0 of 0

File information

Last updated

Original upload

Created by

Tanades

Uploaded by

Tanades

Virus scan

Safe to use

51 comments

  1. Tanades
    Tanades
    • supporter
    • 13 kudos
    Locked
    Sticky
    new NSFW version link available on the mod page
  2. Oldelaf44
    Oldelaf44
    • member
    • 0 kudos
    I don't have any mods that work, probably because I deleted StarfieldPrefs.ini inadvertently. Does anyone have a copy of the code?
    1. Alkmayix
      Alkmayix
      • member
      • 1 kudos
      The game literally makes a new one when you load it back up...so you DO have the file....
  3. Agripnus
    Agripnus
    • supporter
    • 12 kudos
    Any plans to update this when it's possible to give each magazine a unique cover? Tools to edit material files were recently released, but even if someone were to make an .esm that repoints duplicate covers to new textures, it'd be pointless if the textures themselves don't exist.
  4. mangaas
    mangaas
    • supporter
    • 5 kudos
    What are the optional "novagalactic fix" files for?  does the base mod have some errors?

    Also, does the "glow" variant actually glow?  like emit a bit of light?  This would make it perfect, as I hate having to scower desks every-time I'm in a new place - worried I'lll miss a skill mag.
    1. Caedwyn
      Caedwyn
      • member
      • 3 kudos
      thats what i want to know as well
      which version is the glowing borders ?
    2. Tanades
      Tanades
      • supporter
      • 13 kudos
      i dont get the questions ...
      the >novagalactic fix<, >fixes< the >nova galatic< cover ...
      which version is the >glowing< borders ... maybe the >glow version< ?????
  5. Khalydan
    Khalydan
    • member
    • 0 kudos
    Thanks for this awesome Mod ! :)

    ENDORSED !!! :)

    I'm preparing one for the advertisement...
    But I got a question around DDS files...

    What the output format should be ?
    I've been using Paint.net, but I'd rather prefer using Photoshop (installed the dds plugin...)

    Below are the settings I'm using now, but not sure they're accurate. I've seen a post from Fallout modding area, but not quite clear:
    - Texture type: Color
    - Compression: BC7 8bpp (sRGB, DX11+)
    - Mip Maps: None.

    Also when saving, I'm losing the thumbnail on PS saved images in the explorer...
    1. Tanades
      Tanades
      • supporter
      • 13 kudos
      XMH Tools - DDS thumbnails BC7 - Image Suite (nexusmod)
      will help with your problem
      (also i did an upsi & used fast instead of fine, should have double checked -.- will redo and upload the better quality)
    2. Khalydan
      Khalydan
      • member
      • 0 kudos
      Thanks for the tip, I'll check that out.

      For info, I've digged a bit and there is a tool "texdiag", which is a command line tool.
      I've checked a simple BA extracted file and result are as follow :

      E:\Starfield Repo\Output\textures\setdressing\advertisements\adtitan_newhomestead_color.dds
              width = 1024
             height = 1024
              depth = 1
          mipLevels = 11
          arraySize = 1
             format = BC1_UNORM_SRGB
          dimension = 2D
         alpha mode = Unknown
             images = 11
         pixel size = 682 (KB)
    3. AkaBacon
      AkaBacon
      • premium
      • 2 kudos
      With the blank magazine backing, an ad could be put there. Eit Clothiers "We Know Fashion" - Coupon: one free tailor session with purchase, coupon disclaimer - invalid at all settled systems locations. The UC Exchange "Where Everyone Gets The Local Frendo's Discount"
    4. Khalydan
      Khalydan
      • member
      • 0 kudos
      Cheers,

      At least the TexDiag exe file helps you understand how Bethesda had produced their files...
      Interestingly, BC1_UNORM_SRGB is the formal gathered in the properties, while everyone sticks on the BC7 8bpp (sRGB, DX11+)

      I don't get it
    5. Tanades
      Tanades
      • supporter
      • 13 kudos
      oh thats verry easy to explain why, i simply dont have BC1_UNORM_SRGB available as an option and the two BC1's i have are lower quality compared to BC7
      but i also using intels plugin instead of nvidias so dunno if its available there
    6. Khalydan
      Khalydan
      • member
      • 0 kudos
      Understood, the more I dig, the more I understand

      Btw, there's an artist called Artgerm, I think his work deserves some attention
    7. omeganu
      omeganu
      • member
      • 0 kudos
      I asked a similar question on a different mod that I wanted to edit, and the author was really friendly with advice.

      Depending on what the texture is used for:

      >>This post is super useful.  https://stepmodifications.org/forum/topic/19037-starfield-texture-formats/

      Paint.net is good for being able to select the formats as listed there.

      I open in Paint.net, then just copy it and paste into photoshop, edit, then paste back into Paint.net....but then you need to look at the website linked above to get the right format saved.  After you do that and save it, it should do it automatically for that file from then on with "SAVE"

      If you get the file format wrong, don't panic.  Delete your edited DDS, put the one back in from the mod you edit, paste back in from photoshop(or whatever editor), then when you save, it will ask again for a different format.

      I think if you do "save as...." it will ask you every time which formats, but I'm not quite sure, I didn't experiment with that as much, I was working on "I did this step and this step and this step right, and here is where it went wrong" to replicate exactly what worked from the ground up.  Maybe you can avoid that hassle :P

      I was using GIMP, and it worked fine for most Spacesuit textures(and cigarette boxes, iirc), but couldn't open some other mod, which is why I asked.  Gimp was easy once I figured out how to merge my pasted layer onto the original.  I didn't have to change format or anything aside from making sure generate mipmaps was checked...maybe not an issue with magazines.

      Photoshop Tip:

      If you're doing layers, save a .pds in photoshop BEFORE YOU MERGE to copy and paste into Paint.net.  With the screwed up lighting and luts and reshades and whatever other way the game screws with visuals, it might look fantastic in Paint, but not show up right in the game.  It's very nice to have a PDS with layers saved so you can go back in and tweek if you have a crash or restart your computer or whatever else. (Adobe has so many hot-keys and issues it runs into like crashes or full memory....it's good to save every time you hit a given progress point.

      Sorry for long ramble of an info-dump on a two week old post.  Just stuff I found useful along the past couple days as I'm learning.  You probably have all this down already, but I found it so useful on that other mod I thought I'd share the info here to pass it along.
  6. luppchri
    luppchri
    • supporter
    • 0 kudos
    In my opinion, right now by far the best magazine cover package for Starfield. A must have!
    Thanks, Tanades!
  7. Vylmort
    Vylmort
    • supporter
    • 4 kudos
    Glow version works fine ,  manual installed btw as Vortex want to place this in the steam starfield dir and not in the documents, not a problem if you know it.
     
    1. Tanades
      Tanades
      • supporter
      • 13 kudos
      totaly aware of that, that's why i mentioned the mod at the bottom that forces starfield to ignore documents folder
    2. Vylmort
      Vylmort
      • supporter
      • 4 kudos
      That works as well indeed .  though I noticed that some mods can't deal with it ( wrongly packages files)
    3. Zombra
      Zombra
      • member
      • 0 kudos
      Agree it would be nice if this mod just put them in both folders.  I don't use the game directory mod so it was a little weird figuring out how to make this work.  For anyone else reading, if you don't use the force folder mod, you have to manually download the data folder and hand place it to C:\Users\[username]\Documents\My Games\Starfield\Data
  8. @Tanades how get the NSFW ver
  9. NGamma
    NGamma
    • premium
    • 344 kudos
    I love the style of your magazines, but would it be possible for you to make a version that sticks more to the name of the original magazines? So that they are not all named COTM but have the original name and deal with the theme of the original cover.
    1. dosedela
      dosedela
      • member
      • 2 kudos
      That would be a great lore friendly improvement
  10. Attylus01
    Attylus01
    • member
    • 0 kudos
     
  11. Reame33
    Reame33
    • member
    • 0 kudos
    Can you upload them as png/jpg for wallpaper use?