I'm done with Starfield for the time being, so probably no updates in the foreseeable future. I grant full permission to use/change/integrate this mod to everyone, considering you credit me where it's applicable.
Ok with this mod, if I fire a gun on say the moon will this be silent so the AI cannot hear it? As currently sneaked onto a moon outpost, fired a gun and did instant kill but the noise alerted the outpost
BUT... Let it be known that, according to physics, when atmospheric pressure drops, the sound becomes more higher-pitched, plain and quite, rather than booming and reverberant. The only media product in the universe where this has been done kinda right is a couple-second scene in Alien: Isolation Take a look "Kinda right" because devs have forgotten to tune the siren sound. If you need more IRL evidence be sure to check this footage and this one.
So, what you have recreated in your mod is more likely a hull vibration and not an actual sound. Sound in space CAN be caused by gas (from explosions or thrusters for example) hitting ear/recorder/hull. But as I said earlier, it would be very high-pitched, flat and quite. Definitely not enough to cause low frequency vibrations to your ship's hull.
Do whatever you want with this information) The mod is still good. And sure is better than Bethesda's magic space acoustics.
Actually though, that would be pretty cool. A hyper realistic audio mod would be neat. Wonder if eventually you could use the script extender to make it use the hyper real audio in 3rd person and the other audio that sounds like hull vibrations in 1st person.
No no no. The lack of air pressure doesn't have any impact on frequency...it has an impact on perceived volume. The examples above have a ton of things going on. Look at this example in a lab. Regardless, I'm here for it. Thanks! https://www.youtube.com/watch?v=ce7AMJdq0Gw
You are confusing two things with each other. You are likening atmospheric pressure dropping rapidly with vibrations traveling through the ships hull and then vibrating the ships atmosphere and thus producing sound. What you are describing is when atmosphere is escaping your ship and thus sound within that ship will have less air to produce sound and thus becomes pitched until it can no longer vibrate the air. You are thinking of what happens when sound in the ship travels out, when this mod tried to simulate sound travelling into the ship. If that makes sense. You also say that hull vibration is no actualy sound, but it is. Sound is easily defined by: Vibration through air or any other gas, fluid or solid state which then reaches the ear.
Thank you, this is a very cool mod. helps the immersion . Is it possible to change the sound on the surface of non-atmospheric planets? There should be no sound on non-atmospheric planets either...
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BUT... Let it be known that, according to physics, when atmospheric pressure drops, the sound becomes more higher-pitched, plain and quite, rather than booming and reverberant.
The only media product in the universe where this has been done kinda right is a couple-second scene in Alien: Isolation
Take a look
"Kinda right" because devs have forgotten to tune the siren sound.
If you need more IRL evidence be sure to check this footage and this one.
So, what you have recreated in your mod is more likely a hull vibration and not an actual sound.
Sound in space CAN be caused by gas (from explosions or thrusters for example) hitting ear/recorder/hull. But as I said earlier, it would be very high-pitched, flat and quite. Definitely not enough to cause low frequency vibrations to your ship's hull.
Do whatever you want with this information) The mod is still good. And sure is better than Bethesda's magic space acoustics.
Yeah to me that was the whole idea.
I could make a special "realistic" version with only frequencies of 10kHz and above for tinnitus enjoyers 🤣
I guess I'm about to find out.
You also say that hull vibration is no actualy sound, but it is. Sound is easily defined by: Vibration through air or any other gas, fluid or solid state which then reaches the ear.