Working on a fix for Vortex users right now. Mod works with Mod Organizer 2. Should be out within a few hours.
Vortex users can try this while waiting for the patch (Credit to EvilTactician)
Right Click the mod in Vortex, "Open in File Manager"
Create a "Data" folder and drag the sfse folder into it.
Go back to Vortex, "Disable" and "Enable" the mod - Vortex will say it detected file changes. Save the file changes.
In the event that Vortex didn't add some of the files -at all-, manually download the mod and copy them from the archive into the folder which opened after the "Open in File Manager" step. The rest of the steps are the same.
Edit: Update to the mod has been posted. I have included a FoMod for easier installation, everything should work now...hopefully. Just pick which mod manager you use (Mo2 or Vortex).
Hi, have anyone had any issues with the mod after the recent update on 25 sept? it doesnt seem to recognize, ive tried reinstalling updatiing and am having trouble... any help would be greatly appreciated
unfortunately its not possible to use without the script extender as Console Command Runner requires sfse to function.
you can manually type setgs fXPModBase 2 in the console (replace the 2 with whatever you want the XP multiplier set as) or use XP Multiplier which uses the ini/bat alternative to this mod.
When using Vortex to install, the only file it is trying to deploy apparently is Data\meta.ini for both the auto easy digipick and auto faster leveling. It doesn't deploy the Data\SFSE\Plugins\ConsoleCommandRunner\tomlfiles
What is the command to use, if you dont want to use Console Command Runner? Of course that has to be done every time you launch game, when you want this effect.
weird. looking into it now. I pretty much have no knowledge with Vortex but the meta.ini shouldn't cause a redundant warning (aka its being overwritten). does it stop you from installing it completely? if not it shouldn't cause any issue. meta.ini is just a file that is created my the mod manager to keep track of mods. you can delete it, if needed.
No, it's not causing any actual problems, game seems to run just peachy with your mod so far. I just thought it was an oddball warning and figured I'd point it out.
ah i see now. sorry about the stupid mistake. will get it fixed asap. thanks for letting me know.
edit: moving the sfse folder in the data folder seems to break Console Command Runner. At least it does for Mo2. Mo2 doesn't even recognize that there is anything in the folder (No Valid Game Data). Not sure if I'm missing something.
17 comments
Working on a fix for Vortex users right now. Mod works with Mod Organizer 2. Should be out within a few hours.
.Vortex users can try this while waiting for the patch (Credit to EvilTactician)
Right Click the mod in Vortex, "Open in File Manager"
Create a "Data" folder and drag the sfse folder into it.
Go back to Vortex, "Disable" and "Enable" the mod - Vortex will say it detected file changes. Save the file changes.
In the event that Vortex didn't add some of the files -at all-, manually download the mod and copy them from the archive into the folder which opened after the "Open in File Manager" step. The rest of the steps are the same
Edit: Update to the mod has been posted. I have included a FoMod for easier installation, everything should work now...hopefully. Just pick which mod manager you use (Mo2 or Vortex).
you can manually type setgs fXPModBase 2 in the console (replace the 2 with whatever you want the XP multiplier set as) or use XP Multiplier which uses the ini/bat alternative to this mod.
The Data folder is missing, which is where the SFSE folder MUST go.
This what's causing Vortex to go crazy with this mod
ah i see now. sorry about the stupid mistake. will get it fixed asap. thanks for letting me know.edit: moving the sfse folder in the data folder seems to break Console Command Runner. At least it does for Mo2. Mo2 doesn't even recognize that there is anything in the folder (No Valid Game Data). Not sure if I'm missing something.