Starfield

54 comments

  1. Elum302
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    I was replaying cyberpunk 2077 and I was looking for a reshade preset when I noticed that 2077 also had a lot of "green" but I couldn't find a preset I liked, then I took the plunge and tried this Starfield reshade, unbelievable, perfect compatibility.
    Thanks again. 
    Imgsli
    _____
    Imgsli
    1. Putteqla
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      Wow That actually looks awesome haha. Thanks for your support <3
  2. Krenum
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    Incredible reshade.

    Feels like a new game.
  3. sufjansam273
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    this is still my favorite reshade, been using PRS 1.3 No Green this whole time. it does wonders on nearly everything, but especially faces. it pairs quite nicely with NaturalLUTs Enhanced, too, for what it's worth.
    1. Putteqla
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      Awesome! Glad you like it :) Let me know if there's anything that I can do to improve it. 
  4. dcarde007
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    odd artifacts and film grain caused by RESHADE. is there a fix?
    (in-game film grain is turned off)

    https://i.imgur.com/JBPfxZ1.png
    1. Sephrajin
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      Maybe its me, still having the effects from PSR 1.0... but...are you sure you've changed your addons / effects?
    2. Sephrajin
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      Err.. guess i'm saying:
      try disabling "unsharp" ?
    3. dcarde007
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      i disabled DELC_Sharpen and it got rid of most of the artifacts
    4. Putteqla
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      I've had this problem myself and I don't exactly know what's causing it, seems to be an issue with the shaders itself. I think I renamed the ini file and restarted starfield with the new preset. I think it's DELC sharpen that's causing the weird grain issue.

      If that doesn't work then try disable all the shaders im using, restart starfield and enable all of them when your in game.
  5. Sephrajin
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    What is the difference between "punch" and "smooth" please?
    That would be a nice "feature" to add to the changelog ;)

    Thank you

    EDIT:
    In your screenshots (New Altantis with Andreja), the only difference I see is minimal change in the.... rose/pink sky...

    EDIT 2:
    Seems I have overseen the first line in the files, because my eyes had just blended out those "if you already installed ...." 
    1. Putteqla
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      Punch has slightly brighter highlights than smooth. More ''exciting'' preset :D

      Check out my new reshade!
    2. Sephrajin
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      Yeah :)
      I just wanted to submit a video to your page using PSR 2.0, but seems I can only add it to "starfield" in general, not to your mod :(
    3. Putteqla
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      That's weird! It should work without my permission :O
    4. Sephrajin
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      When i "follow the link" that is on your video-tab visible, providing a video, creates one.. there..
      https://www.nexusmods.com/starfield/videos/703

      idk...

      If you like it, feel free to add it "as your own".
      Direct link: https://www.youtube.com/watch?v=plio2X-atRQ
    5. Putteqla
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      Nice man, I'll add it :D
  6. Elum302
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    It's incredible that 2.0 is about to be released and I'm still reeling from the amazing enhancements of 1.3. 
    1. Putteqla
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      It's available! :)
    2. Elum302
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      I tested it briefly at New Atlantis and I honestly prefer 1.3 shadows for now, as 2.0 might be a bit too blue. The 2.0 at sunlight is too bright for me. This is just a preliminary conclusion based on my personal tastes, and I'll continue to test. 
      2.0 vs. 1.3 vs. vanilla
      
      2.0 vs. 1.3 vs. vanilla (2)
      ————————————————————
      22:34 I repeatedly switched convinced that version 2.0 was a few frames lower than version 1.3. I also seem to be experiencing stuttering issues that are hard to replicate.
    3. Putteqla
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      Hello! You're still using Gravity LUT right? Try adjusting this setting :) 
      You can adjust the tint there as well, right next to global temp.

      Lightroom - global temp

      Comparison: Starfiled hue temp - Imgsli
    4. Elum302
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       Thanks, I do still use the Gravity LUT, at the moment it's still beta may have issues as well, I'll try other LUTs.

      After adjusting according to your method, the shadow performance can indeed recover to my favorite 1.3. Thank you again.

      PRS2.0 is still experiencing lower framerates for me at the moment.
      New Atlantis: 57FPS (vanilla) >54FPS (PRS1.3) >50FPS (PRS2.0).

      I feel that the color of 2.0 is more saturated and the public should like it better.

      I will continue to test 2.0 to provide more feedback.

      (All of the above are from translation software)
    5. Sephrajin
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      For your own sanity, stick to neutral and gravity luts. (or just any one or two)
      The more (different luts) you try to "implement" (make it work with), the more obsticles you put yourself in the way.
    6. Elum302
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      Ok, I will recommend that players who are similar to me use prs1.3 and Gravity lut.For better performance and reality, the shadow of walking in the sun on the cement pavement is almost the feeling of gray with a little green.
      【See my screenshot uploaded to the media or the link above.】
      (from translation)
  7. NebiIim
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    I agree with you. Most of the time, video games have unrealistic coloration (too many colors). We don't really notice it, but in reality, the world is duller. Until now, I've been using NaturaLUTs with Rudy ReShade. I just tried your ReShade, and I must admit that I find it more realistic. I'll edit my message later after I've played around with your ReShade a bit more to give a cooler opinion, as I'm reacting in the moment right after installing your ReShade.
    1. Putteqla
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      Glad you like it! Be sure to give me feedback when you got the time. Have fun playing!
    2. NebiIim
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      I'm coming back to give a definitive opinion, I have totally adopted it. I tried version 1.2 and Vivid, I did not appreciate Vivid which was too bright in color, as for version 1.2, well, I was not able to see a visual difference with version 1.0 (my eyes are perhaps tired, or the change is too subtle, tested on Neon).

      I saw a person talk about Gravity LUT, I tried it on my side and I found it much too dark, with the same flaw that I systematically have with Gravity, that is to say a too significant bloom effect. Tested in 1.0 before the release of 1.2 and Vivid.

      I want to thank the author for his work.
    3. Putteqla
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      What a great feedback! Thank you and I'm glad you like it :)

      Difference between 1.0 and 1.2 is very subtle indeed, just a few very small hue, gamma, bloom and contrast changes.
      I agree about vivid, tho I made it for people who don't bump up the colors on their hardware/screen :)

      If people request a gravity version then I'm up for it!

      Thank you again.
    4. RedDog6911
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      How about a Stellar LUT version? While I did like Gravity, I found that it didn't really feel right when every planet had very Earth like lighting, regardless of the type of star the planet was orbiting. Stellar LUT on the other hand just feels better for exoplanets in my opinion.
    5. Elum302
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      I agree with you guys, the gravitational LUT is indeed too grey in some ways, it also kills a lot of the stellar signature light, and I'm looking forward to that author's continued optimization. As for the stellar LUT, I haven't tried it yet, and some people have commented that they prefer the latter. 
    6. Putteqla
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      Sure I'll check it out!
  8. Elum302
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    I saw you uploaded the 1.3 image, I can't wait to try it hahaha.
    --
    I just noticed that there was so much unholy green, version 1.3 is simply amazing. The previous Atlantis floor cement or tiles looked like mold, now it's correctly rendered close to gray, making the new Atlantis beautiful beyond words, thanks for your work. 
    1. Putteqla
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      Done! Let me know what you think. Might need some adjustments... I went pretty hard on getting rid of the green haha!

      Edit: Thanks man! Would be awesome to see how it looks with gravity lut :D
  9. Melometlar
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    When I specify your ini, I can not find your preset in the selection
    1. Putteqla
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      Hello! I would like to help you but I don't really know what you mean :( 
    2. Melometlar
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      The Descriptions:


      • Drag PRS and reshade-shaders folder into your Starfield main folder that contains the Starfield.exe.
      • Download and install Reshade. Select Starfield.exe or in case of GAMEPASS, you need to select gamelaunchhelper.exe.
      • Select DirectX12 as your renderer. 
      • When it asks which packages you want to install, select my preset in the preset selection screen to only download the shaders it needs.

      Point 4 is the problem, i cant select the preset, because i cant find it in the list
    3. Elum302
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      Just select PRS.ini
    4. Putteqla
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      Hello! Did you manage to fix it? Shaders are included in the download file here on nexus, maybe you can install it without step 4 and then just put the shaders map in the root map where starfield.exe is :)
  10. neronxd
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    Can I use it together with the dlss mod?
    thanks for the work
    1. Putteqla
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      Hello!

      Yes you can. I use it aswell.
      My settings in game are 1440p resolution with dlss and 66% upscaling with 95% sharpening XF.