Starfield
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Caseter6

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caseter6

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12 comments

  1. Emomilol1213
    Emomilol1213
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    What version was the preset made in? Been working on a preset myself on version 7.3. This doesn't seem to work on that Substance Painter version at least. I've got the last perpetual license before they switched to subscription
    1. caseter6
      caseter6
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      It was created on the subscription version, 9.0.

      Here is the set up if you want to re-create it:

      AO - RGB with the AO input (greyscale)
      Color - RGB+A with the Base colour on RGB with the opacity (greyscale) on the A layer.
      Metal - RGB with the Metalic input (greyscale)
      Normal - RGB with the NoramDirectX (RGB)
      Opacity - RGB with Opacity (greyscale) input map
      Rough - RGB with Roughness (greyscale) input map



    2. CTStalker
      CTStalker
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      Hello,
      I have also an old version of SubstancePainter  from 2020 an I want to wait for the 2024 version on Steam.
      With your instructed I created the template on my own - so far so good.
      However I have a problem with the creation of the normal.
      Mine looks always this violet instead of the greyish formet  needed for Starfiel.
      Like these example:
      https://www.sketchuptextureclub.com/textures/architecture/stones-walls/stone-walls/stone-wall-pbr-texture-seamless-22407
      Can someone tell me what am I doing wrong?
      Where is the difference?

      Thanks in advance for any help!

    3. caseter6
      caseter6
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      Read the description of the mod:

      "Note: You will need to invert the blue channel of your normal map prior to exporting for it to work in-game."
  2. SellTheWorldGames
    SellTheWorldGames
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    Does this just go in your plugins folder? I'm trying to get this to work with 3d models. Any tips? I'm running version 8.2
    Update: I am determied to be able to edit starfield textures in 3d using a combination of the meshes and textures. If anyone has any tips I would appriciate the help. But reguardless I will figure it out on my own and report back here once I have a solution. 
    1. caseter6
      caseter6
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      This plugin is just for export. It was made in 9.0 but should I still think work in your verison.

      Just drag & drop the file into your resources in Substance like you would any material, texture etc.
  3. hobolyra
    hobolyra
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    oh my god thankyou for this!
    1. SellTheWorldGames
      SellTheWorldGames
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      Does this just go in your plugins folder? I'm trying to get this to work with 3d models. Any tips? I'm running version 8.2
  4. Skurkbro
    Skurkbro
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    Normals should be compressed in BC5-S or you might run into trouble.

    This image was taken with a BC5-U compressed normal map


    This image was taken with a BC5-S compressed normal map
    1. sabbath7991
      sabbath7991
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      Yes, this is correct. Also Color maps should be bc7 compression
    2. Skurkbro
      Skurkbro
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      Yeah, BC1 is kinda primitive at this point. Use that BC7 for maximum quality.
    3. caseter6
      caseter6
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      Thanks for pointing that out - I hadn't seen issues with normal maps myself yet but I'd only dabbled with armour not terrain etc.

      As far as colours go - even Bethesda use BC1. I've updated the description to suggest either works.