Starfield
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MedievalAI

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MedievalAI

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16 comments

  1. tygrys32
    tygrys32
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    W instrukcji jest błąd 
    W instrukcji jest napisane żeby w Document Custom ini wkleić :

    sStartingCjavascript-event-strippedbat StellarFleetExpansion



    Nie działało wiec szukałem i zmodyfikowałem , teraz działa  :

    sStartingConsoleCommand=bat StellarFleetExpansion





    There is an error in the instructionsThe instructions say to paste the following in Document Custom ini:

    sStartingCjavascript-event-strippedbat StellarFleetExpansion



    It didn't work, so I searched and modified it, now it works:sStartingConsoleCommand=bat StellarFleetExpansion
    1. MirroRMonsteR
      MirroRMonsteR
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      it looks the same? what exactly did you change?
  2. redmarine1983
    redmarine1983
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    Is there a command I need to input to activate the mod?
  3. telpher
    telpher
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    Hello "Master Yoda";) could u check  what they change mod stop working , i was trying  all. please...dont left us:)))
  4. ReservoirD0G
    ReservoirD0G
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    Does this mod require 'Bigger Ship Size' mod, or Script Extender to be installed as well?

    Thanks.
  5. 777f
    777f
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    You should probably rename this mod, "fleet" implies that you can have an actual fleet to fly with.  It's like saying you can start a motorcycle club when the mod only upgrades the amount of bikes you can store in your garage.
  6. ArnosVoldigod
    ArnosVoldigod
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    Is this correct?

    [Camera]
    fFPWorldFOV=90
    fTPWorldFOV=90
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Hair - Textures.ba2, 4K_Beards - Textures.ba2, SOT.ba2
    [General]
    sStartingConsoleCommand=bat ThirdPersonCam;bat sb_limit_remover;bat CloserFollowers;bat ShipFOV;bat StellarFleetExpansion
    sTestFile1=PurchasableStarbornSuits.esp
    sTestFile2=MoreImmersiveLandingsTakeOffs.esp
    bRenamePropertiesOnMaterialSwap=0
    bEnableMessageOfTheDay=0
    uExterior Cell Buffer=47
    SGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
    [Spaceship]
    fShipBuilderModuleOverlapTolerance=-1.0000
    fShipBuilderSnapDistance=1.7500
    fShipBuilderEquipmentSnapDistance=1.5000
    fShipBuilderFloorChangeDuration=0.3500
    fShipBuilderMouseRotationSpeedMultiplier=9.0000
    fShipBuilderGamepadPanSpeed=45.0000
    fShipBuilderMousePanSpeed=2.2500
    fShipBuilderMinFloor=-50.0000
    fShipBuilderMaxFloor=50.0000
    fShipBuilderZoomMinScale=4.0000
    fShipBuilderGamepadZoomSpeedMultiplier=1.2000
    fShipBuilderMouseZoomSpeedMultiplier=4.0000
    [Wwise]
    iDefaultExternalCodecID=4
    [Archive]
    SResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
    SResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
    SResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
    SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
    SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
    [Menu]
    bUseConsoleHotkeys=1
    sConsoleINI=StarfieldHotkeys.ini
    [Display]
    sPhotoModeFolder=Photos
    [Boostpack]
    bUsePressAndHoldControls=1
    1. MedievalAI
      MedievalAI
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      That is correct :)
    2. ArnosVoldigod
      ArnosVoldigod
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      cheers!
  7. max795
    max795
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    there is already a mod do this https://www.nexusmods.com/starfield/mods/791
    1. Alysshar26
      Alysshar26
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      This one is easier for noobs to use though. Other one has a bit more complex install for idiots.
    2. Deagroth
      Deagroth
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      No, max795 is correct.  These do the same thing, the 5x version there runs the same exact command:

      "SetGS uSpaceshipMaximumOwnedSpaceships 50". 

      The only differences are that the other mod has multiple files to choose from, optional instructions on one way to run multiple mods like this without listing them all in the StarfieldCustom.ini, and what line they have you add to the StarfieldCustom.ini to actually run the console command in the text file.
  8. johnno23
    johnno23
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    We can only fly one ship. 
    Might come back if anyone creates a mod where we can put crew on a second or third ship to have a fleet go into battle.
    Companion ships is certainly wishful thinking though on my part :)
    1. MedievalAI
      MedievalAI
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      This only allows you to OWN more ships. Not fly more than one at a time. 
  9. Alysshar26
    Alysshar26
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    Is the ; at the end of your starfieldcustom.ini necessary? None of my other command lines have it unless its used to seperate bat files. Making sure since Im an idiot when it comes to coding and modding.
    1. MedievalAI
      MedievalAI
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      no not necessary. that is my fault for adding that. you are correct, it is only needed to separate between other bat files