Starfield
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ArmoredTroll

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43 comments

  1. MindDoser
    MindDoser
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    Is that normal that all humanoid enemies, as soon as i am like 5mt to 10mt close to them, they're coming like Boxers and starting punching me?
    Looks like they're out of ammo in 5secs?
    1. ArmoredTroll
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      The vanilla game enemies don't carry more than one or two reloads worth of ammunition. I use this mod to remedy that. https://www.nexusmods.com/starfield/mods/1344
    2. frost3745
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      Thank you, it was stupid to have a ship land and everyone runs out swinging fists like wtf is this a british pub
      Thank you for the link
      f*#@ this mod s#*! broke npcs over three fresh installs
  2. Keltskiy
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    have you found any setting to encourage an NPC to look for ammo out when outside of combat if it has less then X rounds?
    1. ArmoredTroll
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      I have not, probably something we'll need the Creation Kit for.
    2. Keltskiy
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      I figured so but it was worth asking, definitly going to be keeping my eye on this mod though man great work.
  3. VTX001
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    They went Thataway! Dum dums.
    1. ArmoredTroll
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  4. ANDREW1085
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    I have few questions about this that could do with answering

     this seems to use base game cod and seems like the develops planned for it to be in game but stopped. For some rean

    The questions are
    1 does it cause lag
    2 Do NPC reset the inventory like vendors do they get ammo  back after 2 days. Cause if they don't then it is game breaking
    1. ArmoredTroll
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      1. None at all.
      2. Vendors and respawned NPCs reset inventory as usual.
    2. ANDREW1085
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      waqht about essienal npcs like the marsel or few others that are not respaned
    3. ArmoredTroll
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      They can run out of ammo, and then must find another weapon, more ammo or resort to melee.
  5. BuliwyfWolfgar
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    Player's Turrets are also an Npc  Made mine obsolete after one attack on my outpost... They ran out of ammo, I have 14 Outposts with 6 Turrets.  Had to make a bat file to refill them. Plus you can make a fortune selling just ammo in the game... but, yeah it's great when Npc's can, Mostly only attack you with fists vs. your guns.
  6. Pilkinson
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    ...so when we kill them... can we loot the full ammo or just the depleted one?
    1. ArmoredTroll
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      If they used all their ammo before they are killed, the ammo in their inventory would be gone. With my mod installed, they use ammo the same way the player would.
  7. Keltskiy
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    Does this also affect the amount of ammo that will drop from NPCs when they are killed?
    1. ArmoredTroll
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      No, it only makes them use the ammo in their inventory. Search "Config ammo rarity", another user pointed out that mod to increase ammo spawned, looks promising. Should couple nicely with my mod.
    2. ajane
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      Just to be clear, an NPC that fires off all their carried ammo with your mod, when killed, will still yield up as much lootable ammo as they would if they hadn't just used it all?
    3. seatron
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      I'd be careful recommending that mod since it uses an esp. Those are pretty dangerous for your save file; the creation kit isn't out yet and the xedit people said using old tools is unreliable.
    4. Keltskiy
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      I used it with Ammo Rarity and it works so well.
    5. ArmoredTroll
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      @ajane No, the ammo in their inventory would be gone. With my mod installed, they use ammo the same way the player would.
      @seatron Understood, I appreciate the concern. But, I've been playing with "Config ammo rarity" installed all day today without issue. So, it seems to be okay. But, I do still recommend having backup saves from before installing those types of mods.
  8. Madrai0
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    Does this affect all NPCs, including your companions/crew?
    1. ArmoredTroll
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      Normally, from previous Bethesda games, companions only have infinite ammo for their default weapon. So, my mod should only effect their starter gun. Any guns and ammo you give them use ammo the same as yours would. In other words, yes, but it isn't much different that before installing my mod. The main difference would be noticed with NPCs and crew members armed with firearms. They can now run out of ammo, and will either actively look for more ammo or another gun on bodies or containers. If they can't find one, they'll either try to hide or charge you and engage in CQC (melee).
    2. HateDread
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      This isn't the case in Starfield - you can give a companion a new gun, tell them to equip it, and give them a single round of ammunition and it works forever.
    3. Wildust
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      what's the average amount of ammo on npcs ? 
      Because if they only have 1 clip in their pocket, fights are gonna be quickly a joke, especially with automatic weapons. How does it feels in the heat of combat  ?
    4. almightyk
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      @Wildust
      Yep, that's why the good ammo usage mods also increase ammo spawning on NPCs. "But the economy". Either change the sell value, add weight, or just know that a quick precise kill is a profitable venture
    5. ArmoredTroll
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      Search "Config ammo rarity", another user pointed out that mod to increase ammo spawned, looks promising. Should couple nicely with my mod.
    6. Keltskiy
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      If you remove the ammo for their default gun from their inventory and place a melee weapon inside they seem to prefer the melee weapon to their default weapon and will try to find a new ranged weapon when they run out of ammo instead of falling back to default.
  9. DT1978
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    Thanks for the mod, but as of right now the enemies simply don't carry enough ammo to be realistic and it makes the game too easy.
    It's not like this is Fallout where ammo is scarce and npc's barely have enough ammo on em to fill up a single clip.

    Might be an interesting concept once we're able to edit the loot tables and npc inventories.
    1. ArmoredTroll
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      Search "Config ammo rarity", another user pointed out that mod to increase ammo spawned, looks promising. Should couple nicely with my mod.
  10. almightyk
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    Have you tested to see if this causes the same issues as FO4?  
    The setting is known to affect things like turrets which should have unlimited ammunition
    1. Keltskiy
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      if a version is released where turrets keep infinite ammo I hope there is a version that doesn't because I've always found it kind of silly that turrets have infinite ammo in them without someone reloading them or being connected to an autoloader that must be maintained by someone.
    2. almightyk
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      Turrets usually have barrels and auto feeders underground and inside walls
    3. ArmoredTroll
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      I haven't encountered any turrets since creating my mod, but I expect it to be the same as Fallout 4. Search "Config ammo rarity", another user pointed out that mod to increase ammo spawned, looks promising. Should couple nicely with my mod.