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Weijiesen - Team EVE

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weijiesen

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  1. weijiesen
    weijiesen
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    ** INSTALLATION INSTRUCTIONS **


    Place contents of zip into: C:\Users\yourusername\Documents\My Games\Starfield

    (There may already be a 'data' folder there. Either way, drag the 'data' folder from this zip into that Starfield folder)
  2. weijiesen
    weijiesen
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    This is V0.6 as of Sept 19th, and currently covers:

    - Actor fire
    - Incendiary Grenade ground fire
    - Muzzleflashes
    - Scorch marks
    - Impact Sparks
    - 4k blood splatters (droplets and custom spurt anim too)
    - Metal impact decal
    - Wood impact debris
    - Stone impact debris
    - Particle weapon impact decal redo
    - Explosive weapon's explosion animation
    - Arc Welder's zappy arcs
    - Explosive's decals (ie: glowing cracks + scorch mark)
    - Stone impact decal (crisp, added depth)


    This mod will be constantly updated with more vfx, images, videos, and more!

    Be sure to check back often.
  3. weijiesen
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    Due to popular demand, EXE has started to work on some fire fx!*
    *(but not SHIP ENGINES right now, those look awful because they are default base-game)


    

    *You can see the new Incendiary Grenade ground fire vfx in V0.4, live as of Sept 8.
  4. weijiesen
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    User Epocklan has suggested the following for those who want to install in game's root folder

    For easy installation and for the future: make a systemlink.
    This command will allow mods to be installed and to work in the Starfield\Data-folder.
    1. Delete \data\ folder in "my games"
    2. Modify the input below, in step 3, to YOUR folder/disk location and YOUR username
    3. In Start/Search of windows, type CMD to open command prompt, then copy/paste the following:
    mklink /D "C:\Users\****\Documents\My Games\Starfield\Data" "G:\SteamLibrary\steamapps\common\Starfield\Data"

    (Use whatever drive letter your Starfield is installed to, 'G' is just his example)
  5. weijiesen
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    << SEPT 19th Update is live! >>

    Some notable things in the current update (v0.6):

    • Explosive remake: Explosions caused by weapons has new animation
    • Arc Welder zaps: Arc Welder's multiple zappy arms redone (Sorry, this mod doesn't cover it's poor damage)
    • Stone Impacts: Shooting stone surfaces now creates a nice impact mark!
    • Explosion Impact: The glowing cracked scorch left on a surface by an explosion has been remade
    • Metal Impacts: 2nd pass, more work done on metal impacts; crisp and detailed
    • **BLOOD SPLAT DECALS are no longer part of the base mod**
      EXE no longer affects blood decals by default. DLSS, Reshade, and HDR cause shimmer with all blood (base game, and modded) so now users have the option to download EXE's blood separately under Optional Files.



  6. MaxyNexus
    MaxyNexus
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    Everyone with missing laser beams get this >  EXE Laser Beam FIx.
    1. SerArthurDayne1
      SerArthurDayne1
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      You’re a God amongst men 
    2. Elenear
      Elenear
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      Thank you!
    3. Hogg3491
      Hogg3491
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      Thank you!
  7. Torigum
    Torigum
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    @weijiesen

    Can you update the mod please?
  8. Kokos59
    Kokos59
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    It seems that the explosion and fire decals not replaced, 1.14.74

    upd
    It works,  just MO2 overwrittes my resources and didn't activate all texture mods.
  9. TexDiogenes
    TexDiogenes
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    I don't know if this actually fixed this partially or entirely, but I tried this and it seems to have helped. It's a good patch, at least until the mod author returns from wherever he is now. Use it on the 'meshes' folder of this mod.

    Starfield .nif Mesh Path Migration Tool for SF 1.11.36+
    https://www.nexusmods.com/starfield/mods/9234?tab=posts
    1. shane1039
      shane1039
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      It's a partial fix. I notice the flame at the New Atlantis memorial is vanilla. Not sure about other textures though. I've played this for so long that I can never tell what's vanilla and what's modded anymore apart from obvious things...
    2. Vlad254
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      There's a mod that fixes the cutter's laser beam.
      EXE Laser Beam Fix

      just let it overwrite this mod.
    3. NewThalos
      NewThalos
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      @shane1039
      That New Atlantis flame is causing issues for other mods as well-- mods that have already been updated to the latest, which makes me think that Bethesda broken that stupid flame in all new ways than we anticipated. lol
  10. Brownjenkin
    Brownjenkin
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    This is a great mod and I have been eagerly awaiting what's next. Weijiesen said, "This mod will be constantly updated with more vfx, images, videos, and more!

    Be sure to check back often".

    I'm just curious if this mod is still being worked on, as i haven't seen anything new in over a year?
    1. DandySlayer13
      DandySlayer13
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      Sadly it seems they have long abandoned the mod.
  11. Makalal
    Makalal
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    Is this mod still working?
  12. Stroichik
    Stroichik
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    Weird, but version 0.7 removes laser beam from cutter.
    1. Gandosha0
      Gandosha0
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      ++++++, no laser for cutter
    2. IshBoi
      IshBoi
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      same. this fixed it.
  13. FaberAvgust
    FaberAvgust
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    I'll hope you will work with new weapons of DLC, bcs you work is muuuuuuuuch better then bethesda did. Thanks for this great mod and it would be great to have the new version in the near future.
  14. Gengiskam
    Gengiskam
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    First: thanks for the effort in making the mod. I have a question: after the latest patches in the game and in Vortex, is it still necessary to create this systemlink?
  15. dpepperlingt5272001
    dpepperlingt5272001
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    Hey, could I get permission to port this over to console or could you upload this and release it on Bethesda.net Concole players are desperate 
    1. mightystel11
      mightystel11
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      please port the mod or another mod like this, we really need it on xbox