I'd love to see all the FO4 sounds replaced. Lowkey I absolutely hate FO4 and even thinking about it makes me feel gross. So everytime I hear the computer sounds or the elevators it rips me right out of the first Bethesda experience since Skyrim I've enjoyed.
Any chance you could do a replacer for opening scanner menu? There is a sharp/high-pitched end to that sound effect which is very jarring, or could you share the process on how you found this effect (I unpacked the sound files as well but don't know what program I could use to easly open and play the files).
could you share the process on how you found this effect (I unpacked the sound files as well but don't know what program I could use to easly open and play the files).
Unfortunately it's using a proprietary format and my knowledge is limited about its inner workings. .wem files are Wwise generated files and if you extract them all you'll find a file named soundbanksinfo.json Soundbanks are the collection and will map all those files to the right numbers. Again my knowledge is limited so I didn't deep dive into how you could import those into Wwise itself. Instead I did the following:
For finding the right file and listening to it: - Opened up the soundbanksinfo.json and searched for keywords matching what I'm searching - Used ww2ogg and placed the file in the same directory to convert it to an easily listenable ogg file. .\ww2ogg.exe .\135495125.wem --pcb packed_codebooks_aoTuV_603.bin
Then once I confirmed that was the right one: - Downloaded the Audiokinetic launcher, signed up for an account and installed Wwise. - Followed this tutorial here how to convert it back into a .wem file - Placed the output into the data/sound/soundbanks folder
DylanJames, from these sound mods, told me they had some more experience with these conversions and as this leans even more to a 'immersive' style of change I've sent them a message to check out if they're interested in making it for you.
I've been trying to search for community made tools as wwise is used by many other games, but I haven't found one I'm particularly happy sharing here as they are mostly closed source nor contain a github link. So once I manage to have some time I might look into more proper ones or see if there's any reason to make a new tool. You can't get around installing Wwise tools as .wem is a proprietary format, but there might be some ways to avoid having to use the client itself I've seen in several articles as there's a CLI under the hood (that unfortunately requires a project setup some way.)
Annoyingly there are a lot of sound effects in Starfield from Fallout 4, and I haven't even gotten to New Atlantis yet so I haven't even heard this elevator sound yet. Like the inventory rollover sound in the skills menu is almost identical to the one from Fallout 4, and the computer sound effect that plays over the desk in your ship is the same one as the Pip Boy startup sound in Fallout 4.
I thought this would be useless and bethesda dev using fallout sound could be a fun easter egg... But I don't want to think each time I use something "oh that's like in the previous game" Would be immersion breaking, just like ath wall breaking moment.
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Any chance you could do a replacer for opening scanner menu? There is a sharp/high-pitched end to that sound effect which is very jarring, or could you share the process on how you found this effect (I unpacked the sound files as well but don't know what program I could use to easly open and play the files).
Unfortunately it's using a proprietary format and my knowledge is limited about its inner workings.
.wem files are Wwise generated files and if you extract them all you'll find a file named soundbanksinfo.json
Soundbanks are the collection and will map all those files to the right numbers. Again my knowledge is limited so I didn't deep dive into how you could import those into Wwise itself. Instead I did the following:
For finding the right file and listening to it:
- Opened up the soundbanksinfo.json and searched for keywords matching what I'm searching
- Used ww2ogg and placed the file in the same directory to convert it to an easily listenable ogg file.
.\ww2ogg.exe .\135495125.wem --pcb packed_codebooks_aoTuV_603.bin
Then once I confirmed that was the right one:
- Downloaded the Audiokinetic launcher, signed up for an account and installed Wwise.
- Followed this tutorial here how to convert it back into a .wem file
- Placed the output into the data/sound/soundbanks folder
DylanJames, from these sound mods, told me they had some more experience with these conversions and as this leans even more to a 'immersive' style of change I've sent them a message to check out if they're interested in making it for you.
I've been trying to search for community made tools as wwise is used by many other games, but I haven't found one I'm particularly happy sharing here as they are mostly closed source nor contain a github link. So once I manage to have some time I might look into more proper ones or see if there's any reason to make a new tool. You can't get around installing Wwise tools as .wem is a proprietary format, but there might be some ways to avoid having to use the client itself I've seen in several articles as there's a CLI under the hood (that unfortunately requires a project setup some way.)
But I don't want to think each time I use something "oh that's like in the previous game"
Would be immersion breaking, just like ath wall breaking moment.
So, great mod, thanks.