- Darker shadows in space, since light doesn't scatter much - Restored photomode LUTs - Optional/test of photomode LUTs remade based on SF movies such as Gravity, Interstellar and such - Optional/test or maybe another separated release of using this LUTs ingame with simplified command lines until CK is out
- Reworked Neon and The Well - Release Photomode mode and Dynamic LUT ingame swap as an optional file
- Rain and snow retexture (25% done) - Clouds retexture (still figuring this one out as it's very different from other Bethesda games)
I uninstalled the game, it's no fun, not even to mod.
Love this mod! Really makes the game much mor beautiful. I had one question, is there a way to use this mod but not have space be so dark? It is more realistic but sometimes i cant see the station at all when approaching's, its pitch black. Thank you!
Hey l00ping. Apologies if this is a silly question, but what do you mean by "compressed shadows"?
I find that the there's lots of black crush going on in this game. Your LUT is the only one that has alleviated that problem a bit thus far, so I don't want to update if you've made shadows darker.
I'll test and see for myself either way, but I'm not able to at the minute. :)
It means I changed the curves to locally group black > very very dark grays together in space only, or in other terms darkened the ambiant light this game uses in space (which shouldn't be that bright). You can have a look at the screens I made in the gallery. (also my ship has black parts) It's not clipping, it just deeper shadows as it should be looking based on NASA photographs I used.
Is the interior of Neon affected by these changes? Upon checking, it seems that outside of Neon, the changes have been applied, but going inside the city, the interior still has the same vanilla filter.
There is screenshots of Neon and other interiors in the gallery, so you can just check them out and compare with your game. If it's different then there is something wrong on your end.
Hi l00ping, the contents of your starfieldcustom.ini has two sections titled "Display". I assumed that I should add all of the entries in both of them into my existing starfieldcustom.ini [Display] area, or should I now have (2) [Display] sections? Thank you
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upcoming updates:
- Darker shadows in space, since light doesn't scatter much- Restored photomode LUTs- Optional/test of photomode LUTs remade based on SF movies such as Gravity, Interstellar and such- Optional/test or maybe another separated release of using this LUTs ingame with simplified command lines until CK is out- Reworked Neon and The Well- Release Photomode mode and Dynamic LUT ingame swap as an optional file
- Rain and snow retexture (25% done)
- Clouds retexture (still figuring this one out as it's very different from other Bethesda games)
I uninstalled the game, it's no fun, not even to mod.
Please could you tell me what particular LUT files affect only new atlantis?
Thanks in advance, keep up the great work! :D
I find that the there's lots of black crush going on in this game. Your LUT is the only one that has alleviated that problem a bit thus far, so I don't want to update if you've made shadows darker.
I'll test and see for myself either way, but I'm not able to at the minute. :)
You can have a look at the screens I made in the gallery. (also my ship has black parts)
It's not clipping, it just deeper shadows as it should be looking based on NASA photographs I used.
Thank you for clarifying! :)
If it's different then there is something wrong on your end.
[Display]
fDecalLifetime=750.00
fDecalLOD0=50000
[Display]
bActorSelfShadowing=1
bEnableNewBloom=1
bHDRColorGradingLUT=1
bHalfResClouds=0
bHalfResolutionCorrection=0
bUseSkyLighting=1
fGamma=2.4
fSpaceGlowBackgroundScale=0.1
fStarIntensity=3000.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=35.0
fStarfieldStarBrightnessScale=25.0
fStarfieldStarCoordScale=15.0
fSunScale=1.0