Combat is no challenge most of the time, save for the occasional high level mob. Enemy levels is all over the place, and a most of the time you are just fighting low level trash. It's not like I need or depend on my companions fighting capabilities, but equipping them properly, and them killing some enemies once in a while improves immersion.
So most of the time, 1% or 25% doesn't really matter, if I still need to make sure I shoot every enemy, or loose the experience.
I greatly appreciate that you outline why the issue exists that your mods are fixing. In this particular case, that there is a 25% damage requirement for exp, and that you've changed it to 1% - that information is missing from others' mod pages sometimes, as though the mod title should both be the way to find a mod and all the explanation anyone needs.
do these ccr mods work fine with normal txt mods with bat command? I mean if I install this and some other CCR mods, can I still use mods that are not yet converted to CCR method and need bat command?
If you are already using non-ccr version and it works, there is no reason to switch. CCR is much easier to install and to manage, but it can also break, when Starfield gets updated.
8 comments
Combat is no challenge most of the time, save for the occasional high level mob.
Enemy levels is all over the place, and a most of the time you are just fighting low level trash.
It's not like I need or depend on my companions fighting capabilities, but equipping them properly, and them killing some enemies once in a while improves immersion.
So most of the time, 1% or 25% doesn't really matter, if I still need to make sure I shoot every enemy, or loose the experience.
Most of the time during the fights, I have to make sure to hit every single enemy once just to get xp. It's no fun at all.
Thanks for being a diligent author ;)
CCR is much easier to install and to manage, but it can also break, when Starfield gets updated.