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1. 00000B70 - SE_Chance_CivilizedInUncivilizedSpace -Default Value(25), new value(100). - As Id said, Civilized people in uncivilized space..
2. 00000B71 - SE_Chance_CivilizedInCivilizedSpace -Default Value(100), new value (100) - Civilized in Civilized space.
3. 00000B73 - SE_Chance_UncivilizedInCivilizedSpace -Default Value(25), new value (100)- Should affect hostiles in civilized space. If first two values are set to 0, and this one to 100, still no events will spawn. So all three values somehow affects spawning of encounters from my testing.
Now, there are two types of events. One is set under SE_Player, other one is set under SE_. Why, no idea. Both have hostile events and friendly events in there. If you want to check which events affect SE_Player, or SE_. Use any explorer that can see Quest (QUST) category.
If the events are set in category from common to unique, those are settings for it.
4. 0019D845 - SE_Player_ChanceUniqueGlobal -Default Value(50), new value (100) - Unique Chance
5. 0019D846 - SE_Player_ChanceRareGlobal - Default Value(50), new value (100)- Rare Chance
6. 0019D847 - SE_Player_ChanceCommonGlobal - Default Value(40), new value(100)- Common Chance
Other events settings.
7. 002EA969 - SE_Player_ChanceSerpentisVaruunGlobal - Default Value(50), new value(100)- Hostile events Varuun Chance
8. 000C3832 - SE_Player_ChanceBountyShipsGlobal - Default Value (30), new value(100)- Bounty Ships Chance
9. 002E7890 - SE_Player_ChanceTraitWantedGlobal - Default Value (35), new value(100)- If you have trait Wanted, this is the chance of them spawning.
Type Two Events.
10. 0012B445 - SE_ChanceUniqueGlobal - Default Value(20), new value(100) - Type Two Events, unique chance.
11. 0012B446 - SE_ChanceRareGlobal - Default Value (50), new value(100) - Type Two Events, rare Chance.
Now. This setting should affect Derelicts, not included in any files yet, need more testing.
12. 000F0056 - BEChanceDerelictGlobal - Default Value(40)
Derelicts are damaged ships in space, you can't steal them without mods that will allow it. You can find books/slates there, they will give you new location somewhere.
Using Console Commands for Global Values;
using "GetGlobalValue 00000B70" - will give you default value if no mods changing that value are active.
using "find SE_Chance_CivilizedInUncivilizedSpace" - will give you ID of that value in().
using "set 00000B70 to 100" - will change default value of Id "00000B70" to 100.
If you delete or whatever you do to disable my mod, all settings will go to their default values.