Main files are the same as the optional files. So to be clear, you only need to download the 2 main files and you get everything this mod has to offer.
Sorry for the confusion, I decided to leave the loose files as optional for people that merg and combines texture packs from different mods, just for convenience.
My Discord server is live, feel free to join and ask questions, look for help with modding or just talk.
I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules. I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
2.0 Update is live. (check changelog for info) This will be the last update for a while, I've gotten to the point of where I feel fed up with Starfield, and I don't want to risk a burnout. I'll probably be back in a couple of months probably, depending on when Creation Kit gets released and how things turn out for Starfield.
Wanna take this moment to thank everyone who downloaded and supported this mod. And a big thanks for the help and guidence. -Skurkbro
Hello thanks for the mod, i need help im 2stupid to figure out what to do -,- does this look alrigth, i dont know how to attach the ini files. can someone help please ?
im using these mods https://www.nexusmods.com/starfield/mods/2362 https://www.nexusmods.com/starfield/mods/897 https://www.nexusmods.com/starfield/mods/2362 https://www.nexusmods.com/starfield/mods/7946 plus 100 more :")
Can you please convert this into collapsible form, or provide a link instead? It sucks to have to scroll through a wall of text just to find something other than your post. Thank you kindly!
I know that you have stepped away from the game, but I would love to see this masterclass ported to Xbox! Shooting my shot and hoping that you will see this
Hi, this mod download seems to be corrupted. I'm downloading from Australia, have done so 3 times and verified hashes were consistent every time (so it's not my internet - likely Nexus server). Does anyone have a working mirror download they would provide? I'm looking for both BA2 downloads. Thanks!
Edit: Was an issue with the file on Nexus CDN - Changing to Nexus Premium server fixed download.
I'm having difficulty installing the BA2 version on MO2. I made the edits in the MO2 ini editor but the textures don't seem to change. Loose Files version works though, although a little stuttery.
Manually installing BA2 directly to the My games folder works, but when I launch from MO2, it doesn't work.
360 comments
Sorry for the confusion, I decided to leave the loose files as optional for people that merg and combines texture packs from different mods, just for convenience.
I'm also looking for someone to help me manage / mod it. I'm expecting You to be experienced with Discord, knowing how to setup different channels, bots & rules.
I can't offer any monetary return for the work at the given moment, but if things take off, I'll def compensate generously. Please send a DM to me on discord with your experience, Kev #7766
This will be the last update for a while, I've gotten to the point of where I feel fed up with Starfield, and I don't want to risk a burnout. I'll probably be back in a couple of months probably, depending on when Creation Kit gets released and how things turn out for Starfield.
Wanna take this moment to thank everyone who downloaded and supported this mod. And a big thanks for the help and guidence.
-Skurkbro
Skurkbro, please, come back <3
2stupidto figure out what to do -,- does this look alrigth, i dont know how to attach the ini files. can someone help please ?starfieldcostum.ini ( in dokuments )
General]
sStartingConsoleCommand=bat MrGebaPlanetSites; bat v_ConstellationTweaksIIAio; bat stopstaring; bat FlightCamera; bat v_ConstellationFixes; bat v2_AmmoPack; bat v2_ThrowPack; bat v2_MedPack; bat ExpAIO;
SIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
bEnableMessageOfTheDay=0
fAutoDoorFadeSecs=0.0002
fFastTravelFadeSecs=0.0002
fLoadGameFadeSecs=0.0002
fNormalDoorFadeSecs=0.0002
fNormalDoorFadeWait=0.0002
fNormalFadeSecs=0.0001
[Archive]
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2, 4K_Ship_Interior - Textures.ba2, 4K_Ship_Common - Textures.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2, SRPSFLandscape - Textures2.ba2, SRPSFLandscape - Textures3.ba2, SRPSFLandscape - Textures4.ba2, SRPSFArchitecture - Textures1.ba2, SRPSFLandscape - Textures1.ba2, SRPSFLandscape - Textures2.ba2, SRPSFLandscape - Textures3.ba2, SRPSFLandscape - Textures4.ba2, Spaceships Redone 4K.ba2
[Interface]
fFadeToBlackFadeSeconds=0.0002
fSleepFaderTime=0.0002
fDataMenuFadeInToGameTime=0.0002
[Controls]
fQCZKeyDelay=0.3
fZKeyDelay=0.15
[Display]
sPhotoModeFolder=Photos
fDecalLifetime=900.000
fDecalLOD0=90000
bVolumetricLightingEnable=1
bVolumetricLightingEnableDistantScattering=1
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=1
bVolumetricLightingFogMapUseWeatherSettings=0
bVolumetricLightingUseAreaLights=0
bVolumetricLightingUseDistanceCulling=1
bVolumetricLightingUseOcclusionCulling=1
bVolumetricLightingUseWeatherSettings=1
bVolumetricLigthingInLiteBrite=0
bVolumetricLigthingUseLightGobos=0
bEnableVolumetricLightingOnParticles=0
fskyocclusionfaderange=2500
fSkyOcclusionFallbackNormalShift=-500
bUseSkyLighting=1
fSkyOcclusionFallbackIntensity=0.96
fVolumetricLightingIntensity=1.6
fbrightpassthreshold=3
fbloomupsampleblendfactor=.55
fVolumetricLightingNearTemporalBlendFactor=0.95
fVolumetricLightingNearSpatialFilteringBlurSpread=1.0
fIndirectSpecularOcclusionAmbientOcclusionContribution=1
fbloomamountscale=0
SpaceGlowBackgroundScale=0.0
fStarfieldBackgroundScale=1500.0
[Decals]
uMaxDecals=2000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=100
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=100
[Particles]
fAutoRespawnDelay=0.1
iMaxEmittersStartedPerFrame=30
[Tesselation]
uMaxTesselationLevel=8
uMinTesselationLevel=2
fTesselationDistanceThreshold=4.0
[Rain And Fog Tweaks]
fProjectileDefaultWaterSplashSize=0.9
iWaterSplashMaxRequestPerFrame=90
fRainDistance=1000
fRainScale=45
uRainBaseIntensity=9
bEnableDepthBasedFog=1
bFogEnabled=1
[Water]
bReflectSky=1
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=1
[Vegetation]
fBendResponseLumberyard=0.35
fMaxBendingLumberyard=2.5
fUnitsAdjustLumberyard=0.4
fWaveParallelLumberyard=0.016
fWaveTransverseLumberyard=0.004
[Wind]
bWindEnabled=1
fWindAABBScaleMaxWindSpeed=1.0
fWindAABBScaleMinWindSpeed=0.3
fWindHighestFrequency=8.0
fWindInteriorCellSpeed=0.4
fWindInteriorCellTurbulence=0.4
fWindLowestFrequency=0.5
fWindSpeedAABBScaleBoost=7.0
fWindSpeedHighestHighMultiplier=2.0
fWindSpeedLowestLowMultiplier=0.01
bDisableHairSimulationOptimization=0
[Sky]
fSunAngleMaxStarVisibility=150.0
fSunAngleMinStarVisibility=50.0
uMaxNumShadowCastingCelestialBodies=2
[ContactShadows]
bBlurGaussian=1
fBackfaceShadowIntensity=1.6
fBaseRayLength=0.20
fDistanceFadeLength=10.0
fContactShadowsOffsetNoiseScale=0.1
fBlurDepthCutoff=0.01
fProximityLimit=0.16
fTerrainNormalRayBias=0.01
fThicknessScale=4.1
fRayBias=0.0
[shadows]
bDrawDistantRocksShadows=1
uCascadesGrassDistance=1
uCascadesRocksDistance=1
fDistanceFadeStart=15000.0
[weather]
bUseSecondarySun=0
[Boostpack]
bUsePressAndHoldControls=1
im using these mods
https://www.nexusmods.com/starfield/mods/2362
https://www.nexusmods.com/starfield/mods/897
https://www.nexusmods.com/starfield/mods/2362
https://www.nexusmods.com/starfield/mods/7946
plus 100 more :")
starfield.ini ( in game folder )
[General]
uExterior Cell Buffer=36
sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json
[Display]
uiUpscaleTech=3
sPhotoModeFolder=Photos
[Wwise]
iDefaultExternalCodecID=4
[Archive]
sResourceDataDirsFinal=STRINGS
SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
sResourceIndexFileList=Starfield - LODTextures01.ba2, Starfield - LODTextures02.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
sResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
sResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2
Edit: Was an issue with the file on Nexus CDN - Changing to Nexus Premium server fixed download.
Manually installing BA2 directly to the My games folder works, but when I launch from MO2, it doesn't work.
Does anyone know what I'm doing wrong?