Hey - I'm looking for help with a bug in my save file and I was wondering if you could help. I have combat music - but no ambient music. It seems that there is a bug in the quest a High Price to Pay where from thenceforth there is no ambient music. It's pretty disappointing. Do you know how to 'reset' the current music track to get it out of its stuck state?
They should look like this setgs fCombatMusicNearCombatInnerRadius 0 setgs fCombatMusicNearCombatOuterRadius 0 setgs fCombatMusicPlayerTargetedThreatRatio 0
You're just doing this fCombatMusicNearCombatInnerRadius 0 fCombatMusicNearCombatOuterRadius 0 fCombatMusicPlayerTargetedThreatRatio 0
you can mod for music in the style of space ambient? example: Alphaxone - Broken worlds Alphaxone - Road nowhere Alphaxone & Protou - The edge of perception
These commands DO work for me, but I don't use the bat file as part of a sStartingConsoleCommand in my custom.ini. It never works for me. Yes, I understand the format. This has been an issue with sStartingConsoleCommand for a while, going back to the previous iteration of Creation Engine. If you're having problems getting your bats to run via sStartingConsoleCommand, it's not you.
I've gotten in the habit of throwing all the commands I want from the bats I've collected into a custom bat I've named start.txt (with comments prefaced by a semicolon so I know what the heck they are) and once my game has fully loaded, I run that manually. Always works. Sure, sometimes I forget to run it, but when the combat music starts up, I know I've forgotten!
And in the case of these commands, yes, they work regardless of what some goofballs in these comments have written. I think there is some scripted music that will always play no matter what, especially early on, but I'm out killing spacers right now and it's wonderfully peaceful.
Not working for me and all other starting console command mods do.
Edit: I'll bet in the description it says to put the bat combatmusic value before all the others, this I didn't do! Gonna try now to see if that fixes it.
Edit2: Nope, combat music be playin
Edit3: I'm stoopid, while there is still music during combat with this mod, its much more chill and backgroundy to vanilla which has whole orchestral pieces playing and is super loud and crap. So thank you and sorry for jumping to conclusions.
Zzyxzz I am using your other mods and I love them! I was wondering if it was possibe that maybe you could make a version of this where Combat Music actually does play and no other music plays. Thanks very much! If there is something like this already I cant find it.
29 comments
Yea man these are not valid commands
setgs fCombatMusicNearCombatInnerRadius 0
setgs fCombatMusicNearCombatOuterRadius 0
setgs fCombatMusicPlayerTargetedThreatRatio 0
You're just doing this
fCombatMusicNearCombatInnerRadius 0
fCombatMusicNearCombatOuterRadius 0
fCombatMusicPlayerTargetedThreatRatio 0
example: Alphaxone - Broken worlds
Alphaxone - Road nowhere
Alphaxone & Protou - The edge of perception
These commands DO work for me, but I don't use the bat file as part of a sStartingConsoleCommand in my custom.ini. It never works for me. Yes, I understand the format. This has been an issue with sStartingConsoleCommand for a while, going back to the previous iteration of Creation Engine. If you're having problems getting your bats to run via sStartingConsoleCommand, it's not you.
I've gotten in the habit of throwing all the commands I want from the bats I've collected into a custom bat I've named start.txt (with comments prefaced by a semicolon so I know what the heck they are) and once my game has fully loaded, I run that manually. Always works. Sure, sometimes I forget to run it, but when the combat music starts up, I know I've forgotten!
And in the case of these commands, yes, they work regardless of what some goofballs in these comments have written. I think there is some scripted music that will always play no matter what, especially early on, but I'm out killing spacers right now and it's wonderfully peaceful.
ok after casildak post i may another try with merge txt file, and it's work. But in some combat music still play.
Edit: I'll bet in the description it says to put the bat combatmusic value before all the others, this I didn't do! Gonna try now to see if that fixes it.
Edit2: Nope, combat music be playin
Edit3: I'm stoopid, while there is still music during combat with this mod, its much more chill and backgroundy to vanilla which has whole orchestral pieces playing and is super loud and crap. So thank you and sorry for jumping to conclusions.
Wondering if I can edit it so the music plays only when an enemy was a specific distance like in melee range or something like that.