I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
Wouldn't it be better to give unlimited boost? So you can just hold down the spacebar and go as high as you want without the boost running out? Is that possible?
Boost Assault Training has a level 4 that doubles your boost meter. Not sure if you can look at the files and see what that sets, that should tell you the property you need to modify to get the Boost to more than 9000 ^_^
Was able to get it mostly like that, just change the values to a higher number than what I used.
player.setav boostpacktimetosustained 5 --The duration of the 'burn'. Default 0.25 player.setav boostpackthrustsustained 100 --The 'lift' it generates when you start it. Default is 60.
When I did those, it added it to the old value, so it became 5.25, and 160. I combined it with the other jetpack mod that makes it a hold action. I was able to scale the towers on atlantis to take a pic of my ship :)
where do I put these commands? in the GravityCheat.txt? if yes, then these commands seem not to work for me. :) EDIT: got it, its a console command :) and I found another command related to boostpack in a random comment section: player.setav boostpackdraininitial but I don't know what the default value is.
If you don't mind cheating a bit, WeMod has figured out how to make jetpack boosts unlimited. Not going to post a link here in case I get slapped for advertising. Just Google "WeMod Starfield".
@futuredayss - Did you try entering the vanilla settings? Copy and paste each of these lines separately into the console. Default key to pull up the console is tilde ( ~ ). setgs fAirborneJumpingHighGravity 1 setgs fAirborneJumpingLowGravity 0.42 setgs fAirborneJumpingStandardGravity 1
In Jetpackoverhaul.txt if you set these values it effectively gives you unlimited boost. Hopefully that is what you're looking for and i've not misunderstood
@Natsukashi1111 - Incorrect. WeMod is a free app with free trainers. There is a subscription you can sign up for to get extra features. Please do not spread misinformation.
I deleted the mod from vortex but mod still active, even after restart. What text file do I need to delete? Not a fan of the jump so want to go back to normal. Outside of the first three lines for starfieldcustom.ini I haven't added any lines. The mods work without adding lines ( at least for me through vortex). I put setgs fAirborneJumpingHighGravity 1 setgs fAirborneJumpingLowGravity 0.42 setgs fAirborneJumpingStandardGravity 1 in console command but mod still active. What else could I do to get rid of the mod? I verify the files of the game but the mod still there.
Are these just console commands made into a mod or is this a script thats been made to change values on certain things? Im asking because i know the console commands to make the ship faster. which allows you to fly between planets similar to no mans sky but am unsure how to implement them into making a mod with those commands.
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If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
Currently looking into that.
player.setav boostpacktimetosustained 5 --The duration of the 'burn'. Default 0.25
player.setav boostpackthrustsustained 100 --The 'lift' it generates when you start it. Default is 60.
When I did those, it added it to the old value, so it became 5.25, and 160.
I combined it with the other jetpack mod that makes it a hold action. I was able to scale the towers on atlantis to take a pic of my ship :)
EDIT:
got it, its a console command :)
and I found another command related to boostpack in a random comment section:
player.setav boostpackdraininitial
but I don't know what the default value is.
Not going to post a link here in case I get slapped for advertising. Just Google "WeMod Starfield".
setgs fAirborneJumpingHighGravity 1
setgs fAirborneJumpingLowGravity 0.42
setgs fAirborneJumpingStandardGravity 1
Wemod is a paid trainer
The original creator also share their trainer for free (the exact same one as they made both)
Search for fling trainer on google
;Energy drain rate for sustained flight (vanilla = 160)
player.setav boostpackdraininitial -300
;Energy drain rate for initiating flight (vanilla = 35)
player.setav boostpackdrainsustained -300
Had to decrease the values tho .. was jumping to high =)
fAirborneJumpingHighGravity 1
fAirborneJumpingLowGravity 0.42
fAirborneJumpingStandardGravity 1
setgs fAirborneJumpingLowGravity 0.42
setgs fAirborneJumpingStandardGravity 1 in console command but mod still active. What else could I do to get rid of the mod? I verify the files of the game but the mod still there.
Walking on the moon...
it might be best to edit the description page, that way everyone understands