On Dualsense all triggers cause me to shoot. If I hold L3 very lightly Captain Fox can aim instead of shoot but this is extremely annoying. I'm leaving this here in the hopes someone knows why this is happening and offers me a solution. Thanks
Are you playing on Steam? You might check if there's something weird in your SteamInput settings, specifically what left trigger full pull and soft pull are set to do.
I don't think it should, to have a less sensitive stick when walking, try fLThumbDeadzone=0.15
1.0 should mean no movement at all, so try upping to like 0.20/0.30 if that's too small for you. May or may not help depending on how they have mapped the movement speeds to the stick.
Might be completely overthinking this but I'm wondering if you can clarify the last line command for the fRThumbDeadzjavascript-event-stripped1? Pretty sure nexus has borked more of this command line than I can parse back together. Wondering what's missing between fRThumbDeadz and =1
Would also like to add fLookSnapToAxisStrength=0 this will let you aim more freely, stop the stick locking on to the x/y axis so much when looking up/down/left/right.
You should add the commands from your file in the description in text form, instead of an image, so people can actually copy and paste it. Just a tip to make things easier for everyone. I'll do it in my comment for now.
Crap, you're right. I didn't notice it messed up the post. I even tried to edit it but it doesn't work. This is strange, because I've seen others post commands and it copied correctly.
24 comments
EDIT: Yes, this will do it.
[Interface]
fUserGamepadCursorTopSpeed=0.1
I REALLY don't understand why that menu doesn't use the D-Pad with the controller like the inventory does.
We need a mod like that please.
fLThumbDeadzone=0.15
1.0 should mean no movement at all, so try upping to like 0.20/0.30 if that's too small for you. May or may not help depending on how they have mapped the movement speeds to the stick.
Edit: Asked on discord and suggested to add the last two lines in the bottom and works brilliantly. Much more responsive aiming now thanks!
[Controls]
fGamepadLookMultExponent=0
fGamepadLookAccelPitchMult=2
fGamepadLookAccelYawMult=2.0000
fGamepadLookAccelSec=1.0000
fRThumbDeadzone=0.02
fRThumbDeadzoneMax=1
As mentioned in other posts when pasting in the command here on nexus posts it adds "Expjavascript-event-stripped" randomly,
Top command is supposed to be
"fGamepadLookMultExponent" before the =
And bottom one
"fRThumbDeadzoneMax" before the =
fRThumbDeadZoneMax before the "="
fLookSnapToAxisStrength=0
this will let you aim more freely, stop the stick locking on to the x/y axis so much when looking up/down/left/right.
[Controls]
fGamepadLookMultExponent=0
fGamepadLookAccelPitchMult=1
fGamepadLookAccelYawMult=1.0000
fGamepadLookAccelSec=1.0000
""javascript-event-stripped"" is inserted in some lines like " f Gamepad Look Mult Exponent = 0 "
[Controls]
fGamepadLookMultExponent=0
fGamepadLookAccelPitchMult=1
fGamepadLookAccelYawMult=1.0000
fGamepadLookAccelSec=1.0000
it will garble the line, just like your comment, otherwise i would post it like so !
Anyways, good job on the mod. Endorsed.