Are there gonna be clipping issues whenever you land? I swear I extend my build by a 3x1 module and everything goes wonky whenver I land somewhere. Also, how's the layout inside? I've only been able to make a ship up to 4 levels that didn't irritate the heck out of me because the doors gets placed in the most stupidest places.
I'm gonna set aside one day to make my ultimate ship. I love what I have right now but it doesn't have that "I can kill a planet" vibe to it. Your Worldbreaker is the closest thing to what my end game ship is.
Until the modding comunity makes landing pads bigger, then yes, unfortunately there will be some clipping... but nothing too drastic. Good luck with your endgame build!
I added a mod to the required list to improve the view in 3rd person flight mode, thanks to a previous comment. There's also a new picture showing how the view is now. Go take a look!
I found that to minimize clipping on landings when going outside the set boundaries, build high!
Dont use the low landing gear types but the tall ones and keep them withing the 40 meter vanilla length, keep the belly of your ship as flat and clean as possible. Also place the bay towards the center of the ship and have the front and rear "hang over" high, my test ground for how far forward i can place the bay is New Atlantis, since there is a slope at the landing pad. As longs as the ramp from the bay does not hang in the air there your ship is well centered for most other landing places.
Basically, dont build below the bay, keep landing gear and deck 1 within 35 meters length then you can go to 40+ meters for decks 2 and up and you should be able to land almost anywhere without clipping more then some lamp post or something.
Though for best "realism" untill the creationkit is released and we can vastly expand landingpads, as fun as it is to build huge ships, try to stay below 50 meter length and 35 meters width.
This depends. My 240m and 199m ships clip like hell. You can reduce the problem somewhat by building the ship so that its footprint on the ground is smaller, and that the ship sits up really high. This way the extra length hangs over most objects around the landing pads. However, my 200m ship can block getting into Generdyne in the upper levels on Neon because its so damn big. I actually had to use a noclipping command in the console to get past it. Fortunately, the ship wasn't inside the facility itself. Though I've had that problem too.
Think about it. On some planets / landing pads a 40m ship has clipping issues. (The Red Mile comes to mind.) A 70, 100m, or greater ship is going to clip until modders can rearrange towns to accommodate these larger ships.
I'm having trouble building my ship past 40m on the width side. I have mods for ship builder limit remover and everything is is not capped except width, anyone know how to build past that?
You are probably missing one of these console commands: SetGS "fSpaceshipLandableMaxSizeX" 5000 SetGS "fSpaceshipLandableMaxSizeY" 5000 SetGS "fSpaceshipLandableMaxSizeZ" 5000 SetGS "fSpaceshipLandableSmallSize" 5000 SetGS "fSpaceshipBuilderMaxSizeZ" 5000
sorry for the late reply, the games error message is 'Ship Size' Ship exceeds max length, width, or height. However, i can build however high and long i'd like. Tested going up to 100m long and my ship is nominal. My lines look like this setgs fSpaceshipLandableMaxSizeX 5000 setgs fSpaceshipLandableMaxSizeY 5000 setgs fSpaceshipLandableMaxSizeZ 5000 setgs fSpaceshipLandableSmallSize 5000 setgs fSpaceshipBuilderMaxSizeZ 5000 setgs uSpaceshipBuilderMaxModules 5000 setgs uSpaceshipBuilderModuleHardLimit 5000
i ended up solving this issue! I copy and paste my solution from someone else's post i replied to
I had this same issue and just fixed the problem. What i did was add a new .txt document inside steamapps/common/starfield. I named the .txt widthmaxcap however you can call it whatever and within that add the lineSetGS "fSpaceshipLandableMaxSizeX" 5000i still have the sb_limit_remover file that my starfieldcustom.ini auto runs it on startup however for some reason it doesn't enable the X axis width to unlimited. Once I load into my game i type in console command "bat widthmaxcap" (no quotes) and it then lets me build past 40m for width.
That thing looks sick af. Makes me excited to do my own build once I finish some other parts of the game lol. I'm saving so many credits until I max out certain things and then building something (hopefully nearly as epic as this) and wiping the universe with it. Including the legendaries out there.
How many weapon systems are there on that thing? I counted 13 but I think I'm wrong. Also are there 18 engines on it as well? Man it looks great I feel sorry for the Crimson Fleet getting on tapped to death lol.
There isn't an action shot with UI. How did you modify the 3rd person camera? I use this, but haven't been able to tune it properly. It 'works' but I have to enter them every time I play. SetGS "fFlightCameraFOV:FlightCamera" 90.000SetGS "fFlightCameraOffsetBaseY:FlightCamera" -35.000 SetGS "fFlightCameraSpeedOffsetMinX:FlightCamera" -1.000 SetGS "fFlightCameraSpeedOffsetMinY:FlightCamera" -1.000 SetGS "fFlightCameraSpeedOffsetMinZ:FlightCamera" -1.000 SetGS "fFlightCameraSpeedOffsetMaxX:FlightCamera" 1.000 SetGS "fFlightCameraSpeedOffsetMaxY:FlightCamera" 1.000 SetGS "fFlightCameraSpeedOffsetMaxZ:FlightCamera" 1.000
I didn't want to clip or have to use limited parts to build more engines and reactors, so I use the edits from the OP ship mod. Figured if your using the other hacks then these could help, remember to have your ship selected by clicking on it or using it's prid. #Ship Hacks .forceav SpaceshipcrewcommandSlots 100 .forceav SpaceshipcrewRating 100 .forceav SpaceshipcrewSlots 100 .forceav SpaceshipBoostFuel 100000 .forceav SpaceshipBoostSpeed 500 .forceav SpaceshipPassengerSlots 100 .forceav SpaceshipReactorPower 95 .forceav SpaceshipTargetLockTime 1 .forceav SpaceshipMaxAvailablePower 95
33 comments
I'm gonna set aside one day to make my ultimate ship. I love what I have right now but it doesn't have that "I can kill a planet" vibe to it. Your Worldbreaker is the closest thing to what my end game ship is.
+ The camera sucks at that size.
Dont use the low landing gear types but the tall ones and keep them withing the 40 meter vanilla length, keep the belly of your ship as flat and clean as possible. Also place the bay towards the center of the ship and have the front and rear "hang over" high, my test ground for how far forward i can place the bay is New Atlantis, since there is a slope at the landing pad. As longs as the ramp from the bay does not hang in the air there your ship is well centered for most other landing places.
Basically, dont build below the bay, keep landing gear and deck 1 within 35 meters length then you can go to 40+ meters for decks 2 and up and you should be able to land almost anywhere without clipping more then some lamp post or something.
Though for best "realism" untill the creationkit is released and we can vastly expand landingpads, as fun as it is to build huge ships, try to stay below 50 meter length and 35 meters width.
Think about it. On some planets / landing pads a 40m ship has clipping issues. (The Red Mile comes to mind.) A 70, 100m, or greater ship is going to clip until modders can rearrange towns to accommodate these larger ships.
SetGS "fSpaceshipLandableMaxSizeX" 5000
SetGS "fSpaceshipLandableMaxSizeY" 5000
SetGS "fSpaceshipLandableMaxSizeZ" 5000
SetGS "fSpaceshipLandableSmallSize" 5000
SetGS "fSpaceshipBuilderMaxSizeZ" 5000
setgs fSpaceshipLandableMaxSizeX 5000
setgs fSpaceshipLandableMaxSizeY 5000
setgs fSpaceshipLandableMaxSizeZ 5000
setgs fSpaceshipLandableSmallSize 5000
setgs fSpaceshipBuilderMaxSizeZ 5000
setgs uSpaceshipBuilderMaxModules 5000
setgs uSpaceshipBuilderModuleHardLimit 5000
I had this same issue and just fixed the problem. What i did was add a new .txt document inside steamapps/common/starfield. I named the .txt widthmaxcap however you can call it whatever and within that add the line
SetGS "fSpaceshipLandableMaxSizeX" 5000
i still have the sb_limit_remover file that my starfieldcustom.ini auto runs it on startup however for some reason it doesn't enable the X axis width to unlimited. Once I load into my game i type in console command "bat widthmaxcap" (no quotes) and it then lets me build past 40m for width.Hope this helps!
Thank you.
Thanks
Your ship looks like the final boss in a Japanese bullet hell game :D
I use this, but haven't been able to tune it properly. It 'works' but I have to enter them every time I play.
SetGS "fFlightCameraFOV:FlightCamera" 90.000SetGS "fFlightCameraOffsetBaseY:FlightCamera" -35.000
SetGS "fFlightCameraSpeedOffsetMinX:FlightCamera" -1.000
SetGS "fFlightCameraSpeedOffsetMinY:FlightCamera" -1.000
SetGS "fFlightCameraSpeedOffsetMinZ:FlightCamera" -1.000
SetGS "fFlightCameraSpeedOffsetMaxX:FlightCamera" 1.000
SetGS "fFlightCameraSpeedOffsetMaxY:FlightCamera" 1.000
SetGS "fFlightCameraSpeedOffsetMaxZ:FlightCamera" 1.000
Was going to try the fTPWorldFOV=x setting today and then the other mods
Better 3rd Person Flight Camera at Starfield Nexus - Mods and Community (nexusmods.com)
Further Zoom For 3rd Person at Starfield Nexus - Mods and Community (nexusmods.com)
I didn't want to clip or have to use limited parts to build more engines and reactors, so I use the edits from the OP ship mod. Figured if your using the other hacks then these could help, remember to have your ship selected by clicking on it or using it's prid.
#Ship Hacks
.forceav SpaceshipcrewcommandSlots 100
.forceav SpaceshipcrewRating 100
.forceav SpaceshipcrewSlots 100
.forceav SpaceshipBoostFuel 100000
.forceav SpaceshipBoostSpeed 500
.forceav SpaceshipPassengerSlots 100
.forceav SpaceshipReactorPower 95
.forceav SpaceshipTargetLockTime 1
.forceav SpaceshipMaxAvailablePower 95
Thanks for the flight camera mod link, I'll add it to my description! Also, i'll take a shot with UI and upload it as well.
I added a Bat file to the main download file section, it contains all the camera tweaks AND max ship size/parts commands in one click. Give it a shot!