and updated the description to reflect this. The other CT mods are actually available on Synthlight's profile at Starfield Nexus - Mods and Community (nexusmods.com)'s page as standard dll's.
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Is there a way to only remove module count restriction?
EDIT: Ok, never mind, I can just edit toml file. Thank you for the mod!
I've switched to running a ship size unlimiter bat file via console for now but can anyone help me get CCR running again or do I have to wait for that mod author to update it?