Remove the m-class reactor, have only c-class reactors present on ship, then set as home ship. Go back into builder then add m-class reactor back. Make sure you have the mods listed in description installed to avoid issues with the ship builder giving errors such as too many reactors, shields, etc..
You might have figured this out already but it's worth mentioning that the auto turrets need to be mounted all facing forward. They will rotate on their own anyway. I found that out the hard way when I mounted turrets on the back pointed towards the back for rear defense. They wouldn't fire... at times, none of the turrets would fire but when remounted facing the nose of the ship, they all worked as needed.
Another tip... watch your ranges on weapons, some will not fire when attackers aren't close enough to engage. Would be bad to have most of your weapons never firing because they are short range weapons... just taking up space and power at that point.
If u have 16 turrets in total, the next ones you place won't going to work. Also watch out for placement. If they clip through something, or they don't have clear space front of em, their firing angle could go lower.
Remove the m-class reactor, have only c-class reactors present on ship, then set as home ship. Go back into builder then add m-class reactor back. Make sure you have the mods listed in description installed to avoid issues with the ship builder giving errors such as too many reactors, shields, etc..
Looks Amazing, great job on the build, How ever, is there possibly a smaller variant in the works ? This is quite buggy to say the least :D, just my thoughts on it, looks awesome though :O.
Nice looking ship and love the way you have given it enough turrets to do proper broadside damage, this looks like a light star wars cruiser or corvette style ship, large enough to take on capital ships and powerful enough to one hit most fighters and light ship's.
Wonder why Bethesda did not have a save ship button ? (and a save character preset one), wait for someone out there to make one and then share this again as I really want that ship but am knee deep in my own character at the moment, mine is more of a heavy fighter and uglier than most but yours is sleek and powerful looking.
I can say, as someone who also has an incredibly oversized ship (120+ meters), my FPS doesn't suffer outside of ship builder mode. Thus far runs smooth during game play in all POVs, and when I land on planets I haven't had any issues. Haven't landed in cities with it, however, so I can't speak on that.
You really shouldn't have any game breaking problems with oversized ships including this one, aside from figuring out how to land on docking pads.
Do you get the issue where you land but your ship is not on the pad? (and not any of the other pads if more than one). I get that all the time now. I can go to the tech, enter build mode, exit and then my ship is there. It's some kind of rendering thing.
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After the Last Patch - i cant land with My M Class Ship Anywhere...evry time i become the Massage: My Ship ist to big...any idea?
Thx Mate
Another tip... watch your ranges on weapons, some will not fire when attackers aren't close enough to engage. Would be bad to have most of your weapons never firing because they are short range weapons... just taking up space and power at that point.
Wonder why Bethesda did not have a save ship button ? (and a save character preset one), wait for someone out there to make one and then share this again as I really want that ship but am knee deep in my own character at the moment, mine is more of a heavy fighter and uglier than most but yours is sleek and powerful looking.
Great work.
You really shouldn't have any game breaking problems with oversized ships including this one, aside from figuring out how to land on docking pads.