I thank friends and users who use my mod. Hopefully it can be useful for your game. Meanwhile I'm working on another mod and can't reply to many posts so for now I'm locking it because I want to focus without having to check posts.
I just don't want to seem like I don't care about users because I don't reply to posts, but I have to focus.
Don't worry, I will reopen the post thread and bring new mods for Starfield after I finish working on my project. Enjoy this time.
I am so happy to see you moving into the Starfield community, old friend. We definitely need your amazing artistry for the new chapters of Bethesda gaming
My Brooo. Finally flying on space ? but too bad we can't fly with skimpy stuff for now. 1000 percent sure that in 1-2 years everyone will be wearing a bikini standing near Toxin XD. Bra with O2 tube design.
On other mod you write sarah hair become black.. Now stone become pink. Solve your mod conflict before blaming mod. If this mod turn stone into pink you won't be the first write this comment. I'm not blind to see stone color in game.
The before and afters as well as the images look stunning! So much so that I'm torn. I grabbed HD Project cause they made great mods for a few other games with hd textures but your images look way better. I wish there was an easy way to tell which did what best XD
It's not upscale. The size is like vanilla. You can also combine many textures from other mods. The hd project doesn't cover the entirety of the textures in the game btw.
Pretty sure he knows that modifying all the textures in this game is considered a nightmare and not worth it. This rock mod itself contains 1000 textures excluding normal and ao maps.
I don't need to mention how big the file would be if we converted our character to a full 4K full map. More than 2gb just for characters.
Moreover, each modder use their own recipes and tricks. Just choose whatever you like. Just like Skyrim.
Hey thanks again . Very nice. I'm an artist and I really appreciate these "little" things . BTW is that one of your ships in that pic ? The black one , very nice streamlines and not all stupid and clunky and bulky looking with vital components sticking off everywhere all exposed and vulnerable. Can you buy it anywhere or did you make it ? I'm sure I am not the only one interested in having it ore something similar . Have a good one thanks again for all you do .
Thank You. The ship is actually very simple. The main section contains only the mess hall, workshop, science and 2 control stations. I sorted everything in 1 floor ( control station upper floor but I never visit it ) because I hate stairs. All stroud eklund.
Weapon full 12 but I put everything below ship with weapon mount. Just like PC, need placement management to hide everything.
Cool thanks. I'm not going to copy you or anything but thanks for the much needed info. My ship building skills are zilch. My first few attempts were horridly laughable at best. I'm runnin the all glass shield breaker cockpit , oh god please don't throw a rock at me lest I be sucked into the cold void of space. Saw you did the cave interiors , wow. Right after I added your stones I did the save Percival Mission on Mars . Omg what a huge difference. The mod really shines there .ty
Someone go ahead and correct me if I'm wrong, but the only difference between BC1 and BC3 is that the former lacks alpha. This wouldn't make textures look sharper, so only completely redoing them, or upscaling them would fix that part.
For Starfield, the BC1 diffuse format is not a problem because there are no smooth color gradations in the textures. BC1 is also capable of storing alpha in a different way. Many textures from Skyrim, especially LOD, use BC1 which contains the alpha version of BC1.
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The author has locked this comment topic for the time beingI just don't want to seem like I don't care about users because I don't reply to posts, but I have to focus.
Don't worry, I will reopen the post thread and bring new mods for Starfield after I finish working on my project. Enjoy this time.
My understanding is that the file sizes are the same as Vanilla so impact should be near zero, right ?
Same for NPC Optimized right ?
Either way, your images and upscales look great!
HD textures as a base then you add SavrenX mods on top.
Pretty sure he knows that modifying all the textures in this game is considered a nightmare and not worth it. This rock mod itself contains 1000 textures excluding normal and ao maps.
I don't need to mention how big the file would be if we converted our character to a full 4K full map. More than 2gb just for characters.
Moreover, each modder use their own recipes and tricks. Just choose whatever you like. Just like Skyrim.
Weapon full 12 but I put everything below ship with weapon mount. Just like PC, need placement management to hide everything.
Actually, since its latest update, Virtex automatically reroutes this folder to the games root folder.
So everything that went into your documents is in yourgamedirectory/data again.
This wouldn't make textures look sharper, so only completely redoing them, or upscaling them would fix that part.
BC1 is also capable of storing alpha in a different way. Many textures from Skyrim, especially LOD, use BC1 which contains the alpha version of BC1.