You should probably rename this mod, "fleet" implies that you can have an actual fleet to fly with. It's like saying you can start a motorcycle club when the mod only upgrades the amount of bikes you can store in your garage.
No, max795 is correct. These do the same thing, the 5x version there runs the same exact command:
"SetGS uSpaceshipMaximumOwnedSpaceships 50".
The only differences are that the other mod has multiple files to choose from, optional instructions on one way to run multiple mods like this without listing them all in the StarfieldCustom.ini, and what line they have you add to the StarfieldCustom.ini to actually run the console command in the text file.
We can only fly one ship. Might come back if anyone creates a mod where we can put crew on a second or third ship to have a fleet go into battle. Companion ships is certainly wishful thinking though on my part :)
Is the ; at the end of your starfieldcustom.ini necessary? None of my other command lines have it unless its used to seperate bat files. Making sure since Im an idiot when it comes to coding and modding.
16 comments
W instrukcji jest napisane żeby w Document Custom ini wkleić :
sStartingCjavascript-event-strippedbat StellarFleetExpansion
Nie działało wiec szukałem i zmodyfikowałem , teraz działa :
sStartingConsoleCommand=bat StellarFleetExpansion
There is an error in the instructionsThe instructions say to paste the following in Document Custom ini:
sStartingCjavascript-event-strippedbat StellarFleetExpansion
It didn't work, so I searched and modified it, now it works:sStartingConsoleCommand=bat StellarFleetExpansion
Thanks.
[Camera]
fFPWorldFOV=90
fTPWorldFOV=90
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Hair - Textures.ba2, 4K_Beards - Textures.ba2, SOT.ba2
[General]
sStartingConsoleCommand=bat ThirdPersonCam;bat sb_limit_remover;bat CloserFollowers;bat ShipFOV;bat StellarFleetExpansion
sTestFile1=PurchasableStarbornSuits.esp
sTestFile2=MoreImmersiveLandingsTakeOffs.esp
bRenamePropertiesOnMaterialSwap=0
bEnableMessageOfTheDay=0
uExterior Cell Buffer=47
SGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
[Spaceship]
fShipBuilderModuleOverlapTolerance=-1.0000
fShipBuilderSnapDistance=1.7500
fShipBuilderEquipmentSnapDistance=1.5000
fShipBuilderFloorChangeDuration=0.3500
fShipBuilderMouseRotationSpeedMultiplier=9.0000
fShipBuilderGamepadPanSpeed=45.0000
fShipBuilderMousePanSpeed=2.2500
fShipBuilderMinFloor=-50.0000
fShipBuilderMaxFloor=50.0000
fShipBuilderZoomMinScale=4.0000
fShipBuilderGamepadZoomSpeedMultiplier=1.2000
fShipBuilderMouseZoomSpeedMultiplier=4.0000
[Wwise]
iDefaultExternalCodecID=4
[Archive]
SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
SResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
[Menu]
bUseConsoleHotkeys=1
sConsoleINI=StarfieldHotkeys.ini
[Display]
sPhotoModeFolder=Photos
[Boostpack]
bUsePressAndHoldControls=1
"SetGS uSpaceshipMaximumOwnedSpaceships 50".
The only differences are that the other mod has multiple files to choose from, optional instructions on one way to run multiple mods like this without listing them all in the StarfieldCustom.ini, and what line they have you add to the StarfieldCustom.ini to actually run the console command in the text file.
Might come back if anyone creates a mod where we can put crew on a second or third ship to have a fleet go into battle.
Companion ships is certainly wishful thinking though on my part :)