Starfield
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1285 comments

  1. MagicManUK
    MagicManUK
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    Many thanks
  2. MasterofMundus
    MasterofMundus
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    Thank you. and thank you again for putting up with us all.
  3. soleks3000
    soleks3000
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    Thanks for all the hard work keeping us able to play the game after each update breaks the mods 
  4. chew222
    chew222
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    so, it's officially begun.  every time new material is added to creation club, game gets updated.  and every time game updates, all sfse-dependent mods get broken.  and yet, bethesda supports modding.  go figure.
    1. JMWylie
      JMWylie
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      Bethesda supports "Modding by Bethesda's Creation Club". Not "Modding".
    2. sword0115
      sword0115
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      They only support mods that they moderate and can profit off of. really sucks :/
    3. X0cow0X
      X0cow0X
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      This update wasn't to add anything to the storefront. That updates in game entirely because it is now uploaded to Bethedsa's servers rather than downloaded as an update for the game. This was to fix bugs from the initial release of the Creation's release build.
    4. dougmorrel
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      It would be nice if Bethesda made updates available for modders a week before they're pushed for the rest of us.  That would give them time to adjust so the experience would be more seamless for the community
    5. InsaneGizzardSauce
      InsaneGizzardSauce
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      It's not like it's just begun now. Every single time Starfield updated from the beginning, SFSE needed to update and therefore Address library needed to update. This was long before Starfield creations were a thing. Irritating, but it's the reality we have to live with. If Skyrim is any indicator, we'll be living through years of this.
    6. LazySkyrimPlayer
      LazySkyrimPlayer
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      While I agree in general, for the time being most if not all updates are going to be critical fixes (at least some of them hopefully lol, we know how Bethesda is with "fixing).

      There are some serious bugs still to be ironed out with modding from Bethesdas side so we need them to update sadly.
    7. daywalker03
      daywalker03
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      They aren't obligated to support mods that aren't created in their Creation Kit, to be honest, but they let this kind of thing slide. This sort of thing has been happening since there was a script extender for any of their games, don't forget.
    8. recuringwolfe
      recuringwolfe
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      Ehh.. tbf, the game does need those updates. I cam back to the game after a 4 months draught, and I'm still experiencing bugs and finding I want more depth to most of the game feature / mechanics. I support them doing their updates. They are trying to space them out into big updates, so to minimise the work for the modding community. Some games release several updates a week. Fixed a bug, live it goes... the game with mods would be unplayable if they did that, so they are trying. but their priority is to their base game. They have to work on and improve that, as much as they can. I know the side effects of that can be frustrating, but I support their approach to it. 
    9. recuringwolfe
      recuringwolfe
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      That is a very good idea... I wonder if there is a legal or code reason why they cant... 
    10. Sperkowitz
      Sperkowitz
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      I think it's time to block Starfield from updating so I can continue playing without having to wait for mod updates. Then when a significant are (or my "base" mods), then I'll update. Not worth the headache for things I don't care about with these updates. Fallout 4 I probably won't update ever again; already got the story mods I want to try eventually downloaded along with all the other mods I like.
  5. ShaggaBear
    ShaggaBear
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    Just in time for the cozy Saturday night I wanted. Thanks
  6. MightyZ0G
    MightyZ0G
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    you are an absolute legend
  7. LazySkyrimPlayer
    LazySkyrimPlayer
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    AAAAAAH BLESS!

    Thanks for the update :)
  8. Chronepsys
    Chronepsys
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    Thanks for all your so fast update !
  9. tDogeNexus
    tDogeNexus
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    COOL!!!!!!!!!!!!!!!!!!!!
  10. Chaosdisorder
    Chaosdisorder
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    Thank you, appreciated.