I have been absolutely struggling with SOME objects with this mod. Left, right, forward, back, rotation, etc. It all works with the editor when using "fine" ... but when I try to put objects up or down it sends them 4-5 feet up or down and it's impossible to move things accurately.
can you add the following moveable stattic items? the radiology screen and the holder the lab vial spinners the napkins and napin holder looking things the coffe pot toaster oven and toaster and the miniture tv looking thing
When I disable objects inside the ship by default, the companions still act like they're there. Eg, I walked in on Sarah sitting in the air. Reloaded to check, there was a crate there before. Anyone know if there's a way to fix this?
That object with FF cannot be spawned its generated for your save file, you need to find a version of that object with 00 at the beginning somewhere in the game and then i can add it
This script has many functions but I only use cgf "SKK_ConsoleUtilityScript.GetInfo" FF04933C ^ That's on your save, or use any other ID from the highlighted object to get the BaseObject ID to spawn it
hello i copy your google sheet and i wonder if i can help with adding ids i manage to add a few now thats not on your list i dont know how to find ids easier than just spawn ids from help command and if its okay for you i can share my findings and you can add it back to your sheet.
I have already added over 100 new items for the spawn list if it's okay I can send you the link to check it out and if you like it I can give you access I managed to decode the IDs you get when clicking on an object since that's not the right formal id I use xedit its easier to use than ESM viewer easier to use and much more systematic. it also looks the same as the scripts from your new entry mod I wish you could just use your mouse and edit like in sims games haha one day when the kit comes out we can :) but I can't see you have 400 items I only see 220 ish and I have many
IIf there is ANY possible way of finding a flat large foundation (with a floor) that can be used for outpost building that would be golden *begs and pleads*
So I found something. Item ID 00043E01 is a large concrete pad 40x40m. i saved exited game came back in and was still there. also UC signage found in the MAST building Item ID 001C01B4 (back wall is not part of code)
Wow, this is great. As a proud (and somewhat embarrassed) owner of a Dream House, this makes my fantasy life so much easier. Thanks a lot and keep up the great work !
155 comments
https://forums.nexusmods.com/index.php?app=forums&module=forums§ion=findpost&pid=128404848
Here's the file
https://www.nexusmods.com/starfield/mods/3622
This script has many functions but I only use
cgf "SKK_ConsoleUtilityScript.GetInfo" FF04933C
^ That's on your save, or use any other ID from the highlighted object to get the BaseObject ID to spawn it1. Open console.
2. Click on container. In console you should see reference name like:
CONT " (FF05621F)
3. Type in console:
setav carryweight 0
4. Enjoy. :)also UC signage found in the MAST building Item ID 001C01B4 (back wall is not part of code)
Could you perhaps explain how you found this? I want to learn how to properly find some nice objects as well as the mod creator has done!
Can you add the ryujin and crimson fleet job terminals pls
Spawned Crimson mission board and it won't load missions unless you're in the right system