I think Bethesda really missed an opportunity to intertwine Skyrim, Fallout & Starfield by not including some Fallout & Skyrim artifacts! Would have been cool to see them all in the same universe!
tbh, I wouldn't want them to be canonically the same universe. I'd love to see some references to the other games, which they certainly missed out on the boundless opportunity there. But, I feel like they should canonically be their own universes.
Pretty sure I followed the instructions properly but for some reason, the Nuka bottles textures are messed up in vendor screens and the meshes are either way too big or way too small.
Just FYI: install doesn't work with Vortex with that folder structure. ...it just dumps it all in the Starfield root folder as is (and since its manages the folders it will complain if you manually mess around, so i'm redownloading it now with the manual button and do it myself. just then i don't get informed about updates to the file if you make any).
Maybe you want to remove the mod manager download button and have just the manual one there. If the mod manager button is there i click on it and don't double check if it puts stuff in the right place aaaand notice 3 days later that i got 10 folders in my Starfield root of mods that did similar things. oopsie doopsie
Been playing with this mod for a while and it's really added a lot to the atmosphere tbh. I've given myself a sorta challenge to collect them all XD. Any chance you have plans to change the names so that they're in line with the models? It's kinda odd to read "Boom Pop" and see a Nuka bottle XD.
They definitely have made significant changes. I won't pretend like I know exactly what the changes are. What I do know is there is now at least two different file types that are used to render models in the game.
I tried putting some FO4 meshes into the game, and while it doesn't crash for me, the models are invisible. My guess is because there are no .mesh files associated with the .nif file I used, which is a completely new thing for Bethesda games.
We have seen a few model replacers, like this one. It just kinda pisses me off how people just ignore you and gatekeep their methods. I am all for cathedral modding, but to each their own I guess.
Gee, dont bring this negativity here. Some folks dont have the time to check up on nexus often. It might be because things need to be refined before they get released vs gatekeeping. js. No worries tho, tools will be out soon.
Listen, people dont owe you a response. it was super late when you sent that and I totally forgot lol. Just chill. I'm not gonna argue, this is a place of good vibes and fun times.
Do you not read your comments before you send them out? Do you not hear yourself either? The lamest person here is in fact you, and you contributed nothing but further gave reasons why modders do not engage with people in comment sections.
I didn't say anything disrespectful calm down. I just aired my frustrations. Sorry if you don't like to hear that? Its actually you contributing nothing here, your comment was totally unnecessary. As you can see there was no ill feelings, so why try to add to the drama?
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Maybe you want to remove the mod manager download button and have just the manual one there.
If the mod manager button is there i click on it and don't double check if it puts stuff in the right place aaaand notice 3 days later that i got 10 folders in my Starfield root of mods that did similar things. oopsie doopsie
Edit: u a lame for ignoring my dm...
I tried putting some FO4 meshes into the game, and while it doesn't crash for me, the models are invisible. My guess is because there are no .mesh files associated with the .nif file I used, which is a completely new thing for Bethesda games.
We have seen a few model replacers, like this one. It just kinda pisses me off how people just ignore you and gatekeep their methods. I am all for cathedral modding, but to each their own I guess.