Starfield

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Dank Rafft

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DankRafft

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104 comments

  1. demian711
    demian711
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    Is this mod working with latest Starfield build?
    1. sullyclyde
      sullyclyde
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      I can confirm this is still working. Faster Airlock and Hatch and Door Animations - Sound Fix is also working properly for the sound correction. Currently using these on two different saves on latest patch. 
  2. rcourtney524
    rcourtney524
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    What FOMOD managers do you recommend?  I have never used one with this game.
    I'll take suggestions from ANYONE
    Tried Manual install, pretty easy except for weapons, seemed like the Equip speed/Reload speed/and mini gun all over wrote each other, so not sure how you would choose one to copy into folders :(
    1. DankRafft
      DankRafft
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      What FOMOD managers do you recommend?  I have never used one with this game.
      There is no such thing as a dedicated FOMOD manager. This mod comes in a FOMOD installer which is then parsed and executed by a mod manager, like Nexus' own Vortex or Mod Organizer 2.

      Tried Manual install, pretty easy except for weapons, seemed like the Equip speed/Reload speed/and mini gun all over wrote each other, so not sure how you would choose one to copy into folders :(
      These files aren't meant to be used simultaneously. That's why the installer only lets you choose either or. The FAQ on the description page states that circumstance as well.
  3. thedarchon
    thedarchon
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    Doesnt work anymore.
    1. ApolloAdAstra
      ApolloAdAstra
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      Works fine for me on V1.10.31.
    2. mred1602
      mred1602
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      Still works fine on latest version (Starfield v1.10.32 - SFSE 0.2.6)
      Installed manually (In my experience, both Vortex and Mod Organizer are still too flaky to be depended on, I'll try them again once the Creation Kit is released and mods are officially approved)
  4. pp708723
    pp708723
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    damn you're fast
    1. Silverwave
      Silverwave
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      that's what she said.

      Sorry couldn't resist lol
  5. Snowman1944
    Snowman1944
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    I know this might sound counter-intuitive, but is there a way to make the time between one door closing and the other opening longer than virtually instant like it is default?
    It takes time for the air to depressurize or re-pressurize once the first door closes!

    Just thought I'd ask!
    1. YXHC
      YXHC
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      Exactly! that's also what I want.
  6. Kaiser327
    Kaiser327
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    This is a serious quality of life mod that I can't live without. Thank you very much. Excellent work as with all of your mods. Endorsed.
  7. CivisRomanus
    CivisRomanus
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    Double the speed, half the stress. I finally realized it after installing this.

    👍
  8. hozz1235
    hozz1235
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    I just came back after last time playing Oct 1.  I discovered all doors were closed (which were previously open) and I could not open them.  When I hover over a closed door, it just "Close" vs "Open".  Also, elevator doors which automatically open when you approach them, are not opening.  I disabled the mod and all are working again.
    1. DankRafft
      DankRafft
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      Sounds like you didn't read the mod description, specifically the install instructions and the paragraph that says "IMPORTANT".
    2. hozz1235
      hozz1235
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      I read all that when I initially installed the mod.  Like I said, it was working and then it wasn't.
    3. DankRafft
      DankRafft
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      Vortex got the option to use symlinks instead of hardlinks as a deployment method some time after release. Maybe you accidentally changed it to symlink at some point. That's the only cause for your problem I can think of. If so, either change it back to hardlink or install manually.
  9. torikamal
    torikamal
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    This mod has become essentially essential whenever I go into one of my outposts. I thank you most profusely for this!
    1. DankRafft
      DankRafft
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      You're welcome, and thanks for the kind words.
  10. Zeeblah
    Zeeblah
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    Faster? Maybe add some kind of steam when they open.. that would be cool but they are fast enough