An export template for Substance Painter, set correctly for Starfield. Early working version, subject to tweaks.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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A very early, work in progress export template to use in Substance Painter for exporting textures for use in Starfield.
Note: You will need to invert the blue channel of your normal map prior to exporting for it to work in-game.
When converting the texutes to DDS, use the following presets:
Normal - BC5S Color - BC1U is Bethesda's standard - but optionally use BC7U for better quality to compression ratios. Mask - BC4U Metal - BC4U Rough - BC4U Opacity - BC4U Ambient Occlusion - BC4U