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Jace

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j4ce

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113 comments

  1. EpicGamer87
    EpicGamer87
    • member
    • 1 kudos
    PLEASE update the nightmare mod to leave ships health unchanged.
  2. ThirteenGears
    ThirteenGears
    • member
    • 8 kudos
    I noticed doubled commands with different values.  Typo? or what' up  ..?

    setgs iStaggerAttackChance 1
    setgs iStaggerAttackChance 0.1

    setgs fAIMoveCommandTimer 1
    setgs fAIMoveCommandTimer 0.1
  3. viz99
    viz99
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    • 0 kudos
    Great mod, could you make a version that has all the ai tweaks but just doesn't increase their health? I feel they're spongey enough as it is
  4. sstar982
    sstar982
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    • 1 kudos
    Do you know which command is causing enemy levels to be drastically higher? I am having a go at making a file like this for myself as there are parts I really enjoy about your mod and some I don't. I have searched through the command lines and can't see to see anything that would effect enemy levels. With the bat filed active I was consistently running into level 75 legendary fauna on Akila which is a level 1 system. Without your mod, they revert back to level 5-15 so it is at least one of your commands (if not multiple) that is causing this. I would really like to have higher level enemies in my personal version but can't seem to figure it out.
  5. LSDAngel
    LSDAngel
    • member
    • 1 kudos
    Hey, ty for mod =)

    I have those commands not found

    fAIWaypointVelocityFactor
    BaseCritChance
  6. mark4020
    mark4020
    • member
    • 1 kudos
    so ive been using this mod for 12 days atleast, i wanna say ty first and foremost its a lot better than the vanilla, i have a caviat though. the biggest issue is the inconsistent dmg to player and to ai, this is tied to levels, fx
    when i encounter a lvl 18 - 36 ship i will melt them, while they do no dmg to me, (my lvl is 50 but with no perks in dmg types i went full researcher and shipbuilder.) if i encounter a lvl 50 ship they 1 shot me xD, i dont mind this in actual ground gameplay as for me atleast i want to die fast and have a challenge when encountering enemies on the ground.
    but the ship battles are heavily inconsistent. i noticed u told people to play with the playershipinc dmg, but it doesn't really work. is there a way to seperate the damage types and maybe scale all ships to ur current lvl or something like this? 
    1. LitauenLitauen
      LitauenLitauen
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      • 53 kudos
      I use

      SetGS fDiffMultHPToPCVH 30.0000

      for ground battles, and

      SetGS fDiffMultHPToPCVH 5.0000

      for space battles. E.g. I am changing it in console dynamically. Leaving it to the mod is not consistent.
  7. LitauenLitauen
    LitauenLitauen
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    • 53 kudos
    Your mod is awesome!

    I want to recommend an addition to it that greatly increases the fun: https://www.nexusmods.com/starfield/mods/4583

    GrindUI removes enemy names/levels/markers/health, red enemy marks on compass, red tint on compass that indicates nearby enemies, crosshairs turning red on enemy and more.

    This adds so much fun, constant stress and feeling of insecurity. Wondering are these guys friendlies or not. And so on.

    Also these:

    ; No Combat Music  https://www.nexusmods.com/starfield/mods/382
    setgs fCombatMusicNearCombatInnerRadius 0
    setgs fCombatMusicNearCombatOuterRadius 0
    setgs fCombatMusicPlayerTargetedThreatRatio 0

    No Beeping Mines - Silent Mines
    https://www.nexusmods.com/starfield/mods/4061

    No Headshot and Crit sounds
    https://www.nexusmods.com/starfield/mods/4414

    Stew - Manual Reload
    https://www.nexusmods.com/starfield/mods/4451
  8. nsorrelle
    nsorrelle
    • supporter
    • 1 kudos
    Ship combat is kinda wacky. I barely do any damage and I die very quickly with a C class ship
  9. xsynaticc
    xsynaticc
    • member
    • 0 kudos
    My question is: How would i uninstall/ revert it? Removing the bat file and editing the custom ini is obvious, but don't commands stay saved in the save file, even if the file got removed?
  10. HeyJoeHUN81
    HeyJoeHUN81
    • supporter
    • 13 kudos
    Hi, 1st of all it's an AWESOME MOD! :)

    Just 1 lame question: I found the enemies a bit too much of a bullet sponge. Can I just ask, with which command line(s) exactly I can change the value of the HP, the hit points of the enemy?? I would make it a bit less for my taste, if it's possible, thanks.
    1. j4ce
      j4ce
      • member
      • 3 kudos
      there is like 5 for incoming damage multiplier and 5 for outgoing damage multiplier they start from line 4, fDiffMultHPByPCVH is the one that changes it for me though if I remember right, its easier to just set all 5
    2. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      Thanks, I will try! :)