________________________________________________________________________________________________ I plan to create 2k and 4k versions aswell.
The initial version took me around 3 sessions; 1 per day, i had to recreate everything from ground up.. so please leave a Endorsement, so it gets a bit of attention.
Hope you enjoy it and have fun! ________________________________________________________________________________________________ - Uploaded 2k Previews..
Changelog: 1.2 - Fine adjusted some shorter 'wild' hairstrands 1.1 - Unlocked the Mod-Manager downloads & changed the .rar accordingly 1.0 - Initial Release
I think I'm doing it wrong or something... I always follow all the steps(or think I do ig) but mods never work for me :( I even have the starfieldcustom.ini
hey love this mod. friendly request- could you add a bleached/bright white hair color (like the witcher for example) would love to see more of your work. endorsed!!
Thanks for the mod. It looks better than the vanilla colors for blonde hair. If it's not too much work, could you do a version that replaces haircolor 2, instead of haircolor 5 so Sam and Cora's hair won't be affected? If you can't or don't want to for whatever reason, no problem.
Not the OP but I mainly dislike 3 things about the way they implemented hair in Starfield.
It looks monotone and the colors are not believable. Real hair has many colors in it. For instance, a blonde may have strands of various shades of brown, blonde, auburn, ginger, and platinum. Strands closer to the scalp tend to be darker, and outer layers lighter. But many colors are mixed throughout, and not just randomly, but generally in swathes. In addition to this there tend to be random single hairs of lighter or darker colors, especially on the outer layer.
It looks flat and dull. Hair has sheen, due to being made of keratin, and because it has oils in it. Bethsoft's hair shader doesn't adequately reflect this (no pun), and the hair looks very dry and plastic-like.
The Barbie doll hair plug effect. Real hair is very densely clumped together at the root, with a lot of overlapping of strands (i.e.: they criss-cross each other in somewhat random directions, influenced by natural hair growth direction and combing). Games tend to use way less individual hair strands at the root to improve performance, and by itself this produces a thin distribution which results in the scalp being way too visible. This is especially noticeable at the edges of the face (temples, sideburns, forehead). To mitigate this, some devs use textures in these areas to simulate much denser, overlapping root strands; Bethsoft didn't do this, so it looks artificial and spotty.
I can ignore the crappy animations because I know complex hair armatures are expensive and they never really behave properly anyway. But the three points above go a long way toward making hair look believable enough to not be distracting.
Just my two cents. Thanks for your work on this; the blonde is the worst option in most games, and this game is worse than many. Yours definitely looks better, but we could go a lot further overall with better meshes, textures, and shaders. Just have to wait for now.
25 comments
I plan to create 2k and 4k versions aswell.
The initial version took me around 3 sessions; 1 per day, i had to recreate everything from ground up..
so please leave a Endorsement, so it gets a bit of attention.
Hope you enjoy it and have fun!
________________________________________________________________________________________________
- Uploaded 2k Previews..
Changelog:
1.2 - Fine adjusted some shorter 'wild' hairstrands
1.1 - Unlocked the Mod-Manager downloads & changed the .rar accordingly
1.0 - Initial Release
I even have the starfieldcustom.ini
soon™, stay tuned y'all
but since its my first haircolor mod ever ^^
but i have plans to further improve it
I'm curious, what exactly do you not like about the hair?
- It looks monotone and the colors are not believable. Real hair has many colors in it. For instance, a blonde may have strands of various shades of brown, blonde, auburn, ginger, and platinum. Strands closer to the scalp tend to be darker, and outer layers lighter. But many colors are mixed throughout, and not just randomly, but generally in swathes. In addition to this there tend to be random single hairs of lighter or darker colors, especially on the outer layer.
- It looks flat and dull. Hair has sheen, due to being made of keratin, and because it has oils in it. Bethsoft's hair shader doesn't adequately reflect this (no pun), and the hair looks very dry and plastic-like.
- The Barbie doll hair plug effect. Real hair is very densely clumped together at the root, with a lot of overlapping of strands (i.e.: they criss-cross each other in somewhat random directions, influenced by natural hair growth direction and combing). Games tend to use way less individual hair strands at the root to improve performance, and by itself this produces a thin distribution which results in the scalp being way too visible. This is especially noticeable at the edges of the face (temples, sideburns, forehead). To mitigate this, some devs use textures in these areas to simulate much denser, overlapping root strands; Bethsoft didn't do this, so it looks artificial and spotty.
I can ignore the crappy animations because I know complex hair armatures are expensive and they never really behave properly anyway. But the three points above go a long way toward making hair look believable enough to not be distracting.Just my two cents. Thanks for your work on this; the blonde is the worst option in most games, and this game is worse than many. Yours definitely looks better, but we could go a lot further overall with better meshes, textures, and shaders. Just have to wait for now.
Strawberry blonde example
Sheen example
Roots example
so far its my first hair mod for any game ever, so i'm thankful for your comment