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Zzyxzz

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29 comments

  1. Zzyxzz
    Zzyxzz
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    How to Install this mod


  2. Milkovich
    Milkovich
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    Hey - I'm looking for help with a bug in my save file and I was wondering if you could help. I have combat music - but no ambient music. It seems that there is a bug in the quest a High Price to Pay where from thenceforth there is no ambient music. It's pretty disappointing. Do you know how to 'reset' the current music track to get it out of its stuck state?
    1. nurseratchet4444
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      I currently have this bug. Let me know if u have found a solution lol 
  3. kmkl666
    kmkl666
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    Dont work, installed manualy and with vortex...
  4. Echelon
    Echelon
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    for some reason this doesnt work with the commands. might need to edit the actual soundbanks 

    Yea man these are not valid commands
    1. XXLpeanuts
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      Yea doesn't appear to remove any music for me.
    2. Echelon
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      Maybe i am doing something wrong hmm
    3. casildak
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      I don't know what you're doing, but that is not how the codes look when I run the bat. They're perfectly valid.
    4. Echelon
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      Yep you are right!
    5. xsubdude
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      They should look like this
      setgs fCombatMusicNearCombatInnerRadius 0
      setgs fCombatMusicNearCombatOuterRadius 0
      setgs fCombatMusicPlayerTargetedThreatRatio 0

      You're just doing this
      fCombatMusicNearCombatInnerRadius 0
      fCombatMusicNearCombatOuterRadius 0
      fCombatMusicPlayerTargetedThreatRatio 0
    6. NeuroticPixels
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      lol. thanks, xsubdude.
    7. roman84
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      It’s easier to turn off the music in the game altogether and start space ambient music in the player
  5. roman84
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    you can mod for music in the style of space ambient?
    example: Alphaxone - Broken worlds
                    Alphaxone - Road nowhere
                    Alphaxone & Protou - The edge of perception
  6. casildak
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    Just a comment to anyone who is having trouble:

    These commands DO work for me, but I don't use the bat file as part of a sStartingConsoleCommand in my custom.ini. It never works for me. Yes, I understand the format. This has been an issue with sStartingConsoleCommand for a while, going back to the previous iteration of Creation Engine. If you're having problems getting your bats to run via sStartingConsoleCommand, it's not you.

    I've gotten in the habit of throwing all the commands I want from the bats I've collected into a custom bat I've named start.txt (with comments prefaced by a semicolon so I know what the heck they are) and once my game has fully loaded, I run that manually. Always works. Sure, sometimes I forget to run it, but when the combat music starts up, I know I've forgotten!

    And in the case of these commands, yes, they work regardless of what some goofballs in these comments have written. I think there is some scripted music that will always play no matter what, especially early on, but I'm out killing spacers right now and it's wonderfully peaceful. 
  7. CorbanDls
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    stop working, maybe new patch broke it

    ok after casildak post i may another try with merge txt file, and it's work. But in some combat music still play.
  8. tomukas3k
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    Is there a way to disable hit marker (including the different one for criticals) sound?
  9. herrakiku
    herrakiku
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    nvm got it working
    1. miseryindex
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      how just doesnt work for me and others
    2. XXLpeanuts
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      Not working for me and all other starting console command mods do.


      Edit: I'll bet in the description it says to put the bat combatmusic value before all the others, this I didn't do! Gonna try now to see if that fixes it.

      Edit2: Nope, combat music be playin

      Edit3: I'm stoopid, while there is still music during combat with this mod, its much more chill and backgroundy to vanilla which has whole orchestral pieces playing and is super loud and crap. So thank you and sorry for jumping to conclusions.
  10. musaimaan33
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    Zzyxzz I am using your other mods and I love them! I was wondering if it was possibe that maybe you could make a version of this where Combat Music actually does play and no other music plays. Thanks very much! If there is something like this already I cant find it. 
  11. Tandonium
    Tandonium
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    Anyone know what were the default values? 

    Wondering if I can edit it so the music plays only when an enemy was a specific distance like in melee range or something like that.