I currently have very little free time and really appreciate if you do your research first before asking your questions below. I expect you to have read the description page (and relevant articles) first. I will not answer questions that arise from ignoring those resources. Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
Minor suggestion, add a txt file to each directory to indicate what speed someone installed.
I am wanting to change some speeds of animations, but I have no memory of what I had others set to. Having a simple file named as the X percent increase would be awesome.
I'm not interested in doing that, especially since some mod managers filter those kind of files out anyway. And I'm also inactive in Starfield. My mods won't see any updates in the foreseeable future. If you're using Vortex mod manager then the installer remembers your previous choice, so you can easily compare. Not sure if other mod managers do that as well.
Any way to just eliminate the furniture animations? Literally cutting from standing to sitting/workbench menu is more immersice than switching to third person and faffing about then switching back at any speed.
It may sound totally stupid at first but how about adding 0.X multipliers to the list?
For regular gameplay speeding up stuff is fine, but I aim for realism and think that especially the small airlocks are acting too fast. Irl the air inside the lock would be pumped into tanks or the hab to not waste it which will take some time. Also on the other way around you would not just let air rush into the lock to not accidentally blow it up.
Slowing down the animation would be kinda cool as a first solution.
To make it even better airlocks could be overhauled completely (two independent doors on the lock, depending on the atmosphere type both could just stay open (if there is enough o²) or in other situations (no atmosphere or toxic) both have to be closed first before the other can open with the delay which already is in place but longer. However that would be a different mod ;)
What FOMOD managers do you recommend? I have never used one with this game. I'll take suggestions from ANYONE Tried Manual install, pretty easy except for weapons, seemed like the Equip speed/Reload speed/and mini gun all over wrote each other, so not sure how you would choose one to copy into folders :(
What FOMOD managers do you recommend? I have never used one with this game.
There is no such thing as a dedicated FOMOD manager. This mod comes in a FOMOD installer which is then parsed and executed by a mod manager, like Nexus' own Vortex or Mod Organizer 2.
Tried Manual install, pretty easy except for weapons, seemed like the Equip speed/Reload speed/and mini gun all over wrote each other, so not sure how you would choose one to copy into folders :(
These files aren't meant to be used simultaneously. That's why the installer only lets you choose either or. The FAQ on the description page states that circumstance as well.
Still works fine on latest version (Starfield v1.10.32 - SFSE 0.2.6) Installed manually (In my experience, both Vortex and Mod Organizer are still too flaky to be depended on, I'll try them again once the Creation Kit is released and mods are officially approved)
113 comments
Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
I am wanting to change some speeds of animations, but I have no memory of what I had others set to. Having a simple file named as the X percent increase would be awesome.
If you're using Vortex mod manager then the installer remembers your previous choice, so you can easily compare. Not sure if other mod managers do that as well.
For regular gameplay speeding up stuff is fine, but I aim for realism and think that especially the small airlocks are acting too fast. Irl the air inside the lock would be pumped into tanks or the hab to not waste it which will take some time. Also on the other way around you would not just let air rush into the lock to not accidentally blow it up.
Slowing down the animation would be kinda cool as a first solution.
To make it even better airlocks could be overhauled completely (two independent doors on the lock, depending on the atmosphere type both could just stay open (if there is enough o²) or in other situations (no atmosphere or toxic) both have to be closed first before the other can open with the delay which already is in place but longer. However that would be a different mod ;)
I'll take suggestions from ANYONE
Tried Manual install, pretty easy except for weapons, seemed like the Equip speed/Reload speed/and mini gun all over wrote each other, so not sure how you would choose one to copy into folders :(
Installed manually (In my experience, both Vortex and Mod Organizer are still too flaky to be depended on, I'll try them again once the Creation Kit is released and mods are officially approved)
Sorry couldn't resist lol