Starfield

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fadingsignal

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  1. fadingsignal
    fadingsignal
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    ✦ Music

    I make synthwave / electronic / EDM music under the name Vogel that goes great with Starfield and would love it if you had a listen and gave me a follow on Instagram!

    ✦ F.A.Q. Frequently Asked Questions

    PLEASE NOTE: Hostile and argumentative comments will be removed. Let's all be nice here and enjoy this wonderful game!


    Q: What's in the update(s)?
    A: On the description page you can expand the Changelogs strip to see the... changelogs. Alternately, you can click the version number in the Files page which will bring you to the same place.

    Q: The game update broke the mod!
    A: The recent game update has erased some people's INI files, disabling mods. You just have to re-add the missing information over again to your INIs.

    Q: I am confused by the requirements
    A: This mod has no requirements. The requirements listed are mods that require THIS mod! The way Nexus lays that out is a bit confusing but if you look close at the headers you'll see.

    Q: I am new to modding, help plz?
    A: Here are some videos to help you get mods installed!


    Q: It's not working for me, what can I do?
    A: We're in the wild frontier of Starfield mods so things are going to be bumpy for a while, so be patient ✨ You can try:


    • Double check the files are installed in the correct place. See description for paths.
    • Make sure your StarfieldCustom.ini is in the correct place, is named correctly, and does not contain any spaces or tabs in the values. You can download the example INI from the optional files if you're having trouble.
    • Check the comments!  LOTS of helpful people here have solved every crazy scenario and are willing to help 😊

    Q: Will this disable achievements?
    No, it's a texture replacer which are safe. Mods that disable achievements will give you a warning when you load your save and will mark it with "MODDED" so you'll know if something does.

    Q: Can you make a version that only affects interiors / specific areas?
    A: Yes, I am currently refining this as I play the game. There will be an optional version with hand-picked and tweaked colors coming soon.

    While you wait, check out these alternatives to this mod, these dial the effects down in different ways and may better suit your taste!

    Q: Does this affect performance?
    A: No. It's just tweaking texture files that are already present in the game. It is not a new post-processing filter like a ReShade would be.

    Q: XYZ area looks weird/bad
    A: Because this is a sledgehammer approach that was more of a utility, there will be some areas where things may not look right. Please feel free to drop a comment in the bugs section under the LOCATIONS bug with the area that looks strange. As I play through the game I'll be tweaking these.

    Q: How can I revert a specific location?
    If you don't like how a certain area looks you can delete the corresponding LUT .dds file from where you installed the files.  They usually have the name of the location, i.e. Neon in the file name. It's just texture files so don't be afraid to experiment.

    Q: How did you make this?
    Powershell copy commands. I didn't make anything new, just copied the base game's existing neutral LUT texture over top the others.
  2. Tipstaff
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    This was the fix for me (running Game Pass / Xbox Games version):

    Place all the loose files into your users "My Games \ Starfield" folder as the mod requires
    (i.e. \User\Documents\My Games\Starfield)

    However, when the instructions say to create a new StarfieldCustom.ini file inside the Starfield folder, don't. I was unable to get this to work. Instead head to the game folder (default is C:\Xbox Games\Starfield\Content). Inside there open up the Starfield.ini file. You will see an [Archive] section with a lot of info under it. Hit enter on the line below the [Archive] heading, and place the invalidate line from the instructions like so:

    [Archive]
    bInvalidateOlderFiles=1

    Leave everything else alone, and save the file.

    This worked like a charm for me. Hope this helps. :)

    Edit: uploaded before/after images for reference that it worked for me.
     
    1. Hamblepants
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      Thanks for this.
  3. bigdiedu
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    Hello, I had never created a comment but today it deserves it.
    first thank the creator because it works and in an excellent way.
    second, I use game pass and the path to follow to install and if the mod works is in my case:
    "your_letter:\Documents\My Games\Starfield\Data\Textures\effects\LUTs"
    greetings and thanks!!
    1. fadingsignal
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      Thanks for the kind words and the report! Going to sticky this for other Game Pass users.
  4. reactor333
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    Only deleting shader file (Pipeline.cache) in Starfield directory in local app data: %LOCALAPPDATA%\Starfield\ make this mod work for me!
  5. paulo1410
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    For both game pass and steam users:
    If you have onedrive installed. It will not work on default "\User\Documents\My Games\Starfield"

    Use OneDrive location instead:
    C:\Users\YOUR_USER\OneDrive\Documents\My Games\Starfield\Data
    1. Invinceable99
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      This is what worked for me since I use Game Pass and Onedrive!  Cheers :)
  6. Samezord
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    Ok, just made it work on the Steam version after trying a bazzilion different things, so here's the rundown. Will probably be the same on Gamepass.

    The final thing is what made it work, it's weird and it possibly would have been enough given it's nature, but I'll list everything just to be through.

    1. I'm using Baka Disable My Games Folder, so the mod was installed in the game's folder, not My Documents.

    2. Disabled the NVIDIA cache at C:/Users/[username]/AppData/Local/NVIDIA/DXCache by creating another folder called "DXCache(old)", moving (not copying, use ctrl+x instead of ctrl+c) the files from the cache folder to the old one. Some files will nor be moves because they'll be in use by some Nvidia app, but that's fine.

    3. Disabled the shader cache from C:/Users/[username]/AppData/Local/Starfield by renaming the Pipeline.cache file to Pipeline(old).cache. This will force the game to rebuild the shader cache on startup

    4. And that's the thing that would probably work on it's own. If you copy the "bInvalidateOlderFiles=1" from the site, possibly from anywhere, and apste it in an INI, it will, somehow carry over a font tag or something and will not work. So go to your StarfieldCustom.ini in the usual place AND the Starfield.ini in the game's installation folder and type that manually. Delete the line you have, leave a black space beneath [Archive], open another notepad window with a blank file and type it yourself. Double, triple check for typos.

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

    And under General

    [General]
    bAlwaysActive=1

    Because of that, there's a high possibility of every single ini edit you did by copying from the site to have this weird tag. You can do the same and type everything in a blank notepad window and copy from there.

    Hope this helps. ❤️
    1. Pangurbon
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      You legend thank you very much
    2. AnkH82
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      This did the trick, thanks for posting this
    3. tastytonkotsu
      tastytonkotsu
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      Wow, typing it in manually finally made it work, thanks!
    4. rude4ier
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      Skipped step 2 because I have an AMD instead, anyway
      I have no idea which of these steps precisely worked, but I followed everything in steps 3 and 4 and FINALLY it works! Fucking lifesaver thank you. I'm not long into the game, and the gross green filter at New Atlantis was already killing me. Does Bethesda have a strange obsession with that or what? Fallout 3 green filter nightmares (that I also removed with a mod back then)
    5. lucasnexusaccount
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      Well that just worked. Thanks so much !
    6. Bogdansss
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      All hail the mighty Zord!

      But seriosly - Thank you, dude!! After going crazy and trying everything, your post/guide is what helped me finally get rid of that horrible filter!
  7. AhnzoVincente
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    You know it never really bothered me because I got to NG+7 on my Xbox before I bought it on Steam... And now that I can mod I am so downloading this omg
    Also, I like your music!
    1. fadingsignal
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      Thanks and thanks!  
  8. pinraph14x
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    in interior ship is verry dark but exterior ar good how can y change this please
    otherwise this mod is on of the best
    1. fadingsignal
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      A lot of people requested that the ship interior be left alone, so that was reverted and untouched by the mod now. What you can do, is go into the \disabled\ folder and copy lgt_lut_int_shipkit_curve.dds into the parent \LUT\ folder and see how you like it.  Can move it back to \disabled\ if you don't.
  9. pinraph14x
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    y play the neuw beta and y have adjusted contrast in game settings but jsut in the ship interior when y walk y dont see
    sorry for my bad englich
  10. xBrisLicKx
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    I can't find anything that can do the right file for vortex to connect to starfield mod. Local Disk (C:) Program Files (x86) > Steam > steamapps > common > Starfield. It said, "The destination folder has to be empty."
    1. fadingsignal
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      Head to the Vortex support forum/Discord
  11. Firelordzuko100
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    When I move the lighting is inconsistent it kinda goes from dark back to light and flickers back and forth. I think this is from the game update.

    Edit: May have been just that area.
    1. fadingsignal
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      Yeah that's the game's camera adaptation, not related to the color tint filters.
  12. cjc75
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    This was a great mod...
    But after Bethesda's lighting update, it made this mod way too bright so I had to uninstall it... 
    Bethesda's lighting update seems to do for me now, what this mod used to do...
    1. fadingsignal
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      Interesting, I haven't played since the update, I'll check it out.
    2. cjc75
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      Let me know what you think... 
      I'm actually curious because obviously everyone has a different setup.
      When I first started using this Mod, I was using an Intel ARC A770 16GB GPU on a 5 year old 2560x1440 screen without HDR support... 
      Then after Bethesda released their "lighting update" ... I had replaced it with a Radeon RX 7800XT Nitro and a new Ultrawide 3440x1440 screen, with HDR support.... so the whole game looked massively different to me after their Lighting Update.
  13. Onewithmisery
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    What do I need to increase to increase the brightness of the stars when I am on planet surface?
  14. meplayer4512
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    thank you my dude. I don't know why productions keep doing this. I see it in films too, wash the entire thing out with these awful filters. 

  15. Anethma
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    When are we going to move past these awful filters just slapped over games?
    Deus Ex is still notorious as one of the worst offenders with its piss filter, but Starfields straight up ruins the colours for no reason.
    1. sternman
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      Yes , they are awful and they are everywhere, not sure why Devs do it, they all look worse with them, COD does it as well as Bethesda games
    2. Sebelleun
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      LUT helps a lot to the vibe of the game. I played with Neutral LUT for quite some time and I must say, I appreciate Vanilla LUTs even more
  16. jseph1234
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    THANK YOU So Much for this fadingsignal