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N7operative

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15 comments

  1. darkconsole
    darkconsole
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    if you do the setgs iDaysToRespawnVendor 0 setting vendor reset to 0 days, they have infinite money. you dont even have to quit the screen or do any commands to get them to refresh. which makes more sense for the mega corps. the smaller traders dont seem affected.
    1. n7operative
      n7operative
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      Oh neat. I'll delete this mod in a bit then.
    2. NeuroticPixels
      NeuroticPixels
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      It also refreshes their inventory every time you buy or sell something from them. Which can be annoying and unimmersive. So keeping the bat files up can be good.

      You may also want to add these:

      ;//Akila City
      001B2632.additem f 9999999
      001B2638.additem f 9999999
      001B262D.additem f 9999999
      0012DF02.additem f 9999999
      001B2634.additem f 9999999
      001AF6C7.additem f 9999999
      001AF6CC.additem f 9999999
      000C35D5.additem f 9999999
      003B6FF6.additem f 9999999
      001B2684.additem f 9999999
      0012FD02.additem f 9999999
      ;//The Den
      0011E3A7.additem f 9999999
      001CF7E7.additem f 9999999
      0011E3AA.additem f 9999999
    3. n7operative
      n7operative
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      Good point. I'll just leave it up then and add those codes later, thanks.
    4. staberind
      staberind
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      Yes they have infinite money, But, they will not afford to pay full price for some high value items, so both 0 days vendor respawn and this allows you to chillax at red mile and sell all your naughty things you might have picked up on your travels and get their full price.
      EI'll get the bartenders (red mile) ref in a bit and update if its not on there
      also shiptech's as well, daaaaamn they are unable to afford to buy what they sell, where's the logic in that?
    5. darkconsole
      darkconsole
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      ah, yeah, i only just noticed that each transaction refreshes their inventory with that. i have a thing where i never buy things from vendors. so the config fix is only really going to be good if you're like me in that regard.
    6. Caedwyn
      Caedwyn
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      is it problematic if we make this number 5 million ?
  2. n0t0ryczny
    n0t0ryczny
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    Any chance to add Kryx vendors to the batch?
    1. EpicGamer87
      EpicGamer87
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      Could we get some clearer installation instruction? Are we supposed to make a folder called "content"?
    2. Marmax68
      Marmax68
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      C:\Arquivos de Programas (x86)\Steam\steamapps\common\Starfield\Data
  3. NZChimeran
    NZChimeran
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    a single gun can sell for over 5K, vendors need a 20K base minimum , if you steal ships, you get a massive amount of guns to sell when that stolen ship is sold and all its items are put in your cargo hold.
    Game is whack that I have to fly to 3 different cities to try and sell items, and I dont want to sit on a park bench for two days because thats even more silly.
  4. duckito
    duckito
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    Will activating the cvendor disable achievements?
  5. ganjaBouH
    ganjaBouH
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    is there a known way to change the price? I think that increasing the cost of crafting resources x10/x50 could be interesting for the game's economy.
    1. staberind
      staberind
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      I think anything buy or sell is handled in the same way, not as granularly as individual sets of items, so, until we can make esp's to handle stuff on an object by object basis and adjust its price, we are outta luck, although, remember that we should eventually be able to make all the esoteric crafting things so that will unbalace everything again if we can buy a bunch of stuff for x (a lot) and then make things and sell for y (vastly inflated prices).
    2. AaronOkeanos
      AaronOkeanos
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      One solution for your problem is to change the base modifier for sell-prices usually it's 0.125 (12.5% or 1/8) of the value of the item. Meaning this is the price you get for selling items (it gets a little better with Commerce skill but not much).

      setgs fVendorSellPriceMult 0.5

      I set it to 0.5 in my game. It is just breaking even with crafting. So you can buy resources from vendors, craft and sell stuff for a small gain.

      However this changes the sell-price of all items including weapons and armor which suddenly bring a lot more money when selling.