0 of 0

File information

Last updated

Original upload

Created by

Hellstorm102

Uploaded by

hellstorm102

Virus scan

Safe to use

Tags for this mod

24 comments

  1. seigneur
    seigneur
    • premium
    • 7 kudos
    Ah.. this is it! Ur my hero!
  2. woodbyte
    woodbyte
    • premium
    • 171 kudos
    Awesome, thanks! Is there a way to do the same for the starmap cursor?

    EDIT: Yes, this will do it.
    [Interface]
    fUserGamepadCursorTopSpeed=0.1
    1. SuperDuperRon
      SuperDuperRon
      • premium
      • 8 kudos
      I was going to ask if there was a way to do that with the cursor for the skills menu and this fixes that too! Glad I saw your post, thanks!

      I REALLY don't understand why that menu doesn't use the D-Pad with the controller like the inventory does.
  3. pyronoxomega
    pyronoxomega
    • supporter
    • 4 kudos
    sorry for being off topic but do you know the command  that disables the controller vibration ?
  4. NimboTV
    NimboTV
    • BANNED
    • 1 kudos
    Has someone noticed how the y-axis and the x-axis have different sensitivities.. that problem exists in mouse too and there's a mod to fix it. 

    We need a mod like that please.
  5. Pixzl
    Pixzl
    • premium
    • 0 kudos
    Any way to disable aim accel when ADS in jump/hover? has a huge speed ramp up compared to ADS on ground
    1. NimboTV
      NimboTV
      • BANNED
      • 1 kudos
      True, i just noticed this.
  6. leopardsky
    leopardsky
    • supporter
    • 0 kudos
    On Dualsense all triggers cause me to shoot. If I hold L3 very lightly Captain Fox can aim instead of shoot but this is extremely annoying. I'm leaving this here in the hopes someone knows why this is happening and offers me a solution. Thanks
    1. TheMightyEthan
      TheMightyEthan
      • member
      • 0 kudos
      Are you playing on Steam? You might check if there's something weird in your SteamInput settings, specifically what left trigger full pull and soft pull are set to do.
  7. birdmanshepard
    birdmanshepard
    • member
    • 0 kudos
    Does this also effect the movement speed? I find the player goes from walking to running way to quickly. 
    1. ChazzBazz2020
      ChazzBazz2020
      • supporter
      • 4 kudos
      I don't think it should, to have a less sensitive stick when walking, try
      fLThumbDeadzone=0.15

      1.0 should mean no movement at all, so try upping to like 0.20/0.30 if that's too small for you. May or may not help depending on how they have mapped the movement speeds to the stick. 
    2. Disarray82
      Disarray82
      • premium
      • 2 kudos
      That and again Bethesda made walking way too slow. NPC's outpace your walk speed. "Follow NPC" quest...Yeah, I'll get there eventually. lol
  8. Johan3043
    Johan3043
    • supporter
    • 0 kudos
    Is there a way to lower the amount of "Deadzone" that the game has? I quite enjoy the smooth buildup but the deadzone is too big! 

    Edit: Asked on discord and suggested to add the last two lines in the bottom and works brilliantly. Much more responsive aiming now thanks!

    [Controls]
    fGamepadLookMultExponent=0
    fGamepadLookAccelPitchMult=2
    fGamepadLookAccelYawMult=2.0000
    fGamepadLookAccelSec=1.0000
    fRThumbDeadzone=0.02
    fRThumbDeadzoneMax=1

    As mentioned in other posts when pasting in the command here on nexus posts it adds "Expjavascript-event-stripped" randomly,

    Top command is supposed to be
    "fGamepadLookMultExponent" before the =

    And bottom one
    "fRThumbDeadzoneMax" before the =
    1. alphatardy
      alphatardy
      • member
      • 0 kudos
      Thank you! :D
    2. HolyFetch
      HolyFetch
      • premium
      • 0 kudos
      Might be completely overthinking this but I'm wondering if you can clarify the last line command for the fRThumbDeadzjavascript-event-stripped1? Pretty sure nexus has borked more of this command line than I can parse back together. Wondering what's missing between fRThumbDeadz and =1
    3. Johan3043
      Johan3043
      • supporter
      • 0 kudos
      You are right my bad, it's supposed to say:
      fRThumbDeadZoneMax before the "="
    4. ChazzBazz2020
      ChazzBazz2020
      • supporter
      • 4 kudos
      Would also like to add
      fLookSnapToAxisStrength=0
      this will let you aim more freely, stop the stick locking on to the x/y axis so much when looking up/down/left/right. 
    5. CashKingBrooklyn
      CashKingBrooklyn
      • premium
      • 0 kudos
      what is the = value for fRThumbDeadzoneMax?
    6. EasyChoice
      EasyChoice
      • premium
      • 0 kudos
      I think it's "1"
  9. LanceLionroar
    LanceLionroar
    • member
    • 2 kudos
    You should add the commands from your file in the description in text form, instead of an image, so people can actually copy and paste it. Just a tip to make things easier for everyone. I'll do it in my comment for now.

    [Controls]
    fGamepadLookMultExponent=0
    fGamepadLookAccelPitchMult=1
    fGamepadLookAccelYawMult=1.0000
    fGamepadLookAccelSec=1.0000
    1. Echelon
      Echelon
      • premium
      • 106 kudos
      I assume they just want a friendly download :)
    2. hellstorm102
      hellstorm102
      • premium
      • 136 kudos
      its because of the bug that is effecting ini text on nexus, 

      ""javascript-event-stripped""   is inserted in some lines  like  " f Gamepad Look Mult Exponent = 0 "

      [Controls]
      fGamepadLookMultExponent=0
      fGamepadLookAccelPitchMult=1
      fGamepadLookAccelYawMult=1.0000
      fGamepadLookAccelSec=1.0000


      it will garble the line, just like your comment, otherwise i would post it like so ! 
    3. LanceLionroar
      LanceLionroar
      • member
      • 2 kudos
      Crap, you're right. I didn't notice it messed up the post. I even tried to edit it but it doesn't work. This is strange, because I've seen others post commands and it copied correctly.

      Anyways, good job on the mod. Endorsed.
    4. noplaymaker
      noplaymaker
      • supporter
      • 5 kudos
      You the man for this! Thanks!