MA thanks for this mod for those that like it and are using it. Was hoping to get some help from the community on this topic. Looking for a way to make the chance drop for the TYPE of drop the same. Today it feels like about 80% of the legendary drops are melee weapons. I get so many. I would just like an even percentage chance to get:
1) One of any weapon type 2) One of any armor type
How ever they have this set in vanilla it is lopsidedly biased towards melee weapons. I farmed a Legendary enemy one time just to see what happened. Killed him 3 times and the first two drops were melee weapons. Can't remember what the 3rd was... Its already hard to get a legendary drop in the first place, as you more often get rare or epic but it seems like a lot of both the epic and legendary drops are melee weapons.
Here, I improved your mod. This works perfectly: setgs fDiffMultLegendaryChance_E 500 setgs fDiffMultLegendaryChance_H 500 setgs fDiffMultLegendaryChance_N 500 setgs fDiffMultLegendaryChance_SV 500 setgs fDiffMultLegendaryChance_VE 500 setgs fDiffMultLegendaryChance_VH 500
setgs fDiffMultLegendaryRarity_E 0.005 setgs fDiffMultLegendaryRarity_H 0.005 setgs fDiffMultLegendaryRarity_N 0.005 setgs fDiffMultLegendaryRarity_SV 0.005 setgs fDiffMultLegendaryRarity_VE 0.005 setgs fDiffMultLegendaryRarity_VH 0.005 LegendaryChange is the spawn chance of legendary enemies, so bigger equals more, and the other one for loot, which has to be low. Note: It is not "chance", but "rarity" that is relevant for the loot commands. That's why less is more here.
Thanks @FreakySmiley this definitely works (almost too well haha). Seeing Lengendaries 20-40 levels higher finally and regular Legendary drops. I turned the rarity down a little to keep a little bit of suspense. 0.05 - .10 is just about right IMO.
I will have to try this out. I was checking the default values and for the spawn rate its 2.00 for VH and for the rarity its 1.00 for every difficulty. so yea making legendary enemies spawn 250 times more frequently and drops 2000 times less rare will def be noticeable lmao. ill try doubling the spawn rate and making the rarity 4 times less rare (.25) to see how that goes.
For all future readers, I did some testing and the "Rarity" commands control the spawn rate of legendary enemies. Not the loot. Lower = More legendary enemies. I assume 0.005 means 99.995% of all enemies will be legendary.
Unfortunately there's no chance in legendary drop rate. I tried different combinations with small numbers and large numbers, no difference at all. I tried other similar mods, too, but with the same results. Interesting, that WeMod cheats work perfectly, there's always a legendary drop if I use that trainer (but I'd like to avoid a third party app for this)
i assume "fDiffMultLegendaryChance" is a multiplier that effects the spawn rate of enemies with the multiple bars over their head. if this is the case then upping the value should increase the chance they spawn in battle yes?
fDiffMultLegendaryRarity on the other hand would seem to indicate the drop chance of a legendary item. so would a higher number mean you are more likely to receive a blue or purple over a leg item? so shouldnt that number be as low as possible? will do some testing to figure out what works best. thanks for bringing these to my attention however. the drop rates have been meh for me from about lvl 15 onwards. now lvl 60 so need to fix it
update: okay so after a few hours of testing im not really any closer to figuring out how to guarantee a legendary will drop. as far as i can tell "fDiffMultLegendaryChance" is the spawn rate for legendary units and "fDiffMultLegendaryRarity" is the chance rate for legendary drops but is inverted % based on researching the engine values so the lower the better. fallout 4 being where i pulled this info. but honestly it doesnt seem to gel as i was getting some pretty crap items when i reduced those values to 0.10000. so there has to be more to it then those. looking at github the default values are as follows:
im missing something, perhaps there is RNG involved but the items im getting are often way way lower levels then the enemies im killing. like lvl 5 knife on a lvl 42 leg enemy and such
Update 2:
so i found these as well. though again dont seem to do much of anything. maybe the loot is set once you come into contact with a base. will try flying around for a bit instead of using the same place.
dumb english clarification question... vanilla survival has higher chance to get legendary items, or less chance? using the word rare in description might be tripping me up
27 comments
1) One of any weapon type
2) One of any armor type
How ever they have this set in vanilla it is lopsidedly biased towards melee weapons. I farmed a Legendary enemy one time just to see what happened. Killed him 3 times and the first two drops were melee weapons. Can't remember what the 3rd was... Its already hard to get a legendary drop in the first place, as you more often get rare or epic but it seems like a lot of both the epic and legendary drops are melee weapons.
setgs fDiffMultLegendaryChance_E 500
LegendaryChange is the spawn chance of legendary enemies, so bigger equals more, and the other one for loot, which has to be low. Note: It is not "chance", but "rarity" that is relevant for the loot commands. That's why less is more here.setgs fDiffMultLegendaryChance_H 500
setgs fDiffMultLegendaryChance_N 500
setgs fDiffMultLegendaryChance_SV 500
setgs fDiffMultLegendaryChance_VE 500
setgs fDiffMultLegendaryChance_VH 500
setgs fDiffMultLegendaryRarity_E 0.005
setgs fDiffMultLegendaryRarity_H 0.005
setgs fDiffMultLegendaryRarity_N 0.005
setgs fDiffMultLegendaryRarity_SV 0.005
setgs fDiffMultLegendaryRarity_VE 0.005
setgs fDiffMultLegendaryRarity_VH 0.005
Lower = More legendary enemies. I assume 0.005 means 99.995% of all enemies will be legendary.
setgs fDiffMultLegendaryRarity_E 0.005
setgs fDiffMultLegendaryRarity_H 0.005
setgs fDiffMultLegendaryRarity_N 0.005
setgs fDiffMultLegendaryRarity_SV 0.005
setgs fDiffMultLegendaryRarity_VE 0.005
setgs fDiffMultLegendaryRarity_VH 0.005
I have no idea what "LegendaryChance" does, drop rates are much harder to test.
fDiffMultLegendaryRarity on the other hand would seem to indicate the drop chance of a legendary item. so would a higher number mean you are more likely to receive a blue or purple over a leg item? so shouldnt that number be as low as possible? will do some testing to figure out what works best. thanks for bringing these to my attention however. the drop rates have been meh for me from about lvl 15 onwards. now lvl 60 so need to fix it
update: okay so after a few hours of testing im not really any closer to figuring out how to guarantee a legendary will drop. as far as i can tell "fDiffMultLegendaryChance" is the spawn rate for legendary units and "fDiffMultLegendaryRarity" is the chance rate for legendary drops but is inverted % based on researching the engine values so the lower the better. fallout 4 being where i pulled this info. but honestly it doesnt seem to gel as i was getting some pretty crap items when i reduced those values to 0.10000. so there has to be more to it then those. looking at github the default values are as follows:
fDiffMultLegendaryChance_VE, 0.500000, 0.250000, 0.250000, GameSetting
fDiffMultLegendaryChance_E, 1.000000, 0.500000, 0.500000, GameSetting
fDiffMultLegendaryChance_N, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryChance_H, 5.000000, 1.500000, 1.500000, GameSetting
fDiffMultLegendaryChance_VH, 10.000000, 2.000000, 2.000000, GameSetting
fDiffMultLegendaryRarity_VE, 10.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_E, 5.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_N, 2.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_H, 1.000000, 1.000000, 1.000000, GameSetting
fDiffMultLegendaryRarity_VH, 0.500000, 1.000000, 1.000000, GameSetting
im missing something, perhaps there is RNG involved but the items im getting are often way way lower levels then the enemies im killing. like lvl 5 knife on a lvl 42 leg enemy and such
Update 2:
so i found these as well. though again dont seem to do much of anything. maybe the loot is set once you come into contact with a base. will try flying around for a bit instead of using the same place.
fLegendaryChance_Weight_Rank_1, 60.000000, 60.000000, 60.000000, GameSetting
fLegendaryChance_Weight_Rank_2, 30.000000, 30.000000, 30.000000, GameSetting
fLegendaryChance_Weight_Rank_3, 10.000000, 10.000000, 10.000000, GameSetting
uLegendaryRarity, 200, 6, 6, GameSetting
using the word rare in description might be tripping me up
Less Rare = More drops