1.01 version has been uploaded. It's only a mod installer update, no new content yet.
Notes: You can now select from MO2 or Vortex in the menu and the mod will install itself correctly for the selected directory.
Thank you everyone for your continued support!
Content Update: I am still investigating into whether Starfield triggers other sounds for the various environmental hazards in the game. I discovered a core set however they are not being triggered as you would expect. I'll continue browsing the sound list further but if I don't find any then I will proceed with a v1.5 content update that will include a radio distortion sfx and some custom alert sfx options as well. I'll keep you posted!
This is great! Thanks for the work! Any chance there's a way to shut off the beeping alerts for environmental damage, supposedly coming from the watch? They drive me crazy, ramping up and then stopping with nothing happening at the end. Please make it so I only hear your mod, nothing else...
I've been looking into sounds while working on my 1.0 release for Deadly Hazards, because of that goofy watch beep that plays when you take damage from the environment (soak or environmental damage). My mod makes environments deadly depending on a lot of different factors like magnetosphere, temperatures, player wearing suit or not, etc and e.g. if you're on a planet with 400+ degrees, the player takes constant environmental damage because the suits protection system simply just ceases to function (i.e. Soak Suppression, in the game files).
Naturally, this causes the watch to beep forever. This is a problem as I've made it so the player can take very small amounts of environmental damage over time while exposed to 40+ degrees without a suit. The watch just beeps and beeps, but I find there's only really a need for it to beep when the Soak damage occurs (damage to suit protection).
So I'm trying to find ways to remove it. So far no dice through xEdit unless I want to hide the icons from the watch, which is out of the question, but I've managed to edit the .gfx files to make the sound only play when you are taking Soak damage and not Env Damage. Additionally, I made a sound replacer version that replaces the 4 watch beep sounds with silence.
I've just had a quick look and then I stumbled upon your mod here! I will keep an eye on it and check for compatibility opportunities!
When you say it works with mod manager do you mean after fixing the whole documents ordeal? Doesn't work for me and I havent bothered with merging documents files. Manual of course works.
This sounds dope. I'm hoping for an eventual FOMOD that you can choose which voices you do and don't want. Some how I feel you already are working on it :P
P.s. Maybe an alert when enemy ships land "Enemy ship inbound" or something since we can obviously here it from miles away anyways it still kinda works. Just an idea of course lol. Keep up the great work!
Dude! That's a wonderful idea. I got a couple lines in mind. This one will have to wait until the mod tools come out as there currently isn't unique sound that triggers when enemies land, it's just a recycled ship engine sound if I recall. But thanks for suggesting it!
Thank you for your support! I originally had plans to include a custom set but scrapped it for time. I'll consider adding some sweet options including less intrusive options in the next update.👍
89 comments
It's only a mod installer update, no new content yet.
Notes:
You can now select from MO2 or Vortex in the menu and the mod will install itself correctly for the selected directory.
Thank you everyone for your continued support!
Content Update:
I am still investigating into whether Starfield triggers other sounds for the various environmental hazards in the game. I discovered a core set however they are not being triggered as you would expect. I'll continue browsing the sound list further but if I don't find any then I will proceed with a v1.5 content update that will include a radio distortion sfx and some custom alert sfx options as well. I'll keep you posted!
I think that is definitely a sign of a truly great mod. Thank you.
I've been looking into sounds while working on my 1.0 release for Deadly Hazards, because of that goofy watch beep that plays when you take damage from the environment (soak or environmental damage). My mod makes environments deadly depending on a lot of different factors like magnetosphere, temperatures, player wearing suit or not, etc and e.g. if you're on a planet with 400+ degrees, the player takes constant environmental damage because the suits protection system simply just ceases to function (i.e. Soak Suppression, in the game files).
Naturally, this causes the watch to beep forever.
This is a problem as I've made it so the player can take very small amounts of environmental damage over time while exposed to 40+ degrees without a suit. The watch just beeps and beeps, but I find there's only really a need for it to beep when the Soak damage occurs (damage to suit protection).
So I'm trying to find ways to remove it. So far no dice through xEdit unless I want to hide the icons from the watch, which is out of the question, but I've managed to edit the .gfx files to make the sound only play when you are taking Soak damage and not Env Damage. Additionally, I made a sound replacer version that replaces the 4 watch beep sounds with silence.
I've just had a quick look and then I stumbled upon your mod here! I will keep an eye on it and check for compatibility opportunities!
Is it possible other alerts to be implemented like "low ammo", "low health", "broken limbs", "addicted to SMTH" etc.
P.s. Maybe an alert when enemy ships land "Enemy ship inbound" or something since we can obviously here it from miles away anyways it still kinda works. Just an idea of course lol. Keep up the great work!