Hey, I know this has nothing to do with your mod, but I don' know how else I would find out... Would there be possible to compress the audio files for this game, or a way to make them lighter.
I'm one of the people enduring freezing and stuttering and while playing, I feel like the bigger the amount of sounds being played in a place, the more the game will stutter, so I thought maybe just like the textures, if it was possible to reduce the audio files size, maybe it would help.
This game has 18.9gb of sound FX. 17.7 of them are uncompressed. 12gb of them is, according to this script, ambience. Hundreds of megabytes of them are loading from your disk in seconds, overloading even SSDs if they are connected by SATA cord and not modern NVME M2. Disk Cache enabler doesn't help for some reason. Can't make them smaller yet, because the format the game prefers them in - .wem 16-bit PCM - doesn't support any kind of compression, it's like, .wav. Will see what I can do.
holy, thank you so much for this! I keep getting asked to remove insect sounds along with the actual insects in my arachnophobia mod, so I took a look at how difficult that might be. the actual process is simple, but the getting the IDs of every insect sound effect in the game... yeah I was gonna start just banging my head into the wall, it would hurt less. this is a lifesaver.
you have a Ko-fi or something like that I can donate to?
Question: Is there a way to make a python script to "reverse" the name changes into only numbers again (after changing folder location)?
My plan is to sort the sounds I want to silence, put them into the Data\sounds\soundbank folder with the original name and silence them afterwards. I want to silence all the "rumble", "creaking" and ambient "noise".
It works perfectly, tho I could not get python to open and run it within the file explorer, I had to open the powershell and use python .\soundbank_sorter.py
Use Sound Editor available here : https://smacktalks.org/forums/topic/79306-released-sound-editor%C2%A0version-2101/
It's used for WWE 2K Games that also have .wem files and it's seems to work fine with Starfield, I replaced all the bar musics but can't upload it due to copyrights x).
Oooooo boy. Some of the files play in the Sound Editor sound player and can't be converted using WEMConverter (I'm guessing ww2ogg works for these, but I can't get it to output a proper file), some can't and have to be converted using WEMConverter. Fun. And at the end of the day, I have no idea which sound is the low rumble found in the Star Map lol.
23 comments
You are a godsend, thank you very much!
Would there be possible to compress the audio files for this game, or a way to make them lighter.
I'm one of the people enduring freezing and stuttering and while playing, I feel like the bigger the amount of sounds being played in a place, the more the game will stutter, so I thought maybe just like the textures, if it was possible to reduce the audio files size, maybe it would help.
you have a Ko-fi or something like that I can donate to?
Question:
Is there a way to make a python script to "reverse" the name changes into only numbers again (after changing folder location)?
My plan is to sort the sounds I want to silence, put them into the Data\sounds\soundbank folder with the original name and silence them afterwards. I want to silence all the "rumble", "creaking" and ambient "noise".
python .\soundbank_sorter.py
There are about 4000 files that the sorter is failing to rename. Not sure how to rectify.
It's used for WWE 2K Games that also have .wem files and it's seems to work fine with Starfield, I replaced all the bar musics but can't upload it due to copyrights x).
Oooooo boy. Some of the files play in the Sound Editor sound player and can't be converted using WEMConverter (I'm guessing ww2ogg works for these, but I can't get it to output a proper file), some can't and have to be converted using WEMConverter. Fun. And at the end of the day, I have no idea which sound is the low rumble found in the Star Map lol.