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Kitsuune

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KitsuuneNivis

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39 comments

  1. Vermilllion
    Vermilllion
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    • 620 kudos
    Is this still needet?
  2. ermakysion
    ermakysion
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    • 16 kudos
    Certain alternative assets aren't loading when placed in the game's Data directory. So far, I know for certain that modded textures aren't loading. Can't tell yet if it's also affecting geometries and meshes.
    1. KitsuuneNivis
      KitsuuneNivis
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      Textures loaded just fine on my end. Tested it with custom LUTs for example
    2. CrystalSharrd
      CrystalSharrd
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      • 26 kudos
      I'm having this issue too, but can confirm it's only textures that aren't being loaded on the newest version of Starfield.
    3. 2077v2
      2077v2
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      I have noticed this as well I cannot load some Loose file textures and I can't load ba2 archives. UPDATE The game loads geometry and Meshes from the game folder but not Textures. If they are placed in the Documents Folder they load fine. Ba2s are still not loading.

      Any chance I could get your Discord name so we can talk? 

      Regards v2.


      UPDATE The folder structure doesnt work with Vortex. If you include a DLL with an INI the mod will be split and wont deploy to the correct location. This is a known issue with Vortex.

      Mod works fine with Manual install.
  3. native2
    native2
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    Hi,
    This a great mod and I have been using it since it came out for Starfield.
    This recent update has been a tedious chore. 
    I have hunted down various errors for nearly 150 mods and this seems to be the last one.

    [ The following plugins couldn't be loaded or aren't compatible with the current executable: 
    "LooseRootData.dll" - Not a valid plugin. See log for details.]
     When I check sfse_log, nothing is logged for looserootdata, just for the two mod plugins dependent on it.:

    [plugin NonPlayableUnlockerSFSE.dll (00000001 NonPlayableUnlockerSFSE 10000000) disabled, incompatible with current version of the game 0 (handle 0)]
    [plugin StrippingArmor.dll (00000001 StrippingArmor 10000000) disabled, incompatible with current version of the game 0 (handle 0)]

    I have deleted and reinstalled with Vortex and I have deleted and installed it manually

    Do you have any suggestions?

    Thanks.
    1. KitsuuneNivis
      KitsuuneNivis
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      Make sure you installed the latest version of both Loose Root Data (2.0) and KiLoader (1.1.0)
    2. native2
      native2
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      Hi,  I just rechecked file names and versions, and they are correct.  I even downloaded the file again and put the looserootdata.dll in manually. I even checked for the file's size compared to the file on your mod page file info.
      It does not generate a log file for the event, just sfse.txt and sfse loader.txt, I checked the time stamps, unless the logs are elsewhere.
      Now I'm running out of ideas.
      That means it's beer time.

      Thanks much.
  4. flippy32
    flippy32
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    hello

    following update i think loose root is broken
    when i launch the game it says :"
    "Loose root data (looserootdata.dll) reported failure during loading. Error message
    initialization failed:runtime exception (failed to hook GetFilesAttributesExA (kernel32.dll)
    The plugin wont be available if you continue loading
    do you want to exit the process? Yes/No"

    Will wait till update or some news
    Thanxs
    1. macragg
      macragg
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      • 0 kudos
      same error here. 
    2. vpapako
      vpapako
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      Same
    3. themiz12051
      themiz12051
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      Yep, same issue.
    4. flippy32
      flippy32
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      when deactivated it works
      other problem is with another mod (luma deactivating and working after)

      Thanxssss
    5. junoncross
      junoncross
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      • 0 kudos
      same
    6. deleted18594574
      deleted18594574
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      there's probably a lot of us waiting on this to update.
    7. KitsuuneNivis
      KitsuuneNivis
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      Seems like they switched to Windows' unicode API now. Will upload an update soon to support that change
    8. deleted18594574
      deleted18594574
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      Awesome, can't wait! Been itching to play lol
    9. Hunter1970Killer
      Hunter1970Killer
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      me too
  5. BadKlaus14
    BadKlaus14
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    • 1 kudos
    +1
  6. themiz12051
    themiz12051
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    Just wanted to share how excellent this mod is. I've been installing everything to the Data folder found in the game's root directory and several mods were not working properly prior to installing this one w/ the KiLoader and now everything works as intended and I am a Game Pass user. Thanks a million!
  7. 2077v2
    2077v2
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    Hi, mate is there a reason that when this mod writes to the StarfieldCustom.ini that it writes this

    Instead of this

    Both work but even if the user has it already set up they are going to get the prompt when they don't need it. As everyone users the second pic without the spacers.

    I love your 2 mods by the way mate they have been a lifesaver for my collection users. Regards v2
    1. KitsuuneNivis
      KitsuuneNivis
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      Hey. The spaces are ignored, the problem is the capitalized S in front. Wasn't aware that the engine doesn't care if it's lower or upper case
    2. 2077v2
      2077v2
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      Oh right i didn't even notice that.
    3. 2077v2
      2077v2
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      Hi mate the latest Vortex extension has now included a similar method to yours but as yours is written differently and users will get a pop-up saying the Starfield.ini isn't configured when it is. Is there any chance you can change the ini to read like the picture below. It would be much appreciated and save 1000s of my users having confusion.
    4. Pickysaurus
      Pickysaurus
      • Community Manager
      • 774 kudos
      SResourceDataDirsFinal with a capital letter doesn't follow the convention for Bethesda's INI files.

      The first (lowercase) letter indicates the value type. A string is s, a boolean is b, etc. 

      It might make sense to just fix that value in your code? Or leave it alone if it's already set with a lowercase S? 

      It also might be safer to prefer the files in the game Data folder rather than the MyGames folder if you have the ability to make that distinction. 
    5. KitsuuneNivis
      KitsuuneNivis
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      I'm not quite sure I follow. The mod expects this in the StarfieldCustom.ini:
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      I never used the upper case version, so I'm not sure what the issue exactly is. I can make it case insensitive if that's necessary tho.

      Sounds like a good idea, yeah. I'll let the mod prioritize root data folder files in the next update then. Going to add an option to revert to the old behaviour if needed as well.
    6. 2077v2
      2077v2
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      Hey mate I belive its because of the spaces. And the capitalization.

      Thankyou for that mate I really appreciate it.
    7. 2077v2
      2077v2
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      Thankyou for the update mate. It's much appreciated.
  8. Jarol
    Jarol
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    Game immediately crashes when trying to take a screenshot with game pass version of Starfield. The photos folder is created but nothing more.
    1. TreyM
      TreyM
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      It is clearly stated on the mod description that only the steam version has been tested.
    2. Jarol
      Jarol
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      Thats nice. Well here is a test for Game Pass. It doesn't work there. There was a chance but it didn't sadly. So it had to be said somewhere and what it does when it tries.
    3. Elum302
      Elum302
      • member
      • 9 kudos
      The same thing happened with the STEAM version
      STEAM+MO2+SFSE
    4. KitsuuneNivis
      KitsuuneNivis
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      Does loading of loose files work on that version of the game? Because if it just crashes on saving I may be able add a workaround
    5. HeyJoeHUN81
      HeyJoeHUN81
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      • 13 kudos
      It was already stated, ONLY with STEAM VERSION was tested and works for sure. Which means, no console version, nor pass version... Which means, not gonna work either with console or game pass version, or perhaps works but with glitches, bugs... Which means..., you didn't read the description of this mod...  Which means... Well...
    6. dw420
      dw420
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      • 23 kudos
      @HeyJoeHUN81
      "It was already stated, ONLY with STEAM VERSION was tested and works for sure. Which means, no console version, nor pass version... Which means, not gonna work either with console or game pass version, or perhaps works but with glitches, bugs... Which means..., you didn't read the description of this mod...  Which means... Well..."

      The only thing that it means is that you are a deucebag that enlists mental gymnastics of Olympic gold level in order to play "smart" on the internet.

      "Not tested" means "Not tested". Learn how to comprehend English before you try to talk someone down about the context of a post in said language.
  9. 2077v2
    2077v2
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    Hi, mate I just have to say this has saved me so much stress. Thank you so much. It's now apart of my collection. And my users can now look forward to a automated install.
    1. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      2nd that! :)
  10. Paltiel
    Paltiel
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    Hello.  Please consider sharing screenshots of the following functionality, plus also an explanation of how the option can be enabled?
    The plugin will optionally also warn you if your StarfieldCustom.ini isn't set up for loose file loading (and applies the necessary changes if allowed).

    It doesn't look like it was mentioned in the mod's description.
    1. KitsuuneNivis
      KitsuuneNivis
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      It's just a little popup window that is shown before the game launches. It's enabled by default, so if you don't see anything you should be fine