V3 version is now up. I used the voice model from my V1 Andreja Younger Voice mod to try and get the pitch between vanilla and V2 Sarah.
Added a V2 version of the mod. V2 lowers the pitch of the V1 version down 4 semitones, so if anybody found it too "anime" ish, then V2 reduces that. Also updated video on main description so you can compare.
I've uploaded the sliders used for my version of young Sarah Morgan Young Sarah Morgan Preset ****Ensure you use profile 37 and then switch Body Type from 1 to 2 before editing sliders. ****Yes, character 37 is a male who strongly resembles Amos from the Expanse. ****Switching Body Type from 1 to 2 will change from male to female and then adjusting sliders further will slowly transform into the images.
I've also created a voice mod for Andreja. V1 of hers i tried with a generic voice model. V2 should match the pitch of this V2 Sarah mod.
It sucks that there are no attractive females in this game, and even making your own, their voices are old-af. No one wants to flirt with "aunt Betty". Endorsed and VOTED!
I really liked all three voices. But unfortunately, when I transfer the face of a young girl to Sarah, the game ages her to the 40-year-old woman that Sarah is.
This mod (combined with your 'younger' Sarah preset which I replicated) has really made me enjoy hanging around Sarah. The original voice lines were good but having them in the higher (in my case, highest) pitch makes them great and makes her optimistic lines about traversing the galaxy seem more fitting. Thanks for the hard work on this mod!
Any chance you can do the SPOILER player character NG+ variant voices as well?
Edit: OMG I think the player character voice changes based on pronouns. It sounds way higher now and I think its because I changed from they/them to she/her. Yup if you change it to she/her its a really nice high pitch voice. Classy touch Bethesda
Emma Wilcox (freestar ranger) would be my next pick for voice change =)
Here's what I did to modify Sarah, and pretty much all my companions/crew.
This method does involve editing your own looks and copy/pasting it onto an npc.
you will lose your player's look so if you want to save it, go transfer it onto some rando npc to pull from after
your companion will also lose their original look to, so if you want to keep that to switch back to later, go transfer it onto some rando npc to pull from after
and by rando npc, i'm referring to an npc that you know doesn't disappear and can pull from later on down the line
open console and type in "slm player 2" (no quotation marks)
face editor will then come up
edit your player's build, face and hair, and whatnot.
(i'm pretty sure build transfers onto companion from my testing, but I may be wrong idk)
after finishing, go into third person view where you can see both yourself and companion at the same time on screen
open console, left click on your character so id comes up, and then type in "this" (without quotations of course)
(the this command will pull id and show it in console for use later, my id shows up as 00000014)
when your player id shows up in console, left click on your companion, make sure it says something like NPC Sarah Morgan 00654324 or whatever
(may have to exit and go outside. if inside a building or ship, clicking doesn't work for me to properly show NPC 65406546)
once you click on companion and it shows their id on screen, while making sure their id is still showing on screen, in console type "capp" plus your character's id
so for example, it'll look like this "capp 00000014" or something
after pressing enter, your edited look should now be on your companion and should stick there for the forseeable future, my companions haven't changed even after i restarted game and pc a few times.
There might be a more simple way, when i wanted to change my character`s appearance mid game i just used the "slm 14" same as in fallout 4 to open the character customization for my self, if you want to edit other NPC`s appearance, click on them to see their id and type "slm (npc id) 1" and it should also work and you can then edit the npc however you want.
ooh neat ok, i didn't know you could click on them and just change their appearance. last time i tried to do that, it wouldn't work and so i just settled on changing my own, copy/pasting to npc, then changing mine back
No actually there is a much easier and safe way to do this, if you just want to swap an NPC appearance. Download this mod from here and follow the instructions in the download, which are basically:
Use the TM command in console to hide the UI (optional)
Backup the face you want to change incase you want to revert, so the following instructions do to the NPC you want to change first and replace a random named NPC with their face (optional)
Click on the NPC face you want to copy and use the mouse scrollwheel if it doesn't display the correct ID until you see the correct ID pop up (if it's a named NPC then it should have NPC and their name written there, for example NPC_ 'SamCoeREF' (0029D488) [EP], make sure to get the code that has EP in it, not PP)
Type "this" (and press enter) and it will show their NPC ID in the console
Click on the NPC whose face you want to change, do the scroll wheel thing again til you got the right code
Type "capp" and then input the ID of the NPC whose face you wanna rob and replace with
Press enter, voila, player appearance intact and NPC face has been changed 👏
yes i never tried to edit other NPC`s just gave an idea to try since it worked for my own character and thought if it works in Fallout 4 how different could it be :)
Anyway to bring back Sarah's original face? Currently my Sarah looks like this, I need the original parameters so I can do some corrections on my remodelling https://imgur.com/a/ROeSiXS
I can propose slightly modified method I came up with:
Make NPC you want to change their appearance to follow you
Execute in console coc qasmoke to teleport to your personal cloning facility :)
Execute player.placeatme 299f6d 2 to spawn 2 dummy Ghengis Khans (could be any NPC)
Click on one Ghengis and execute capp 14 to clone your current appearance
Click on NPC you want to change their appearrance and remember their <refID>
Click on another Ghengis and execute capp <refID> (use <refID> from previous step)
Execute slm 14 and change your appearance as you wish
Click on your companion and execute capp 14 to give him the desired appearance you currently have
Click on Ghengis with your original appearance and remember their <refID>
Execute 14.capp <refID> (use <refID> from previous step)
Click on Ghengis with your original appearance and execute disable to remove him from premises
Execute coc NewAtlantisSpaceport to teleport to New Atlantis Spaceport
If you want to change appearance of non-follower NPC, before teleporting to QASmoke cell click on him beforehand, then execute moveto player while in QASmoke, then do it in reverse when you're at NPC's original location (if you don't want to travel them normally, its id for coc can be found with help <locationName> 0 cell). You can of course also use his <refID> by executing <refID>.moveto player
Whenever you want to restore NPC original look, just teleport to QASmoke and his clone will (hopefully) be there for your shenanigans.
I've now added a V3 version that I feel is between vanilla and V2 in case you would like a bit lower pitch. I used the voice model from my V1 Andreja mod to create it. Hopefully you'll find it more fitting than V2 :)
92 comments
Added a V2 version of the mod. V2 lowers the pitch of the V1 version down 4 semitones, so if anybody found it too "anime" ish, then V2 reduces that. Also updated video on main description so you can compare.
I've uploaded the sliders used for my version of young Sarah Morgan Young Sarah Morgan Preset
****Ensure you use profile 37 and then switch Body Type from 1 to 2 before editing sliders.
****Yes, character 37 is a male who strongly resembles Amos from the Expanse.
****Switching Body Type from 1 to 2 will change from male to female and then adjusting sliders further will slowly transform into the images.
I've also created a voice mod for Andreja. V1 of hers i tried with a generic voice model. V2 should match the pitch of this V2 Sarah mod.
Andreja Younger Voice
I've just made a Japanese version of the mod. V1 sounds similar to the V2 version of this Sarah mod. V2 is more higher pitched anime style.
Sarah Morgan...but Japanese and Younger (additional anime style too)
It sucks that there are no attractive females in this game, and even making your own, their voices are old-af. No one wants to flirt with "aunt Betty".
Endorsed and VOTED!
Edit: OMG I think the player character voice changes based on pronouns. It sounds way higher now and I think its because I changed from they/them to she/her. Yup if you change it to she/her its a really nice high pitch voice. Classy touch Bethesda
Emma Wilcox (freestar ranger) would be my next pick for voice change =)
This method does involve editing your own looks and copy/pasting it onto an npc.
you will lose your player's look so if you want to save it, go transfer it onto some rando npc to pull from after
your companion will also lose their original look to, so if you want to keep that to switch back to later, go transfer it onto some rando npc to pull from after
and by rando npc, i'm referring to an npc that you know doesn't disappear and can pull from later on down the line
Download this mod from here and follow the instructions in the download, which are basically:
https://imgur.com/a/ROeSiXS
- Make NPC you want to change their appearance to follow you
- Execute in console coc qasmoke to teleport to your personal cloning facility :)
- Execute player.placeatme 299f6d 2 to spawn 2 dummy Ghengis Khans (could be any NPC)
- Click on one Ghengis and execute capp 14 to clone your current appearance
- Click on NPC you want to change their appearrance and remember their <refID>
- Click on another Ghengis and execute capp <refID> (use <refID> from previous step)
- Execute slm 14 and change your appearance as you wish
- Click on your companion and execute capp 14 to give him the desired appearance you currently have
- Click on Ghengis with your original appearance and remember their <refID>
- Execute 14.capp <refID> (use <refID> from previous step)
- Click on Ghengis with your original appearance and execute disable to remove him from premises
- Execute coc NewAtlantisSpaceport to teleport to New Atlantis Spaceport
If you want to change appearance of non-follower NPC, before teleporting to QASmoke cell click on him beforehand, then execute moveto player while in QASmoke, then do it in reverse when you're at NPC's original location (if you don't want to travel them normally, its id for coc can be found with help <locationName> 0 cell). You can of course also use his <refID> by executing <refID>.moveto playerWhenever you want to restore NPC original look, just teleport to QASmoke and his clone will (hopefully) be there for your shenanigans.