Any way of making the inventory menus also black? Not sure how compatible that would be with StarUI Inventory but it would be awesome. I prefer the black background and it also solves the black bars on both sides for widescreen since it's all just black.
Could the menu be made transparent? Been thinking about messing with this myself. A fully transparent UI outside of the starmap would be pretty nice, like Skyrim's UI.
Good question. Most of the menus are separate files, so it might be fairly involved to do something like that, though it should be possible. My knowledge of modding is limited, but I believe you'd also have to worry about other mods that overwrite the same files. I am not familiar with what is involved in making patches for conflicting mods.
If you're interested in getting started on something like that, here's what how I modified this file.
Download Bethesda Archive Extractor, open it
Load up "Starfield - Interface.ba2" from the game's data folder
Extract "pausebackgroundassets.swf"
Download JPEXS, open it
Drag "pausebackgroundassets.swf" into the window
Expand "shapes", click "DefineShape (1)"
On the right side, expand "shapes: SHAPEWITHSTYLE", "fillStyles: FILLSTYLEARRAY", "fillStyles: FILLSTYLE[]", "fillStyle[0]: FILLSTYLE"
Click "Edit" on the bottom
Click "fillStyleType"
Change the drop down to "0 - Solid"
Click "color: RGB" and change the RGB color to black.
Repeat steps 6-11 but open "DefineShape (4)" in step 6 instead.
Before modification, "DefineShape (4)" loads an image from the "images" folder. You could try replacing that image with a transparent image, but I'm not sure if it'd work. This is the extent of what I know so unfortunately I won't be able to answer any other questions about how you'd go about making the menu transparent, sorry!
I see. All the .swf edits I've been doing, I've been replacing defineShapes with transparent images. I've never actually tried that other method. Always happy to learn new ways of doing stuff with .swfs, I constantly feel like I'm doing things wrong or in a very janky way. I appreciate it, homie :P
Happy to help. Honestly, I have no idea if I did it the "right" way as this is my first time time trying something like this. It seems to have worked, but I fully expect better UI mods to come out which I will certainly switch to myself.
I've seen it mentioned in a few mod descriptions that 120fps is unstable as the menus were never meant to go that high. But I've played for about 60 hours with other 120fps mods and have not experienced any crashes.
It might be another mod causing you to crash. I've been playing for a couple hours with this enabled, frequently opening the menu to test, and I haven't crashed yet.
13 comments
If you're interested in getting started on something like that, here's what how I modified this file.
Before modification, "DefineShape (4)" loads an image from the "images" folder. You could try replacing that image with a transparent image, but I'm not sure if it'd work. This is the extent of what I know so unfortunately I won't be able to answer any other questions about how you'd go about making the menu transparent, sorry!
I haven't crashed yet.