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PhxFuryKnight

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PhxFuryKnight

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24 comments

  1. PhxFuryKnight
    PhxFuryKnight
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    The other CT mods are available on Synthlight's profile at Starfield Nexus - Mods and Community (nexusmods.com)'s page as standard dll's. This mod solely deals with Landing Pad ship tolerance, ship builder max ship size, and ship builder max module count. Updated description to reflect. 
  2. PhxFuryKnight
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    UPDATED: Version 1.2 syntax fix, mod now working as intended. 
  3. AnsonIsAWalnut
    AnsonIsAWalnut
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    I added it in to my files by going to console commands but when I lunched the game it didn't work can anyone help me?
  4. DonQuixoteIII
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    Another upgrade, another 'error'...  In the 1.86.8 upgrade I am getting issues over length, or possible width.  I noticed in the .toml file that in the landing maxes you had all three axis - X, Y, and Z.  But in the buildable config you only have the Z axis.  I am going to test with all three axis in the build section of the .toml file.  Probably won't work...  Just a heads up, I guess. 
    1. DonQuixoteIII
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      Just to confirm, by adding the two other axis to the .toml file, the issue has gone away.  This is not to say that some other change didn't fix it, but I made very few changes between updating the .toml file and testing, so confidence level is pretty high.
  5. redman6973
    redman6973
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    i love you
    1. PhxFuryKnight
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  6. NZChimeran
    NZChimeran
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    works great , Vortex auto loader . Cheers.
  7. DonQuixoteIII
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    This mod has not been updated since 1.7.36 Starfield update.  Is it not necessary to update this mod?  I ask, as a mod I am using requires CCR. and is having issues.
    1. PhxFuryKnight
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      No update required, only the latest version of CCR's main mod
  8. Mitsurugi2424
    Mitsurugi2424
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    Will this also give access to some of the questline ship parts? Specifically the
    Spoiler:  
    Show
    comspike and conduction grid
    1. PhxFuryKnight
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      Nope, only all of the base parts, not even the ones unlocked from leveling up
    2. staberind
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      Mitsi, there is another mod that cracks all that open, although, hm, you will probably have seen it by now, rendering this redundant, yeye.
  9. artifixer
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    Will there be problems with larger ships clipping through landing pads? Most pads on settlements are tight for 80-meter ships already.
    Is there a way to only remove module count restriction?

    EDIT: Ok, never mind, I can just edit toml file. Thank you for the mod!
  10. NoseGoblin
    NoseGoblin
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    Is there any way to get rid of the level restrictions on components?
    1. PhxFuryKnight
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      Not that I know of yet
    2. Camora1
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      those will have to wait until ESPs are available
  11. Testosteroil
    Testosteroil
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    I'm trying this mod because the game updated and the other unlimiter ship size mod (https://www.nexusmods.com/starfield/mods/3260?tab=files) stopped working. This mod isn't working either which probably has something to do with the warning when I launch SF that states that CCR isn't working anymore... 

    I've switched to running a ship size unlimiter bat file via console for now but can anyone help me get CCR running again or do I have to wait for that mod author to update it?
    1. PhxFuryKnight
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      Wait for the CCR author or simply downgrade your .exe back to 1.7.29 if you wanna keeps your mods running in the meantime!
  12. Johny667
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    so i dont need the CT file or the trainer ? This is a standalone version right ?
    1. PhxFuryKnight
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      Standalone for Console Command Runner, currently working out a bug with the syntax tho.
    2. PhxFuryKnight
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      It's fixed!
    3. MeridianoRus
      MeridianoRus
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      This is a standalone version of "bat sb_limit_remover", all other options are not covered.
    4. PhxFuryKnight
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      Landing Pad ship tolerance, ship builder max ship size, and ship builder max module count. I've thrown up a new sticky and updated the description to reflect this. The other CT mods are actually available on Synthlight's profile at Starfield Nexus - Mods and Community (nexusmods.com)'s page as standard dll's.