Starfield
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63OR63

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182 comments

  1. 63OR63
    63OR63
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    I'm done with Starfield for the time being, so probably no updates in the foreseeable future. I grant full permission to use/change/integrate this mod to everyone, considering you credit me where it's applicable.
  2. colmaniac
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    Ok with this mod, if I fire a gun on say the moon will this be silent so the AI cannot hear it?  As currently sneaked onto a moon outpost, fired a gun and did instant kill but the noise alerted the outpost
    1. lieutenantkhaos
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      no... it just makes the sounds silent for your local machine...
  3. Crimyreaf5555
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    onboard computer, simulates sound for pilot, so pilot can react and fight at a higher level, at least this is what some games say
    1. sandmoose13
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      ok?
  4. BlackJusticar
    BlackJusticar
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    Terrific work! A must have mod! 

    BUT... Let it be known that, according to physics, when atmospheric pressure drops, the sound becomes more higher-pitched, plain and quite, rather than booming and reverberant.
    The only media product in the universe where this has been done kinda right is a couple-second scene in Alien: Isolation
    Take a look
    "Kinda right" because devs have forgotten to tune the siren sound.
    If you need more IRL evidence be sure to check this footage and this one.

    So, what you have recreated in your mod is more likely a hull vibration and not an actual sound.
    Sound in space CAN be caused by gas (from explosions or thrusters for example) hitting ear/recorder/hull. But as I said earlier, it would be very high-pitched, flat and quite. Definitely not enough to cause low frequency vibrations to your ship's hull.

    Do whatever you want with this information) The mod is still good. And sure is better than Bethesda's magic space acoustics.
    1. NoMediocrityAllowed
      NoMediocrityAllowed
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      what you have recreated in your mod is more likely a hull vibration and not an actual sound.

      Yeah to me that was the whole idea.
    2. 63OR63
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      The more you know! Thanks for sharing.
      I could make a special "realistic" version with only frequencies of 10kHz and above for tinnitus enjoyers 🤣
    3. CrashmanX
      CrashmanX
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      Actually though, that would be pretty cool. A hyper realistic audio mod would be neat. Wonder if eventually you could use the script extender to make it use the hyper real audio in 3rd person and the other audio that sounds like hull vibrations in 1st person.
    4. Mythos214
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      Does this apply to certain types of planets, though?

      I guess I'm about to find out.
    5. BlackJusticar
      BlackJusticar
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      63OR63, if you are serious, that would've been super-cool! I'm 100% looking forward to it)
    6. sdffdsasffsdsfd
      sdffdsasffsdsfd
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      Yeah to me that was the whole idea.
      But then you'd probably hear a lot more, since the ship is one connected piece of metal that's full of air.
    7. ctkassem
      ctkassem
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      No no no.  The lack of air pressure doesn't have any impact on frequency...it has an impact on perceived volume.  The examples above have a ton of things going on.  Look at this example in a lab.  Regardless, I'm here for it.  Thanks!  https://www.youtube.com/watch?v=ce7AMJdq0Gw
    8. sumocide
      sumocide
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      Yeah, to me this mod makes it seem you're flying under water.
    9. Carnifexsiansaar
      Carnifexsiansaar
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      Wow that is eerie to listen to.
    10. jorty3
      jorty3
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      You are confusing two things with each other. You are likening atmospheric pressure dropping rapidly with vibrations traveling through the ships hull and then vibrating the ships atmosphere and thus producing sound. What you are describing is when atmosphere is escaping your ship and thus sound within that ship will have less air to produce sound and thus becomes pitched until it can no longer vibrate the air. You are thinking of what happens when sound in the ship travels out, when this mod tried to simulate sound travelling into the ship. If that makes sense.
      You also say that hull vibration is no actualy sound, but it is. Sound is easily defined by: Vibration through air or any other gas, fluid or solid state which then reaches the ear.
  5. bladdey2k57
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    i have lost sound when talking to characters loli cab inly hear vasco 
  6. NexDes
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    Thank you, this is a very cool mod. helps the immersion . Is it possible to change the sound on the surface of non-atmospheric planets? There should be no sound on non-atmospheric planets either...
  7. Vendarr
    Vendarr
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    So cool, thank you!
  8. ScuffedOni
    ScuffedOni
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    Now we just need a "No sound on planets without an atmosphere" mod and it will be complete.
  9. User1BP
    User1BP
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    Would be great if someone extends this mod to muffle sounds when you equip a helmet.
    1. TehDave
      TehDave
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      That'd need CK since you'd need to add a conditional way to toggle between/modify sounds when helmet is on/off
  10. jt38
    jt38
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    63OR63, допилите, пожалуйста еще немного - уберите лишние частоты на планетах/спутниках без атмосферы, пожалуйста
  11. gamepro10101
    gamepro10101
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    One of my top favourite mods, thank you!