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keanuWheeze

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NexusGuy999

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202 comments

  1. LisbethSAO
    LisbethSAO
    • supporter
    • 371 kudos
    Still working as advertised, with Starfield Update 1.13.61 !  o7

    EDIT: Still working as advertised, with Starfield Update 1.14.70 !  o7
    EDIT: Same with Starfield Update 1.14.74 !  o7 
    1. psycoredelic
      psycoredelic
      • member
      • 2 kudos
      Ship Builder Configurator does this more cohesively.
    2. LisbethSAO
      LisbethSAO
      • supporter
      • 371 kudos
      Yep, I'm aware of that mod. For me personally, if I have a choice between two mods that do the same thing, and one of those mods does not require the use of an .ESM plugin, then I will usually choose the one that has no plugin, depending on how crucial/important I find that mod to be. The less plugins one has, the better, to prevent errors from starting to occur when you start getting close to the plugins soft-cap limit (which is already known to be much smaller with Starfield specifically, than past Bethesda games). I try to keep my plugins count under 100, preferably. Though I'm aware that it more so depends on the size of the plugin itself (small plugins = you can have more; large plugins = you should have less). However, there have already been some people whom have experienced their game breaking down even at around 90 to 110 plugins. Hopefully Bethesda actually acknowledges and fixes this.  :)

      EDIT: As of Starfield Update 1.14.70, the plugin limit issue has been fixed by Bethesda.
    3. mike32ownz
      mike32ownz
      • premium
      • 1 kudos
      Cook that fraud.
    4. Inerael
      Inerael
      • supporter
      • 1 kudos
      I don't understand what you say, but, as i'm scared, i'm gonna follow your recommendation and subscribe to this mod x)
    5. LisbethSAO
      LisbethSAO
      • supporter
      • 371 kudos
      @Inerael
      Technically, you don't really need to use ANY mod to get the effect that this mod and that other mod does. You can simply add a line into your StarfieldCustom.ini  file and get the exact same result. Using this mod (or that other one) is just easier/more convenient for those who don't know the .INI method. But for me personally, the less plugins I use the better (less likely to have unforeseen errors/conflicts/problems), hehe.
    6. AnzacA1
      AnzacA1
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      • 2 kudos
      Where's that INI?
    7. g13
      g13
      • member
      • 5 kudos
      You can have the overlap easier:

      1. go to documents/mygames/starfield:
      - create an txt file with name: StarfieldCustom.ini  (the .ini not visible in the windows-explorer)
      - than copy the follow rows in it:

      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      [Spaceship]
      fShipBuilderModuleOverlapTolerance=-4


      (under Spaceship can you enter the size of the overlap. You can here take 2, if 4 for you too mutch)

    8. LisbethSAO
      LisbethSAO
      • supporter
      • 371 kudos
      Mine is -20, hehe.  :)
  2. WildHaggis13
    WildHaggis13
    • member
    • 17 kudos
    Thanks so much for this!
    I've spent the last hour trying to get some weapons to fit on a weapon rack thing on a wing but one side is working fine, whereas the other is clipping in and saying it can't go there. Ugh, this mod fixed it, thanks! :D
    1. JanuHull
      JanuHull
      • premium
      • 0 kudos
      You see a lot of this, because if you look close, you see a lot of weapons are asymmetrical.  They have projections on one side or another that don't flip when you mirror them.

      Damned stupid, if you ask me.
    2. AnzacA1
      AnzacA1
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      • 2 kudos
      Gotta put the magazines etc somwhere, and putting them on one side makes the weapon more compact.
    3. g13
      g13
      • member
      • 5 kudos
      Why this mod?

      You can have the overlap easier:

      1. go to documents/mygames/starfield:
      - create an txt file with name: StarfieldCustom.ini  (the .ini not visible in the windows-explorer)
      - than copy the follow rows in it:

      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      [Spaceship]
      fShipBuilderModuleOverlapTolerance=-4


      (under Spaceship can you enter the size of the overlap. You can here take 2, if 4 for you too mutch)
  3. MichaelOliver
    MichaelOliver
    • member
    • 39 kudos
    Does anyone know if there is a setting in the CK game setting that will do this?
  4. Prometheus942
    Prometheus942
    • supporter
    • 0 kudos
    Hello, the changes are not permanent for me. Every time I enter the game, I have to type the code from the console section.
  5. Latenna
    Latenna
    • supporter
    • 5 kudos
    Does this mod remove the skill restriction? Because it's make no sense, if you have credits, you should be able to fully modify your ship 
    1. Ahplla
      Ahplla
      • member
      • 6 kudos
      If money did everything as you imagine, Elon Musk would already be on Mars. The Mod does what it says it does and that's it. Beyond that, it crosses the line into cheating, you should look in another session.
    2. sandmoose13
      sandmoose13
      • premium
      • 8 kudos
      What kind of ridiculous response was that lol
  6. waltershan
    waltershan
    • supporter
    • 0 kudos
    Thanks for this mod. Bethesda should have never removed the one feature we all enjoy using.
  7. Jambo11
    Jambo11
    • member
    • 42 kudos
    Is there a way to completely remove the restriction when overlapping modules?

    I built an M-Class ship, but I want to be able to put a stack of 1x1s in the middle for a side entry.
    Try as I might, I can't find a way to accomplish that, because it won't let me put a stack in the middle. 😡
    1. jramsi20
      jramsi20
      • supporter
      • 1 kudos
      Seconding this, I'd like to use this to stack multiple engine modules on the same attachment point (completely overlapping each other) so I don't have to edit the stats on the 1 engine that has a good aesthetic.
    2. Roinujj8472
      Roinujj8472
      • premium
      • 0 kudos
      You can glitch the engines into themselves using nova bracer and duplicating the bracer and engine
    3. scminer
      scminer
      • premium
      • 0 kudos
      I figured out how to make it a little better. If you go into the txt files that contain the bat insturctions that you install you can make the value larger. For example the Bat Big is -1, and the Bat Huge is -5. If you go more negative it further removes the restriction. I'm changed my huge to say -10 and now i'm not seeing anymore issues
    4. Funnyboy1000
      Funnyboy1000
      • supporter
      • 1 kudos
      How'd you even manage to make an m-class ship? It won't let me create one that's at 42m lengthwise even with bat tolerancehuge
  8. LisbethSAO
    LisbethSAO
    • supporter
    • 371 kudos
    Woohoo, still working as advertised, with the new Starfield Update 1.11.36 !!  \o/ ♥

    EDIT: Also with 1.12.30/32 !  o7

    Tested both the "Big" and "Huge" commands, and functionalities are intact! (Steam, Manual install)

    Again, THANK YOU NexusGuy999 for this hella essential must-have-mod! And THANK YOU for all the time and work you've put into all your hella amazing mods (and all your Cyberpunk 2077 mods too!! ♥)! Still hella appreciatin' ya!!  \o/ ♥ ♥ ♥ ♥ ♥

    Spoiler:  
    Show
    Vanilla Tolerance


    Vanilla Tolerance



    Vanilla Tolerance


    Vanilla Tolerance



    "bat toleranceBig" Installed.



    "bat toleranceBig" Installed.



    "bat toleranceBig" - Still working as advertised with Starfield Update 1.11.36 ! \o/ ♥


    "bat toleranceBig" Installed.



    "bat toleranceHuge" Installed.


    "bat toleranceHuge" - Still working as advertised with Starfield Update 1.11.36 ! \o/ ♥


    "bat toleranceHuge"
    
    1. LisbethSAO
      LisbethSAO
      • supporter
      • 371 kudos
      Still toleratin' the tweaks? ...tweakin' the tolerances?

      Still working as advertised, with the recent game update 1.12.36 !  o7 ♥
  9. Fibery
    Fibery
    • premium
    • 10 kudos
    Thank you for sharing these console commands in an easy to use format. One of Bethesda's own ship designs was not reproducible because the cockpit collided with a structural part. I wanted to upgrade the cockpit to one of a higher standard, like-for-like, but it was colliding. Very frustrating. All sorted, plus I can now hide the grav tank and shielded cargo inside of a structural part so it doesn't ruin the shape of the ship. Fun!
    1. Jambo11
      Jambo11
      • member
      • 42 kudos
      What design is that?
    2. Fibery
      Fibery
      • premium
      • 10 kudos
      Trebuchet III
  10. sandmoose13
    sandmoose13
    • premium
    • 8 kudos
    Working with the May 15th update?
    1. ReaperofBlood
      ReaperofBlood
      • premium
      • 0 kudos
      Not looking like it
    2. QueenLacina
      QueenLacina
      • premium
      • 1 kudos
      did ya'll get it working after the update