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Ramlethal Snake

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RamlethalSnake

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23 comments

  1. noaaa0928
    noaaa0928
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    このコマンドに再度感謝します!リアクティブシールドバージョンは作れますか?
  2. EdgyBoye89
    EdgyBoye89
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    Thanks for this, always found it a bit tedious to recast. Nice work.
  3. JohnnoirAtlas619
    JohnnoirAtlas619
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    Instead of permanent, why not just make it last a day?
  4. Chronepsys
    Chronepsys
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    Hi,

    Thank you for your mod.

    Just to complement your console openning keys,
    With azerty keyboard in Europe, i must type "%" in order to open console.

    Good game all.
  5. lifehole9
    lifehole9
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    i love this mod thanks
  6. MacMacDC
    MacMacDC
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    Thank you for this mod!
  7. kingsmanuncel
    kingsmanuncel
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    Can you modify "Phased Time" Time Dilation / duration /CDR?
    1. RamlethalSnake
      RamlethalSnake
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      could only find this at the moment, but If I discover it anytime soon, I'll let you know.

      Time Dilation {Player Movement}
      Default: SetGS fVATSPlayerMagicTimeSlowdownMult 0.6
      1 is the base game speed, 2 is double the speed and .5 is half the speed.

      I do know that setglobaltimemultiplier is a value that can be changed, but that's based on a global value, so it's harder to adjust and unlike the power, it affects everything.  Reference: 2
    2. kingsmanuncel
      kingsmanuncel
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      I have used these mods, but they are not as useful as the vanilla version because they will also stop the player (1 Percent Time Dilation)
  8. Jigong00
    Jigong00
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    Thank you for your mod!

    Do you by any chance know, if "Elemental Pull" has an actor value? Or how and where I could find it's range?
    1. RamlethalSnake
      RamlethalSnake
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      couldn't find any references in the AVs or GSs but I'll update you if I find anything.

      you can use this source if you feel like digging around: Default Values
  9. DecalMirror
    DecalMirror
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    Thank you.

    The vanilla behaviour doesn't make any sense from either gameplay or realism perspective. From gameplay perspective, it only adds tediousness and time, by having to wait mana to regen or loading the game when forgot to cast. From the realism perspective it's like this: "Oh, I forgot to flip my finger to you before we started to talk to each others so no I cannot read you mind." Makes no sense that an ability  to read mind is locked behind a weird hand gesture that HAS TO be done before the convo.
    1. neo9
      neo9
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      it's a game buddy? it's entertainment, it's not suppose to make sense or copy reality and at the same time it makes sense that you have to cast the damn power before the conversations, IT'S NOT REAL LIFE. 
  10. neok182
    neok182
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    Great idea but question. Is it possible to maybe have it just last say 5 minutes? Reading how you did it it looks like it's just 0 for vanilla and 1 for permanent. But I'm confused about the 500 means 30 seconds.
    1. RamlethalSnake
      RamlethalSnake
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      everytime you cast the power, the value of "PrecognitionAV" becomes 500, and when it runs out (after around 30 seconds, or 15, not sure on the timing) it becomes 0. It does not drain over time, it's an add 500, and a take away 500. By adding 1 from a 0, it will be 501 when casted, and 1 when returned. Hopefully this explains everything. Unfortunately this mod does not affect the timing. I would have to dig for the right GS or AV. But this just makes it always active.
    2. RamlethalSnake
      RamlethalSnake
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      I have modified the description to help clear things up
    3. neok182
      neok182
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      Okay yeah that explains it. So no real way to mess with timing until tools probably then.