I have a huge ship and I didn't want to have to modify the code to put me in the correct position every time I changed the layout of my ship, so here's what I did...
I replaced the ".setpos" commands w/ ".modpos y 10" & ".modpos y -10" command. if you need to teleport yourself sideways or up just replace the "y" with an "x" or "z" and make the second command the opposite i.e. ".modpos z -10" so you can get back in.
Now I can walk right up to my ship's docking port and teleport through it conveniently.
Thank you for sharing, that's a good idea! I've tried implementing tgm, but no success. Any idea how to fix spine readjustment when returning from a long EVA?
Try adding a medical bay, recruiting a medical expert onto your ship, then install the Functional Infirmaries mod. A quick trip to your medical hab after your EVA will fix it and can also have some immersion to it.
I use the mod as directed, using the starborn space ship. It works to place me outside and make everything zero G, however anytime I try and move it places me back in my ship with the zero G still active. No matter how many times I activate and deactive the mod, I end up just above or halfway in my ship, and any movement places me within the ship.
Otherwise, love the mod and the idea, hope you figure everything out :)
Super choppy movement in space somehow. Makes everything grav 0 so any object inside the ship will be found all over the floor once you spawn back inside. The mod also doesn't account for the actual placement of the docker, it just spawns you above the ship.
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so here's what I did...
I replaced the ".setpos" commands w/ ".modpos y 10" & ".modpos y -10" command.
if you need to teleport yourself sideways or up just replace the "y" with an "x" or "z" and make the second command the opposite i.e. ".modpos z -10" so you can get back in.
Now I can walk right up to my ship's docking port and teleport through it conveniently.
It's truly amazing how many small but effective features can be done through Starfield's script extender.
Otherwise, love the mod and the idea, hope you figure everything out :)
Interesting application, though.